Difference between revisions of "Feature Ideas"

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(Feature request - vectorcall)
m (Minor typo)
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[[User:CuriousKit|CuriousKit]] ([[User talk:CuriousKit|talk]]) 18:28, 5 December 2017 (CET)
 
[[User:CuriousKit|CuriousKit]] ([[User talk:CuriousKit|talk]]) 18:28, 5 December 2017 (CET)
 
=="vectorcall;" modifier for Win32 and Win64==
 
=="vectorcall;" modifier for Win32 and Win64==
This function modifier is the only unique modifier for Windows, introduced by Microsoft at the behest of game developers who wish to reduce the overhead of passing vectors and the like into subroutines.  The basic details are the same as the regular Win64 calling convention, but attempt to vectorise certain record types and pass them in their entirety through a single XMM register (something which is already possible in Linux64 sometimes).  Details can be found here: https://msdn.microsoft.com/en-us/library/dn375768.aspx
+
This function modifier is the only unique modifier for Win64 (although it can be used in Win32 too), introduced by Microsoft at the behest of game developers who wish to reduce the overhead of passing vectors and the like into subroutines.  The basic details are the same as the regular Win64 calling convention, but attempt to vectorise certain record types and pass them in their entirety through a single XMM register (something which is already possible in Linux64 sometimes).  Details can be found here: https://msdn.microsoft.com/en-us/library/dn375768.aspx
  
 
This may require the byte alignment feature described above.
 
This may require the byte alignment feature described above.

Revision as of 22:47, 5 December 2017

Warning-icon.png

Warning: This page is intended to collect ideas for features that could be included in FPC/Lazarus. Putting an idea here does not mean it WILL be put into FPC/Lazarus. It's just a place to gather ideas. Think of this as more of a wishlist.

If it is clear who is going to implement the feature, for example, because you have a patch or somebody on the mailing list volunteered to implement it, then it can be added to the FPC/Lazarus Bugtracker, so it can be tracked and scheduled for a release.

If you really want to see a feature implemented urgently, have a look at Bounties to pay for development.

Tags: Wish, Wishes, Wishlist

IDE

Features that could be included in the IDE

An Integrated IDE

(Partly) done in 0.9.29: see Anchor Docking

Warning-icon.png

Warning: There are known bugs in the docking implementation. The Lazarus developers are aware of these and will be working on them if time permits. If you want to help speed this up by providing code, please get in touch on the Lazarus mailing list

There are too many windows in the IDE. The more features you use the more they pile up on your desktop and become hidden behind other windows. This is confusing for the newbie and otherwise a mess. Docking windows as found in some IDEs might seem to give flexibility however in practice it is a two dimensional solution. You accidentally undock a window and have it hanging on your mouse while you try to put it back where it was. It would be better to use conventional splitters and tab controls to put it all together into a logical layout.

  • Associated windows should be converted to Frames and then placed on a single form or tab page on the main form
  • 1. There should be a Welcome Page having new project wizards, a list of recent projects, help and resources
  • 2. A Development tab containing sub tabs for code and for form design
  • a. Code tab including Code Explorer, Source Editor and Project Manager
  • b. Form design tab including Object Inspector, Form designer and Component Palette
  • 3 Debug tab containing the Debug windows as Frames.
  • 4 since an integrated IDE has less screen real estate, swapping in and out windows need to be easier.
  • a. Probably a view concept is needed (different layout in debug then in normal (debug)). Maybe differentiate dependning on the F12 state (designer visible) too.
  • b. Big missing feature is the ability to let tabs page in from the side (a tab system to the left and right from the screen, ideal for process manager). When such tab loses focus, it pops back.

Auto-generated database form

If you have set up a TSQLQuery, it would be nice to be able to let the IDE autogenerate a from with appropriate controls for all fields. --BigChimp 16:39, 8 August 2014 (CEST)

Easier Dragging & Dropping

Ideas that have been implemented

Done in 0.9.29: Options / Form editor / Ask name on create pool: after you add a component at Form, what is your next action? Editing Name/Caption in OI. Would be nice having OI focused and a key field like Name/Caption/Text selected. It would be very intuitive just having to type after dropping the component.

Common

  • enable menu access through access keys like under windows (i hate mouse sessions :o)

example: <alt>-<f> for file menu. Question: what operating system/widget set are you talking about?

Ideas that have been implemented

  • (Done in 1.1) Open files in the same folder as the current tab editor, like SCite does, it's a bit annoying to navigate from folder to folder every time you need open a file related to the one we are editing at the moment.

