Difference between revisions of "FPC and Allegro"
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==Tutorials== | ==Tutorials== | ||
* [[Allegro.pas_tutorial_0 | Tutorial 0]]: Installation. | * [[Allegro.pas_tutorial_0 | Tutorial 0]]: Installation. | ||
+ | * [[Allegro.pas_tutorial_1 | Tutorial 1]]: Basic program, Allegro initialization and opening a window. | ||
+ | * [[Allegro.pas_tutorial_2 | Tutorial 2]]: Loading and drawind images. Data module and game title. | ||
+ | * [[Allegro.pas_tutorial_3 | Tutorial 3]]: Basic game. User input. Sprites. | ||
+ | * [[Allegro.pas_tutorial_4 | Tutorial 4]]: Sound. | ||
==Links== | ==Links== |
Revision as of 12:57, 1 May 2017
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Introduction
Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.
Allegro 5 has the following additional features:
- Supported on Windows, Linux, Mac OSX, iPhone and Android.
- User-friendly, intuitive C API usable from many languages.
- Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D).
- Audio recording support.
- Font loading and drawing.
- Video playback.
- Abstractions over shaders and low-level polygon drawing.
- And more!
To use Allegro with Free Pascal you need the Allegro.pas wrapper.
Tutorials
- Tutorial 0: Installation.
- Tutorial 1: Basic program, Allegro initialization and opening a window.
- Tutorial 2: Loading and drawind images. Data module and game title.
- Tutorial 3: Basic game. User input. Sprites.
- Tutorial 4: Sound.