Difference between revisions of "Castle Game Engine"

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* [https://www.youtube.com/watch?v=ICH3N7OZXx8 FPS game using Castle Game Engine 4.0.0]
 
* [https://www.youtube.com/watch?v=ICH3N7OZXx8 FPS game using Castle Game Engine 4.0.0]
 
* [https://www.youtube.com/watch?v=9dH234o5dqo Water with caustics in view3dscene]
 
* [https://www.youtube.com/watch?v=9dH234o5dqo Water with caustics in view3dscene]
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* [https://www.youtube.com/watch?v=hIuEGnRm-yM Castle Game Engine 2D physics using Kraft]
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* [https://www.youtube.com/watch?v=8k9zX6dPQEU Castle Game Engine physics - Mesh Collider]
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* [https://www.youtube.com/watch?v=A4XUHfuzlFQ Wyrd Forest - Castle Game Engine demo - terrain, shooting and splitting objects, spawning]
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* [https://www.youtube.com/watch?v=snb8wXOwtHE Castle Game Engine terrain and spawning fun ("Wyrd Forest" demo)]
  
 
Enjoy! Author: [[User:Michalis|Michalis Kamburelis]]
 
Enjoy! Author: [[User:Michalis|Michalis Kamburelis]]

Revision as of 09:11, 25 December 2017

English (en) suomi (fi) français (fr)

Castle Game Engine is a cross-platform 3D and 2D game engine. We provide an easy and extensible API to create and manage 3D objects, with out-of-the-box levels, items, intelligent creatures and more. We support 3D models and animations in various formats, in particular very versatile VRML / X3D, but also Collada, Wavefront OBJ, and (especially nice for 2D animations) Spine JSON. Many graphic features are available, like shadows, bump mapping, mirrors, screen effects, shaders. The engine can be used to compile both standalone games (Linux, Windows, Mac OS X) as well as mobile games (Android, iOS).

Rendering is done through OpenGL or OpenGLES2. You can use Lazarus TCastleControl component, so that engine rendering can be a part of your normal Lazarus form. We also provide TCastleWindow class, specialized in creating windows with OpenGL context for games (with optional menu bars and dialog boxes, all without the need for LCL).

The engine can be used just as a set of units and components. You can also use the engine build tool to easily compile and package your games, e.g. for Android or iOS.

The engine is open-source --- the core engine may be used under GNU LGPL, with "static linking exception" like FPC RTL, so you can make both open- and closed-source games. Developed using a clean Object Pascal, for FPC/Lazarus.

More complete list of engine features.

Please support the engine development on Patreon!

Documentation

We have a lot of documentation about using the engine:

  1. Getting Started
  2. Manual
  3. Guide to creating game data
  4. API reference

Screenshots

VRML/X3D browser in Lazarus:

kambi vrml browser.jpg

FPS example game:

castle game engine fps game.jpg

Videos

See Castle Game Engine YouTube channel for all videos. Most interesting:

Enjoy! Author: Michalis Kamburelis