Source Editor

  • Multiple splitting (and close the split) the editor to horizontal and vertical views like with VIM, so I can do split for example Vertically, and inside do a split for Horizontal editor. And we can close each split by right click on the movable splitter and select it from a menu item.
  • VIM keyboard support - require implementation of a command line like that can accept keyboards like with the VIM text editor.
A good example is Qt Creator: you press Alt+V+V and get into FakeVim mode, where most vim commands work
Question: what do you mean by keyboard? Another keyboard layout? Different shortcuts keys? Shortcut keys can already be defined via the Tools menu
  • Multi linguistic spell checkers for strings and comments, using aspell, hspell, ispell etc... (aspell and hspell already have binding for FPC)


Ideas that have been implemented

  • (Done in 0.9.27) When focusing/selecting one BEGIN the respective END should be in RED to show where it really ends.
  • (Done in 0.9.29) Movable tabs, so we can place tabs as we wish instead of keeping them where they where opened.
  • (Done in 0.9.27) Ability to have a way to fold code arbitrary by using comments with special chars such as
some code {% /* } <-- start folding 
 more code
 ...
 ...
and more code {% */ } <-- stop folding 
  • Done: if you click on an error message, the cursor jumps to the code line in question and highlights it.Color code on errors with special underline or some type of color that the user can select/change that will help to locate where the problem is (not instead of the error message that exists today).
  • Done: see below Ability to keep the string mark (that added to 0.9.27) of a word/selected string as permanent with a toggle of a menu item/key/toolbar or something
QUESTION: Does that refer to the "highlight all occurrences" of "word under caret"/"current selection"?
That is possible (try alt-M)
  • (Done: Lazarus 1.0+: context-sensitive help is included with at least the windows installer. See Installing Help in the IDE Inline help for a command/reserve word that the mouse cursor/keyboard caret are under that word (not instead of the tooltip that exists today when the mouse is hover the command/variable).
  • (Done) When pressing on CTRL on a file/variable/type etc.. that we are trying to load, it will place a tooltip telling what is going to be opened (the file + the line number) (The information is shown when hovering over the variable)
  • Done in 0.9.29 Ability to save and load color scheme for syntax highlight.
  • Done (present in at least 1.2): see Edit/Find in Files which has a replace option Within the "Edit" menu, add an option called "Replace in files...", which allow find and replace text in all the units of the application, doing it at once.

Improvement of the menu and toolbars

  • to allow end user customization
  • to obtain more styled menu (similar as Shagrouni xp-menu style)

Integrated and Working Debugger

Debugging from inside the IDE can be a frustrating process. I believe this is a combination of GDB being more C/C++ centric, or because it is a more generalized standalone debugger. Either way, I think the ultimate solution is to write a custom debugger for use with FPC and Lazarus IDE. This way it will be possible for the debugger to support ALL Object Pascal and Lazarus IDE requirements, or maybe even be compiled into the Lazarus IDE itself. GDB does support Object Pascal, but not nearly at the level it does with C/C++.

An IDE without sufficient debugging support is a hard sell to would-be contributors or Delphi converts. This might also have contributed to some of the negative comments received in the Delphi non-technical newsgroup. Make no mistake, I love the many unique IDE features Lazarus has to offer - it beats Delphi IDE by far.

Apart from the standard Lazarus debugging solution using gdb there are multiplle custom written debuggers, partly or completely implemented in Object Pascal:

  • FpGdbmiDebugger: uses gdb but also adds Pascal code. In development, experimental; included with Lazarus
  • fpdebug: Located in the <laz>/debugger/fpdebug/ directory. Unfortunately at the time of this writing, that project is Windows only.
  • Duby: A research project on SourceForge.net.
  • fpdebug (fork of duby): It's a fork of Duby with some further development work. I didn't know about the name conflict with the Lazarus one though. The joys of the FP* prefix. :)

Please try out these projects and contribute if you can.

Object Inspector

Search field

add a "search" text box at the top or bottom (preferred, maybe user settable) of Object Inspector to be able to search for a name or value (maybe with right click menu checkable options on whether Name or Value or both are searched) in the properties/events list

Question: What about sub properties?

Recent page

add a "Recent" tab to Object Inspector apart from the "Favorites" one, would be more useful than the Favorites one since it's automatic (would keep all properties/events that have been edited [fields that have either been changed or ENTER was pressed to CONFIRM/REset their current value - focus lost events shouldn't be considered editing if value of property/event field didn't change])

Question: How are items removed from the list?


