Difference between revisions of "Embedded"

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{{Embedded}}
 
{{Embedded}}
  
The original EMBEDDED topic has been moved to [[TARGET Embedded]] (Embedded Systems w/o OS)
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This page is about embedded systems with operating system (Nintendo platforms, Linux Embedded, Windows embedded). For microcontroller programming, i.e. embedded systems without operating system, see [[TARGET Embedded]].
  
  
An '''embedded system''' is a computer system designed to perform one or a few dedicated functions often with real-time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts. By contrast, a '''general-purpose computer (such as a PC''', is designed to be flexible and to meet a wide range of end-user needs. Embedded systems control many devices in common use today. See [[Wikipedia:Embedded System]] for further description.
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An '''embedded system''' is a computer system designed to perform one or a few dedicated functions, often with real-time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts.
  
As the general purpose systems (PCs) are becoming smaller and smaller and the embedded systems become more and more
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In contrast, a '''general-purpose computer''' (such as a PC), is designed to be flexible and to meet a wide range of end-user needs. Embedded systems control many devices in common use today. See [[Wikipedia:Embedded System]] for further description.
powerful (and universally usable devices), the border between embedded systems and general purpose computers will wash out in future. Also a point of discussion would be to which section smart phones shall be assigned.
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As general purpose systems (PCs) are becoming smaller and smaller and embedded systems become more and more powerful (and universally usable devices), the border between embedded systems and general purpose computers will blur in future. Also a point of discussion would be to which section smart phones will end up.
  
 
We can divide embedded systems into several sections:
 
We can divide embedded systems into several sections:
  
== Embedded systems w/o general purpose operating system (OS).==
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== Embedded systems without general purpose operating system (OS)==
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For these devices, a special target in FPC exists [[TARGET Embedded]]
  
For this devices, a special target in FPC exists [[TARGET Embedded]]
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* [[Ultibo core]]
  
 
== Nintendo platforms ==
 
== Nintendo platforms ==
  
For this devices, special targets exist in FPC.
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For thes devices, special targets exist in FPC.
 
Also there exist specially built crosscompilers for the X86 Windows platform:
 
Also there exist specially built crosscompilers for the X86 Windows platform:
 
* [http://en.wikipedia.org/wiki/Game_Boy_Advance Gameboy Advance] (OS_TARGET=gba CPU_TARGET=arm BINUTILSPREFIX=arm-eabi)
 
* [http://en.wikipedia.org/wiki/Game_Boy_Advance Gameboy Advance] (OS_TARGET=gba CPU_TARGET=arm BINUTILSPREFIX=arm-eabi)
* Hauptprozessor: [[ARM7tdmi]])
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* Main processor: [[ARM7tdmi]])
* Subprozessor: [[Z80]] [ftp://ftp.freepascal.org/pub/fpc/dist/2.4.2/arm-gba/arm-gba-fpc-2.4.2.i386-win32.zip arm-gba-fpc-2.4.2.i386-win32.zip]
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* Sub processor: [[Z80]] [ftp://ftp.freepascal.org/pub/fpc/dist/2.4.2/arm-gba/arm-gba-fpc-2.4.2.i386-win32.zip arm-gba-fpc-2.4.2.i386-win32.zip]
 
* [http://en.wikipedia.org/wiki/Nintendo_DS Nitendo DS] (OS_TARGET=nds CPU_TARGET=arm BINUTILSPREFIX=arm-eabi)
 
* [http://en.wikipedia.org/wiki/Nintendo_DS Nitendo DS] (OS_TARGET=nds CPU_TARGET=arm BINUTILSPREFIX=arm-eabi)
* Hauptprozessor: [[ARM-Architektur|ARM]]946E-S (67 MHz, bei DSi: 133 MHz)
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* Main processor: [[ARM-Architektur|ARM]]946E-S (67 MHz, in DSi: 133 MHz)
* Subprozessor: ARM7TDMI (33 MHz) [ftp://ftp.freepascal.org/pub/fpc/dist/2.4.2/arm-nds/arm-nds-fpc-2.4.2.i386-win32.zip arm-nds-fpc-2.4.2.i386-win32.zip]
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* Sub processor: ARM7TDMI (33 MHz) [ftp://ftp.freepascal.org/pub/fpc/dist/2.4.2/arm-nds/arm-nds-fpc-2.4.2.i386-win32.zip arm-nds-fpc-2.4.2.i386-win32.zip]
 
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==Embedded systems with a general purpose operating system==
 
==Embedded systems with a general purpose operating system==
  
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===Embedded Windows===
 
===Embedded Windows===
 
   
 
   
Here we have '''XPe''' (XP-Embedded) which behaves mostly like it's desktop counterpart (i386 only) but offers the following benefits:
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Here we have '''XPe''' (Windows XP Embedded) which behaves mostly like its desktop counterpart (i386 only) but offers the following benefits:
* System Builder allows to include/exclude components to slim down system
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* System Builder allows to include/exclude components to slim down the system
 
* Readonly Filesystems supported for more robust operation
 
* Readonly Filesystems supported for more robust operation
* Licensing done in System Builder, no individual licensing at product rollout
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* Licensing done in System Builder; no individual licensing at product rollout
 
The successor is <please add>
 
The successor is <please add>
The other branch are the '''Windows-Mobile/Windows-CE''' Variants:
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* i386, ARM and MIPS available
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Another other branch is '''Windows-Mobile'''/'''Windows CE''' family of operating systems.
[[Windows Embedded Systems]]
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Variants:
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* i386
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* ARM  
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* MIPS
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==== See also ====
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* [[Windows Embedded Systems]]
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<to be extended>
 
<to be extended>
  

Revision as of 17:46, 16 March 2019

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This page is about embedded systems with operating system (Nintendo platforms, Linux Embedded, Windows embedded). For microcontroller programming, i.e. embedded systems without operating system, see TARGET Embedded.


An embedded system is a computer system designed to perform one or a few dedicated functions, often with real-time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts.

In contrast, a general-purpose computer (such as a PC), is designed to be flexible and to meet a wide range of end-user needs. Embedded systems control many devices in common use today. See Wikipedia:Embedded System for further description.

As general purpose systems (PCs) are becoming smaller and smaller and embedded systems become more and more powerful (and universally usable devices), the border between embedded systems and general purpose computers will blur in future. Also a point of discussion would be to which section smart phones will end up.

We can divide embedded systems into several sections:

Embedded systems without general purpose operating system (OS)

For these devices, a special target in FPC exists TARGET Embedded

Nintendo platforms

For thes devices, special targets exist in FPC. Also there exist specially built crosscompilers for the X86 Windows platform:

Embedded systems with a general purpose operating system

There are several operating systems commonly used in embedded systems

Embedded Linux

Here several flavours exist: From (slightly to radical) slimmed down desktop Linux distributions (like Debian) to even slimmer variants consisting of a Linux kernel and some compact tools packages like BusyBox. Other variants like:

Embedded Windows

Here we have XPe (Windows XP Embedded) which behaves mostly like its desktop counterpart (i386 only) but offers the following benefits:

  • System Builder allows to include/exclude components to slim down the system
  • Readonly Filesystems supported for more robust operation
  • Licensing done in System Builder; no individual licensing at product rollout

The successor is <please add>

Another other branch is Windows-Mobile/Windows CE family of operating systems.

Variants:
  • i386
  • ARM
  • MIPS

See also

<to be extended>

Others