Difference between revisions of "*"

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(remove unverified claim; move less important paragraph into section →‎other appearances)
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{{*}}
 
{{*}}
 
In [[ASCII]] and [[UTF-8]], the character code decimal <syntaxhighlight lang="pascal" enclose="none">42</syntaxhighlight> (or [[Hexadecimal|hexadecimal]]<syntaxhighlight lang="pascal" enclose="none"> 2A </syntaxhighlight>) is defined to be <syntaxhighlight lang="pascal" enclose="none">*</syntaxhighlight>
 
  
 
<div style="float:right; margin: 0 25px 20px 0; padding:50px; font-size:500%; font-family: Georgia; background-color: #f9f9f9; border: 2px solid #777777;">*</div>
 
<div style="float:right; margin: 0 25px 20px 0; padding:50px; font-size:500%; font-family: Georgia; background-color: #f9f9f9; border: 2px solid #777777;">*</div>
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But by doing so, you leave the domain of Pascal.
 
But by doing so, you leave the domain of Pascal.
 
Your code technically, mathematically speaking becomes wrong.
 
Your code technically, mathematically speaking becomes wrong.
 +
 +
In [[ASCII]], the character code decimal <syntaxhighlight lang="pascal" enclose="none">42</syntaxhighlight> (or [[Hexadecimal|hexadecimal]]<syntaxhighlight lang="pascal" enclose="none">2A</syntaxhighlight>) is defined to be <syntaxhighlight lang="pascal" enclose="none">*</syntaxhighlight>.
  
 
{{Symbols}}
 
{{Symbols}}
 
[[Category:Code]]
 
[[Category:Code]]

Revision as of 15:04, 31 October 2018

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*

standard Pascal

The symbol *, pronounced “asterisk”, is used in Pascal to

  • indicate multiplication of numbers, or
  • form the intersection of sets.
program asteriskDemo(input, output, stderr);

type
	day = (monday, tuesday, wednesday,
		thursday, friday, saturday, sunday);

var
	i: longint;
	n: real;
	m: set of day;

begin
	// multiplication operator
	i := 6 * 7;      // i becomes 42
	n := 6.0 * 7.0;  // n becomes 42.0
	
	// intersection operator
	m := [saturday, sunday] * [sunday, monday];
	// m is now {sunday}
end.

exponentiation

Furthermore, in FPC the exponentiation operator consisting of two consecutive asterisks ** exists. However, it isn't defined for any type by the standard system unit. Instead you have the chance to overload it on your own.

program exponentiation(input, output, stderr);

// make operator overloading available
{$mode objfpc}

operator ** (const base: integer; const exponent: integer): integer;
begin
	result := trunc(exp(ln(base) * exponent));
end;

begin
	writeLn(2 ** 10); // will print 1024
end.

For readily available overloads, the math and matrix unit can be included.

other appearances

In Pascal's years of childhood computer systems did not necessarily knew the comment delimiting characters opening and closing curly brace { }. To make block comments available on such systems an alternative syntax, the bigramms (* and *) are allowed, too, but they can't be interchanged willynilly: (* has to match a *), and can not match a } even though it is closing a block comment, too.

Also, if C like operators were allowed by the compiler directive {$COperator on}, the short syntax for i := i * n reads i *= n. But by doing so, you leave the domain of Pascal. Your code technically, mathematically speaking becomes wrong.

In ASCII, the character code decimal 42 (or hexadecimal2A) is defined to be *.


navigation bar: topic: Pascal symbols
single characters

+ (plus)  •  - (minus)  •  * (asterisk)  •  / (slash)
= (equal)  •  > (greater than)  •  < (less than)
. (period)  •  : (colon)  •  ; (semi colon)
^ (hat)  •  @ (at)
$ (dollar sign)  •  & (ampersand)  •  # (hash)
' (single quote)

character pairs

<> (not equal)  •  <= (less than or equal)  •  := (becomes)  •  >= (greater than or equal)

 •  >< (symmetric difference)  •  // (double slash)