Not registered component classes

Add a field in the object inspector to allow specifying the real class that will be instantiated, with that will allow to uses derived classes without remake/link the IDE, of course the new fields for the real class will not be available to edit in designer. An example: We place a TEdit in a form, but we want to use a derived class we made that add a new field/property/method to TEdit and we will use that new field/property/method programming but in design time it's enough to work with TEdit, actually there is an option to change the class but only to another one that's already linked on the IDE.

Light bulb  Note: The class must be registered. This is needed for streaming and RTTI. If you don't want to register the real class, then register a fake class. It would be possible to create an artificial derived class from a registered component class on the fly. This has nothing to do with the OI. A dialog to manage all artificial classes must be implemented and a menu item must be added somewhere.

Refactoring

Global Variable/Method renaming

Proper renaming (as in if I rename a field in an object it can change everything that uses it but NOT other stuff that happens to have the same name) -Plugwash

Already implemented: See Source Editor -> popup menu -> refactoring -> rename identifier

Parameter Renaming in Methods

adding a parameter to a method (and updating everything that uses it) -Plugwash

How should that work? What should the IDE/codetools put as parameter at the places?
You specify that when you ask for the parameter to be added. Plugwash 05:09, 30 September 2006 (CEST)
For example, you add a parameter "b: boolean". The method is used a 100 times.
  • Possibility 1: You add a default parameter too. No change to the using methods is needed.
  • Possibility 2: You press compile and the compiler will jump to every occurence and you can decide, what to do.
  • Possibility 3: A new dialog is added to the IDE, where you can specify to insert a ",false" at every occurence.
  • Possibility 4: ?

Do you have 3 in mind or 4?

Parameter reordering

like Delphi. A dialog to add, remove, reorder parameters of a function, method, property.

Improvement of the IDE like GExperts does for Delphi

  • Done: see Project/Publish project Backup tool...
  • Tab : provision to set Tab spacing
Question: please indicate what you specifically miss in Tools/Editor/General/Tab and Indent
  • Rename Components (where it is possible too, to fill some properties in this moment. f.e. Button: Caption, Width, Height, Action)

I have a dream of components : Jedi

Sure I switch immediately from Delphi to Lazarus.

  • The Jedi components are a mix of OS dependant, Borland dependant and architecture specific code. I doubt these will ever work on anything but windows/x86. (and maybe win64 with a bit shoehorning). Example: To use a string routine in the strings unit of JCL, you have to fix like 12 units, some of which poke around in the Borland specific debug code. And then you haven't even reached the units of the JVCL, besides this there is a licensing problem. Marcov 18:27, 4 October 2008 (CEST)
  • A lot of Jedi code has been implemented in FPC already. Question: do you need more? What components exactly? --BigChimp 15:16, 28 March 2014 (CET)

Code completion

Create/Free objects

Declare an object myObj:TMyClass into a TForm class an type some Ctrl-Shift-Key, then the IDE adds a line myObj:=TMyClass.Create in FormCreate and myObj.Free in FormDestroy. -Rednaxel

Add list properties

Declaring an indexed property like 'property Items[i: integer]: TAType' and using this feature (Ctrl-Shift-Key, Menu), should popup a dialog to setup some parameters and then it should add a private variable fItems: TFPList; (or 'array of' or TList or ^AType), create code in the constructor, destroy code in the destructor and access methods GetItems, SetItems.

Visual Form Inheritance

VFI (Visual From Inheritance) works in Lazarus but there are some missing features:

  • When ancestor and descendant are open in the IDE and a property of the ancestor is changed, then change the descendant too.

Conditional Compiler Options

See Conditional Compiler Options.

Help

A small tutorial for Object Oriented Programming

I wish to have in Lazarus as in Eclipse in the Help menu a Tutorial for Object Oriented Programming.

