BGRABitmap tutorial 14

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This tutorial shows how to use the Canvas2D property of BGRABitmap. Canvas2D is designed to work like the Javascript 2D context of the HTML Canvas object.

First program

Here is a very simple example:

procedure TForm1.FormPaint(Sender: TObject);
var bmp: TBGRABitmap;
    ctx: TBGRACanvas2D;   
begin
  bmp := TBGRABitmap.Create(ClientWidth,ClientHeight,BGRA(210,210,210));

  ctx := bmp.Canvas2D;
  ctx.fillStyle('rgb(240,128,0)');
  ctx.fillRect(30,30,80,60);
  ctx.strokeRect(50,50,80,60);  

  bmp.Draw(Canvas,0,0);
  bmp.Free;
end;

The bitmap has a Canvas2D property which provides the fillRect and strokeRect function. The fillStyle is defined to orange by specifying a css color string. When the shape is filled, it uses the fill style, and when the border is drawn, it uses the stroke style.

The code above is equivalent to this Javascript code:

 var canvas = document.getElementsByTagName("canvas")[0];
 canvas.width = 200
 canvas.height = 200
 if (canvas.getContext){
   var ctx = canvas.getContext("2d"); 
   ctx.fillStyle = "rgb(240,128,0)";
   ctx.fillRect(30,30,80,60);
   ctx.strokeRect(50,50,80,60);
 }

BGRATutorial14a.png

Complex shapes

To draw a complex shape, it is necessary to define a path:

  procedure pave();
  begin
    ctx.fillStyle ('rgb(130,100,255)');
    ctx.strokeStyle ('rgb(0,0,255)');
    ctx.beginPath();
    ctx.lineWidth:=2;
    ctx.moveTo(5,5);ctx.lineTo(20,10);ctx.lineTo(55,5);ctx.lineTo(45,18);ctx.lineTo(30,50);
    ctx.closePath();
    ctx.stroke();
    ctx.fill();
  end;  
 
begin
  bmp := TBGRABitmap.Create(ClientWidth,ClientHeight,BGRA(210,210,210));
  ctx := bmp.Canvas2D;
  pave();
  bmp.Draw(Canvas,0,0);
  bmp.Free;
end;

Notice that the line width is defined by the property lineWidth and that the path begins with a beginPath call. If you want more information on the way path works, see the Javascript documentation.

Tutorial14b.png

Using transformations

Now we can draw the triangle six times with a rotation by calling transformation functions.

  procedure six();
  var
    i: Integer;
  begin
     ctx.save();
     for i := 0 to 5 do
     begin
        ctx.rotate(2*PI/6);
        pave();
     end;
     ctx.restore();
  end;
begin
  bmp := TBGRABitmap.Create(ClientWidth,ClientHeight,BGRA(210,210,210));
  ctx := bmp.Canvas2D;
  ctx.translate(80,80);
  six;
  bmp.Draw(Canvas,0,0);
  bmp.Free;
end;

BGRATutorial14c.png

Gradients and memory usage

To use gradients, Canvas2D provides the createLinearGradient and createPattern functions. Theses functions return an interfaced object. You must not free them explicitely. They are freed when there are no more references to them. For example:

var
  grad: IBGRACanvasGradient2D;
begin
  grad := ctx.createLinearGradient(0,0,320,240);
  grad.addColorStop(0.3, '#ff0000');
  grad.addColorStop(0.6, '#0000ff');
  ctx.fillStyle(grad);

  grad := ctx.createLinearGradient(0,0,320,240);
  grad.addColorStop(0.3, '#ffffff');
  grad.addColorStop(0.6, '#000000');
  ctx.strokeStyle(grad);
  ctx.lineWidth := 5;

  ctx.moveto(160,120);
  ctx.arc(160,120,100,Pi/6,-Pi/6,false);
  ctx.fill();
  ctx.stroke();
end;

The grad variable is assigned with the gradient objects, but there is no call to Free.

BGRATutorial14d.png

More examples

Other examples are in the testcanvas2d directory of BGRABitmap archive. Scripts are taken from the Jean-Paul Davalan web site (Internet Archive link) which contains HTML Canvas examples.

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