Difference between revisions of "Castle Game Engine"

From Free Pascal wiki
Jump to navigationJump to search
m (Kambi VRML Game Engine moved to Kambi VRML game engine: renamed to "game engine" lowercase, since this is the more common spelling)
(+ Browser.Scene.Spatial for code example)
Line 19: Line 19:
 
<code>
 
<code>
 
   Browser.Load(FileName);
 
   Browser.Load(FileName);
 +
  Browser.Scene.Spatial := [ssRendering, ssDynamicCollisions];
 
   Browser.Scene.ProcessEvents := true;
 
   Browser.Scene.ProcessEvents := true;
 
</code>
 
</code>

Revision as of 00:19, 20 December 2008

Features

Kambi VRML game engine allows you to render 3D models in various formats. In particular, support for VRML / X3D format is very versatile. You can define animations, interactions, scripting, shaders and many more in VRML/X3D, so you get quite capable 3D game engine in the end.

Rendering is done through OpenGL. We can use OpenGL context initialized in any way, including Lazarus TOpenGLControl component, our own TGLWindow class (which allows you to create windows with OpenGL context, menu bars and dialog boxes, completely without the LCL), or any other library capable of creating GL context (glut, SDL).

The engine homepage is http://vrmlengine.sourceforge.net/. In particular, this page lists all the engine features.

Engine is open-source (GNU GPL >= 2), developed in nice object-oriented way, only for FPC/Lazarus. The engine is not dependent on LCL, Lazarus components are just comfortable "extras".

Screenshot (VRML browser in Lazarus)

kambi vrml browser.jpg

Lazarus components

We have two components for now: TKamOpenGLControl (simple descendant of standard TOpenGLControl) and TKamVRMLBrowser (descendant of TKamOpenGLControl that allows you to load any 3D model, and acts as VRML browser). If your game is fully contained within a single VRML model, and you just want to "execute" it, then TKamVRMLBrowser component is for you. You just drop this on the form, from code you call

 Browser.Load(FileName);
 Browser.Scene.Spatial := [ssRendering, ssDynamicCollisions];
 Browser.Scene.ProcessEvents := true;

and you're done. Animations work, rendering in OpenGL works, navigation and key/mouse sensors work, etc.

To install Lazarus components, download the engine sources, and see inside "packages/" directory. You probably want to install packages (unix|windows)/kambi_units.lpk and components/kambi_components.lpk.

For more examples, see inside engine sources --- look for "examples" subdirectories. For example VRML browser done with Lazarus, see inside kambi_vrml_game_engine/3dmodels.gl/examples/lazarus_vrml_browser/ directory. Full API reference and more high-level documentation about VRML handling are available.

Enjoy! Author: Michalis Kamburelis