  • This is a good idea, but I think a offline help browser is first required. Lucky for you, I already implemented such a beast, called DocView. :-) I also have a few old programming manuals around that could contribute to the contents. I know Borland released the OOP chapter what was included in the Turbo Pascal v5.5 & v6 manuals for everybody to use (freely downloadable). So maybe that will be the best place to start. A downloadable copy of the OOP Chapter can be found here. I also have freely available INF e-books (viewable with DocView) that cover the introduction to Object Pascal and OOP programming (follow this link) --Ggeldenhuys 13:44, 29 November 2013 (GMT)
  • Offline help has been included since Lazarus 1.0x with lhelp and the chm format. A help menu item that shows lhelp is included with Laz trunk. Maybe the .inf books could be converted to chm and included with the Lazarus installer --BigChimp 14:21, 30 November 2013 (CET)

Better Macro support by making them easier to find

See the feature request #14558 in Mantis. In summary, add a button next to EditBox controls which support macro usage. Clicking the button will display a popup menu with available macros at that level and insert the selected macro into the EditBox at the cursor position.

Copy and Paste Support for a lazy programmer (in properties-editor)

Maybe it's by design (because of the same behaviour under win and mac)... but I think, it's a little bit of annoying. When I try to copy the chosen "name" of a component out of proterties-editor by selecting it and ctrl+c, I will not get the text of the name, but the object/component description itself (which is useless, I guess). There is not even a "copy" item in the context-menu. I use very long descriptive names for components (and variables) and it would be nice, to get these unhandy names somehow into the clipboard. KaLi 14:56, 30 June 2010 (CEST)

This seems to work in 0.9.31, both Ctrl+C and via context-menu Bart

Code Library Window or Tab

It would be great to have a built in location to store all those useful pieces of code. Ones that you have created, or found useful.

My ideal feature list would be:

  • Save and Load my personal code
  • Attach Zip file ( useful for keeping a sample project, showing the code in use).
  • Ability to Upload Code / zip to central online repository.
  • Ability to synchronize or select repository code and download to my own code store.
  • Code could be sectioned into well thought out categories, like Types of controls, Libraries, complete project examples, Tutorials, etc.
  • A place to show the most recent code submitted by Category.

It would also be a good place to help people who need some assistance. I would have the following options:

  • Option to Ask for help on a control or subject matter.
  • Notification when a solution is uploaded to the repository.
  • Maybe a points system rating the assistance given out of 10 ( 1 being not useful, 10 being just what I needed)
The "Code Librarian" third party code library tool is available made by Lazarus forum user taazz. Helping him with incorporating these features (if he wants to) could be the best way of getting this functionality: http://forum.lazarus.freepascal.org/index.php/topic,22752.0.html and https://sourceforge.net/projects/codelibrarian/

Write and run unit tests from subpackage of project being tested

The main idea is to have ability to write and run Unit tests from a subpackage of main project. Please see Feature Ideas/UnitTests

LCL

Components

Components that are possible to make that will work across all platforms supported by Lazarus

  • Do you mean customdrawn components? If so, that is already possible. I think the TStringGrid is a customdrawn component. Alternatively, look at fpGUI for a completely customdrawn GUI toolkit. --Ggeldenhuys 23:56, 30 September 2009 (CEST)

Visual

  • Already implemented Add Help to Your Application: Help system for apps created by Laz! It is a plugin system. That's why it supports cross-platform help system and using the OS's native help system.
  • The current LCL TStringGrid is a nice improvement over Delphi's feeble control with the same name. Would be great if it could be improved even more!
    • Support for data validation event handler, similar to Orpheus grid's OnUserValidation event. There are many events, for example OnEditingDone, and OnValidateEntry to do this. See Grids Reference Page and Event order
    • Support for retrieving, displaying, editing and storing data that are stored in an existing memory structure or in a file rather than in grid itself, similar to the Orpheus grid's OnGetCellData and OnGetCellAttributes events. There is the TTIGrid, that can show TCollection, TList and TFPList of TPersistent. What else do you need? Additionally, you can bind a TBufDataset to a dbgrid...
    • A TImage component wich support transparent winxp alpha 32 bit icon images
    • Support for RightToLeft BidiMode. Fixed in 0.9.31 according to http://bugs.freepascal.org/view.php?id=18918. Bug report tracking all RTL/Bidi: http://bugs.freepascal.org/view.php?id=19303 If there are still bugs, please report them to the bug tracker.
  • TTrayIcon
    • Add a TImageList property in TTrayIcon to change TrayIcon icon or animate it

NonVisual

  • Clipboard and TTimer that don't depend on LCL. If you use these in a library or console app, the compiler drags in a lot of unused and unneeded LCL code. If you have multiple DLL's, this code is duplicated in each. Current implementations appear to follow the Delphi design approach, where Clipboard and TTimer have dependencies on the VCL - this probably wasn't necessary.
    • TfpTimer is a non-LCL timer already available in FPC in unit fptimer.pp. Online help is available here. --Ggeldenhuys 14:38, 2 September 2009 (CEST)
    • This may be true on Windows, but it´s False for Linux. I recently implemented TTimer for qt interface and the implementation calls Qt API. I think the same applies to Clipboard, since the clipboard depends on the widgetset used too (gtk or qt for example), not only on the operating system. --Sekelsenmat 20:40, 5 Mar 2006 (CET)
    • The LCL is a visual component library. None visual components are provided by the FCL.
    • Lazarus will only provide components based on the LCL.

