Difference between revisions of "GTK1 Interface"
(→Introduction: Added warning about gtk1 development stopping)
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Revision as of 01:02, 20 October 2011
Gtk 1 development has been discontinued. The GTK2_Interface is now the default interface for *nix. Patches however are still accepted to fix compilation when it breaks. There are no core Lazarus developers that still use the gtk1 interface. The information below may be outdated.
The gtk1 widgetset is quite stable. There are still some bugs and missing properties.
The documentation can be found here.
The minimum Gtk 1 version supported is Gtk 1.2.18
- Lazarus known issues (things that will never be fixed) - A list of interface compatibility issues
- Win32/64 Interface - The Windows API (formerly Win32 API) interface for Windows 95/98/Me/2000/XP/Vista/10, but not CE
- Windows CE Interface - For Pocket PC and Smartphones
- Carbon Interface - The Carbon 32 bit interface for macOS (deprecated; removed from macOS 10.15)
- Cocoa Interface - The Cocoa 64 bit interface for macOS
- Qt Interface - The Qt4 interface for Unixes, macOS, Windows, and Linux-based PDAs
- Qt5 Interface - The Qt5 interface for Unixes, macOS, Windows, and Linux-based PDAs
- GTK1 Interface - The gtk1 interface for Unixes, macOS (X11), Windows
- GTK2 Interface - The gtk2 interface for Unixes, macOS (X11), Windows
- GTK3 Interface - The gtk3 interface for Unixes, macOS (X11), Windows
- fpGUI Interface - Based on the fpGUI library, which is a cross-platform toolkit completely written in Object Pascal
- Custom Drawn Interface - A cross-platform LCL backend written completely in Object Pascal inside Lazarus. The Lazarus interface to Android.
Platform specific Tips
- Android Programming - For Android smartphones and tablets
- iPhone/iPod development - About using Objective Pascal to develop iOS applications
- FreeBSD Programming Tips - FreeBSD programming tips
- Linux Programming Tips - How to execute particular programming tasks in Linux
- macOS Programming Tips - Lazarus tips, useful tools, Unix commands, and more...
- WinCE Programming Tips - Using the telephone API, sending SMSes, and more...
- Windows Programming Tips - Desktop Windows programming tips
Interface Development Articles
- Carbon interface internals - If you want to help improving the Carbon interface
- Windows CE Development Notes - For Pocket PC and Smartphones
- Adding a new interface - How to add a new widget set interface
- LCL Defines - Choosing the right options to recompile LCL
- LCL Internals - Some info about the inner workings of the LCL
- Cocoa Internals - Some info about the inner workings of the Cocoa widgetset
Using the Gtk1 interface under Mac OS X
If you want to build gtk1 applications on Mac OS X you need X11 and GTK 1.2 too:
Apple X11: On a new system: choose "Customize" in the install dialog, check "X11".
On an already installed system:
MacOSX 10.3: download at:
MacOSX 10.4: install X11 from the DVD.
GTK 1.2: Downloading the GTK packages and installing them properly can be a time consuming task. Therefore there are various package managers. One of them is fink:
- Download fink from http://fink.sourceforge.net/download/index.php?phpLang=en; follow the install instructions.
In the Terminal, run
sudo /sw/bin/apt-get install gdk-pixbuf gtk+ gtk+-data gtk+-shlibs gtk-doc gtk-engines
The X11 application is in /Applications/Utilities/X11. You can drag and drop it on the dock so you can start it with one click. X11 on Mac OS X 10.5 (Leopard) is different and starting X11.app is not recommended.
Tip: Most X11 programs, including Lazarus, expect to receive focus when the user clicks on a window. Under Mac OS X this is deactivated. You can activate it for all X11 applications by typing in the terminal:
defaults write com.apple.x11 wm_click_through -bool true
When compiling GTK-related software, you need to add two lines to the fpc.cfg file, to enable use of libraries:
- Install Apple´s X11, available on your Mac OS X Installation Disk.
For Mac OS X 10.2.x you can download X11 on source forge at the X11 on Mac OS X Project.
For Mac OS X 10.3.x (but not for any other Mac OS X version!) also at Apple.
For Mac OS X 10.4 Tiger you must install X11 from your tiger DVD. This is for OS X to be able to display X11 programs. Tip: Drag the X11-Icon from /Applications/Utilities/X11 into the Dock for convenient starting.
- Install Apple´s XCode, available on your Mac OS X Installation Disk or at Apple Developer Connection (requires creation of account, but the free online program is enough). This installs the XCode IDE and all the developer stuff.
- Install fink, available at Sourceforge. This is an OS X 'apt-get'esque package system.
- Check if installation was successful, open a Terminal and type:
This should give you:
- After successfull installation of the above, open a Terminal and type:
sudo apt-get update sudo apt-get install glib glib-shlibs gtk+-shlibs gdk-pixbuf gdk-pixbuf-shlibs
This installs GTK.
- Install fpc and Lazarus as .dmg for Mac OS X. Now your´re ready to run.
|If you decide not to use Fink or if your Fink installation is customized|
If you install gdk-pixbuf, gtk, and glib libraries not using Fink, or if your Fink installation is customized to install under other than /sw directory, then make sure that the environment variable DYLD_LIBRARY_PATH point to where the libraries are. For instance, it you use MacPorts, the command below should do the trick:
The environment variable should be setup every time before running lazarus, or should be run from shell startup script.
How to get going
- Start X11.
- You get your XTerm. Focus it and type
cd /usr/local/share/lazarus/ ./lazarus
Lazarus as Icon
You can drag and drop the X11 app onto your dock to have a one-click way of starting X11.
To simplify starting Lazarus, in X11, choose Applications | Customize Menu, then click Add. Under Menu Name enter Lazarus, under Command enter the following:
Click Done to close. Now you can start Lazarus from X11 simply by choosing Applications | Lazarus.
BEWARE: if you use the below svn, then use
open -a /Users/yourname/pascal/lazarus/lazarus