Difference between revisions of "Accessing the Interfaces directly"

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This page describes, how to write a new LCL control, using the various LCL interfaces for the platform dependent implementations.
 
This page describes, how to write a new LCL control, using the various LCL interfaces for the platform dependent implementations.
  
OpenGL is a platform independent language to do 3D graphics.
+
OpenGL is a platform independent language for 3D graphics.
 +
The platform dependent part is to get a OpenGL context. Under linux/freebsd/X you use glx for that, under windows you use WGL and under MacOSX you can use AGL.
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Every TWinControl has a Handle, and the LCL does not need to know, what a Handle is. The meaning of the Handle is totally up to the LCL interface:
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* under gtk a Handle is often a PGtkWidget
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* under windows a Handle is often a HWnd.
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* under carbon a Handle is often a ControlRef
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Be aware, that you should avoid relying on any widgetset specials.

Revision as of 17:45, 4 February 2006

This page describes, how to write a new LCL control, using the various LCL interfaces for the platform dependent implementations.

OpenGL is a platform independent language for 3D graphics. The platform dependent part is to get a OpenGL context. Under linux/freebsd/X you use glx for that, under windows you use WGL and under MacOSX you can use AGL.

Every TWinControl has a Handle, and the LCL does not need to know, what a Handle is. The meaning of the Handle is totally up to the LCL interface:

  • under gtk a Handle is often a PGtkWidget
  • under windows a Handle is often a HWnd.
  • under carbon a Handle is often a ControlRef

Be aware, that you should avoid relying on any widgetset specials.