PDA Support

Something that currently does not exist is a complete multiplatform solution for PDAs. If we can implement this, Lazarus will become the first multiplatform RAD for PDAs ever created. Some devices work with Java, some work with c++ and Qtopia, some work with their particular APIs, there is no single solution currently that can embrace a large portion of PDAs. Application have to be redone for every PDA or simply just run on one of them (what most people do).

The LCL implements many things. It is not necessary to implement them all to have a reasonably working Lazarus PDA widgetset. The most important things to be implementeded for PDAs are:

  • TApplication
  • TForm
  • TScreen
  • TCanvas and painting
  • Most Events (onClick and OnPaint at least)
  • Basic widgets like: TButton, TLabel, TEdit, TMemo.
  • Only minimum necessary LCLIntf functions to make TCanvas work. (GetDC, ReleaseDC, BeginPaint, EndPaint and some painting functions)

Others can be easily implemented by people who need them after those are ready.

Here is a list of some PDAs and the status of their support on Free Pascal / Lazarus:

  • Windows CE - The compiler already works really well cross compiling for Windows CE. The Windows CE Interface is under implementation.
  • Symbian OS - Possible for their ARM devices. Requires first adding a new Runtime Library for this OS to the Compiler. This OS has it's own API. There are open source projects for python and c to work on Symbian OS, so Free Pascal should work as well when a RTL is written.
  • Qtopia - For Zaurus and other linux-based PDAs. This is much easier now that basic Qt4 widgetset has being implemented, because Qtopia is very similar to Qt4. Some magick on the bindings is expected to make the same widgetset code to run for both Qtopia and Qt4.
  • Java - Some handheld devices, specially phones, only support java bytecode. May seam a little odd, but there is a Pascal Compiler capable of compiling the source into a jar and then into bytecode. It's name is Midlet Pascal http://www.midletpascal.com/ It may be possible to develop a similar technology that adds a java bytecode target for Free Pascal. Some people already start porting midletpascal to delphi http://forum.boolean.name/attachment.php?attachmentid=7975&d=1255392966, follow instructions on http://www.pascalgamedevelopment.com/forum/index.php?topic=5466.0 to access it.
  • Palm OS - PalmOS 5 Garnet support requires that first the 68k compiler is working (runs on ARM processor with a kind of emulation) and then a RTL for palmos needs to be written. Only Free Pascal 1.0 supports 68k, this wasn't updated and the new compiler 2.0 doesn't support it yet (work in progress by fpc:User:Chain-Q), so will be a problem.

PalmOS 6 Cobalt is fully arm, so it only requires a rtl, but it has zero devices working on it currently and won't be on the market until 2007 at least.

Other compilers that support this target: Pascal & Palm Compiler and HsPascal. Unfortunately those compilers are not open source, so we can't use their code, we need to implement PalmOS RTL from zero.

More Interfaces

  • Cocoa - Requires that first OpenSTEP bindings are created for Free Pascal. Cocoa interface support has been started; see Cocoa Interface
  • BeAPI - interface for Haiku, ZetaOS and BeOS. There is no powerful RAD on this OS.
    • Bindings to the BeAPI has been started - though not part of the Lazarus project. Have a look at SourceForge befpc project.
  • SDL - something like what was done in Pixel Image Editor.
  • MacApp 2.0 - For 68k-based Mac computers. MacApp was Apple Computer's primary object oriented application framework for the Mac OS for much of the 1990s. First released in 1985, it is arguably the first such system to be widely used, notably on a microcomputer platform. Microsoft's MFC and Borland's OWL were both based directly on MacApp concepts. This framework was completely written on Object Pascal, so it should integrate really nicely with Free Pascal and Lazarus. When Apple moved to PowerPC it also dropped Object Pascal support, but that's another story. A emulator for 68k-Mac can be easely set up with BasiliskII. There is also a project called MacApp2PPC that upgraded MacApp pascal code to run on Power PCs.
  • OS/2 native - Free Pascal works well with OS/2, so this should be quite possible.
  • Solaris - OpenSolaris versions exist and it's quite similar to Linux so why not ? For information on the Solaris port of Lazarus, see: Lazarus on Solaris
  • Web Interface - Application compiles to an embedded HTTP Server who serves forms in ajax pages (or compiles it to an Apache Module), like Intraweb in Delphi. Discussion in http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&t=2489
  • Already implemented: fpGUI - A widget set written in Free Pascal without any large library requirements. fpGUI talks directly to the underlying graphics library and is very easy to port to new platforms. Currently it supports Linux, ARM-Linux, FreeBSD, Windows and WinCE. - Under development here: fpGUI Interface

