BGRABitmap tutorial 12

From Free Pascal wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Deutsch (de) English (en) español (es) français (fr)


Home | Tutorial 1 | Tutorial 2 | Tutorial 3 | Tutorial 4 | Tutorial 5 | Tutorial 6 | Tutorial 7 | Tutorial 8 | Tutorial 9 | Tutorial 10 | Tutorial 11 | Tutorial 12 | Tutorial 13 | Tutorial 14 | Tutorial 15 | Tutorial 16 | Edit

This tutorial shows how to use the text functions. For advanced features, see font renderers.

Create a new project

Create a new project and add a reference to BGRABitmap, the same way as in the first tutorial.

Simple text

You can draw a simple text like this:

procedure TForm1.FormPaint(Sender: TObject);
var
  image: TBGRABitmap;
  c: TBGRAPixel;
begin
  image := TBGRABitmap.Create(ClientWidth,ClientHeight, ColorToBGRA(ColorToRGB(clBtnFace)) );
  c := ColorToBGRA(ColorToRGB(clBtnText)); //retrieve default text color

  image.FontHeight := 30;
  image.FontAntialias := true;
  image.FontStyle := [fsBold];
  image.TextOut (5, 5, 'Hello world', c);
  image.SetPixel (5, 5, c);

  image.free;
end;

Here the font size is set to 30 pixels, with antialiasing. Using font antialiasing is slower but more beautiful.

The upper-left corner of the text is at (5,5). This origin is shown with a SetPixel.

BGRATutorial12a.png

Using alignment

Just replace the TextOut and SetPixel lines by:

  image.TextOut(ClientWidth-5,5,'Hello world',c,taRightJustify);   
  image.SetPixel(ClientWidth-5,5,c);

Now the origin is on the right side of the form, and the text is aligned to the right.

BGRATutorial12b.png

Rotated text

It is also simple to draw rotated text. To do this use TextOutAngle or set FontOrientation property:

  image.TextOutAngle(30,5,-450,'Hello world',c, taLeftJustify);
  image.SetPixel(30,5,c);

The angle is in tenth of degrees and positive value means counter clock wise.

BGRATutorial12c.png

Notice where the text origin is (the added pixel).

Word wrapped text

There is an easy to use version of TextRect:

  image.TextRect(rect(5,5,ClientWidth-5,ClientHeight-5),'This is a text that should be word wrapped',taCenter,tlCenter,c);
  image.Rectangle(rect(5,5,ClientWidth-5,ClientHeight-5),c,dmSet);

Parameters are:

  • the bounding rectangle
  • the text
  • horizontal alignment
  • vertical alignment
  • color

BGRATutorial12d.png

Text with shadow

You can make a text shadow with a blur effect:

var
  image,txt: TBGRABitmap;
  grad: TBGRAGradientScanner;
  c: TBGRAPixel;
begin
  image := TBGRABitmap.Create(ClientWidth,ClientHeight, ColorToBGRA(ColorToRGB(clBtnFace)) );
  c := ColorToBGRA(ColorToRGB(clBtnText));

  txt := TextShadow(ClientWidth,ClientHeight,'Hello world',30,c,BGRABlack,5,5,5);
  image.PutImage(0,0,txt,dmDrawWithTransparency);
  txt.Free;

  image.Draw(Canvas,0,0,True);
  image.free;
end;

The procedure TextShadow creates a bitmap that contains the text with a shadow. The parameters are:

  • The size of the bitmap
  • The text
  • Font height
  • Font color
  • Shadow color
  • Shadow offset and blur size

Do not forget to free the bitmap after using it.

BGRATutorial12e.png

Text with gradient

Like other drawing functions, you can supply a gradient or a texture to fill the text with. Here is an example:

uses BGRAGradientScanner;

var
  image: TBGRABitmap;
  grad: TBGRAGradientScanner;
begin
  image := TBGRABitmap.Create(ClientWidth,ClientHeight, ColorToBGRA(ColorToRGB(clBtnFace)) );

  grad := TBGRAGradientScanner.Create(BGRA(255,255,0),BGRA(255,0,0),gtLinear,PointF(0,0),PointF(0,35),True,True);
  image.FontHeight := 30;
  image.FontAntialias := true;
  image.FontStyle := [fsBold];
  image.TextOut(6,6,'Hello world',BGRABlack);  //draw a black border
  image.TextOut(5,5,'Hello world',grad);       //draw gradient text 
  grad.free;

  image.Draw(Canvas,0,0,True);
  image.free;
end;

First a horizontal sine gradient is created, with color yellow and red. It is then used as a texture.

BGRATutorial12f.png

Previous tutorial (combining transformations) Next tutorial (coordinate system)