Difference between revisions of "FPC and Allegro"
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==Introduction== | ==Introduction== | ||
'''Allegro''' is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is ''not'' a game engine: you are free to design and structure your program as you like. | '''Allegro''' is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is ''not'' a game engine: you are free to design and structure your program as you like. |
Revision as of 14:00, 11 November 2016
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Introduction
Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.
Allegro 5 has the following additional features:
- Supported on Windows, Linux, Mac OSX, iPhone and Android.
- User-friendly, intuitive C API usable from many languages.
- Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D).
- Audio recording support.
- Font loading and drawing.
- Video playback.
- Abstractions over shaders and low-level polygon drawing.
- And more!
To use Allegro with Free Pascal you need the Allegro.pas wrapper.