improved EventQueue

Lua

  • Support for Lua interfacing. (Binary modules?)
    • What is Lua interfacing? Is it a graphical widgetset? What is the difference between what you want and is supplied by the lua units of fpc: http://svn.freepascal.org/svn/fpc/trunk/packages/lua/
    • Perhaps the poster wanted to use the Lua scripting language to access the LCL widgetset. Had a quick look at the FPC lua package mentioned above: no readme, no test, no demo, so not easy to see what that package does/can do. Perhaps it can be used as-is to do what the poster wants; in that case, some additional samples/documentation may be handy. BigChimp, September 2012

Visual Improvements

An idea for a splash screen

splash logo2 .png

The font for "write once..." is DejaVue Serif Condensed, for "Lazarus" is Phantom, and for "object pascal" is Tahoma.

If you want to change the splash logo on Windows, in your main Lazarus installation folder find "images" folder and there find "splash_logo.bat". Then edit and run it or replace "splash_logo.png" and run "splash_logo.bat".

critique

  • as if people's desktops are not already cluttered to the max... not desirable

FPC

Per-type Byte Alignment

A means to align variables and records in a unit is already possible with compiler directives, but is somewhat messy and might cause conflicts in some situations. What I propose is an addition to the Free Pascal syntax that forces all variables of a defined type to be aligned to a particular boundary. e.g.

 type
   AlignedDouble = Double align 16;
 type
   TVector4f = packed record
     X, Y, Z, W: Single;
   end align 16;
 type
   TVector4fArray = array of TVector4f align 32;
 { tighter restrictions than TVector4f, so it's okay. Note that this should probably align Var[0] to a 32-byte boundary, not necessarily Var as a whole }

Such aligned types are useful and even necessary for when working with SSE and AVX, where significant speed gains can be achieved with aligned data (and some operations require it).

Apparently Delphi supports something like this already, but it isn't well-documented.

Nuances

  • The exact syntax.
  • Cross-platform support. Do all platforms support memory alignment?
  • Exact error messages or behaviour if you specify a non-power of 2 alignment.
  • What happens if you try to typecast an unaligned variable to an aligned type? (Aligned to unaligned should be fine)
  • What happens if you try to typecast a pointer to an unaligned type to a pointer to an aligned type?
  • What happens if you, say, declare a type aligned to 16 bytes, and then declare another type that is equal to it but is only aligned to 8 bytes?
  • What happens if you, say, declare a type aligned to 16 bytes, then use it as a field in a record type, aligned or otherwise?

CuriousKit (talk) 18:28, 5 December 2017 (CET)

"vectorcall;" modifier for Win32 and Win64

This function modifier is the only unique modifier for Win64 (although it can be used in Win32 too), introduced by Microsoft at the behest of game developers who wish to reduce the overhead of passing vectors and the like into subroutines. The basic details are the same as the regular Win64 calling convention, but attempt to vectorise certain record types and pass them in their entirety through a single XMM register (something which is already possible in Linux64 sometimes). Details can be found here: https://msdn.microsoft.com/en-us/library/dn375768.aspx

This may require the byte alignment feature described above.

Nuances

  • What happens if it is used on a platform other than Win32 or Win64? Does a compiler error occur or is it ignored with a warning?

Other

Fixes branch releases

Already done: Currently we only have snapshots of the fixes branch, and it would be nice to also have them as releases. To have releases, those builds would have to be tested by someone, so I volunteer for that. What is needed is a testing checklist, and the start of it can be found on my page, User:Arny. Any further ideas are welcome!

  • This is already done and maintained for v0.9.28 onwards of Lazarus. Downloads of fixes releases are available on SourceForge or at GitHub. --Ggeldenhuys 16:03, 16 November 2009 (CET)

See Also