Difference between revisions of "FPC and Allegro"

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==Tutorials==
 
==Tutorials==
 
* [[Allegro.pas_tutorial_0 | Tutorial 0]]:  Installation.
 
* [[Allegro.pas_tutorial_0 | Tutorial 0]]:  Installation.
 +
* [[Allegro.pas_tutorial_1 | Tutorial 1]]:  Basic program, Allegro initialization and opening a window.
 +
* [[Allegro.pas_tutorial_2 | Tutorial 2]]:  Loading and drawind images.  Data module and game title.
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* [[Allegro.pas_tutorial_3 | Tutorial 3]]:  Basic game.  User input.  Sprites.
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* [[Allegro.pas_tutorial_4 | Tutorial 4]]:  Sound.
  
 
==Links==
 
==Links==

Revision as of 12:57, 1 May 2017

English (en) español (es)

Introduction

Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.

Allegro 5 has the following additional features:

  • Supported on Windows, Linux, Mac OSX, iPhone and Android.
  • User-friendly, intuitive C API usable from many languages.
  • Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D).
  • Audio recording support.
  • Font loading and drawing.
  • Video playback.
  • Abstractions over shaders and low-level polygon drawing.
  • And more!

To use Allegro with Free Pascal you need the Allegro.pas wrapper.

Tutorials

Links