Difference between revisions of "Game Engine"

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(Games moved to Games page)
(Game Engines: Added Tilengine and FPC bindings)
 
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{{Game_Engine}}
 
{{Game_Engine}}
{{Infobox game development}}
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{{Menu_Game_Development}}
  
 
A '''game engine''' is a software development environment designed to create [[Games|games]].  It distinguish from [[Game framework|game libraries]] in that:
 
A '''game engine''' is a software development environment designed to create [[Games|games]].  It distinguish from [[Game framework|game libraries]] in that:
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| Delphi/FPC/Oxygene
 
| Delphi/FPC/Oxygene
 
| 2D & 3D, all platforms supported
 
| 2D & 3D, all platforms supported
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|-
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| [http://www.tilengine.org Tilengine]
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| [https://github.com/turric4n/PascalTileEngine GitHub]
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| FPC/Delphi OOP Pascal Wrapper and bindings
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| Cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Last update May 2020.
 
|-
 
|-
 
| [[nxPascal]]
 
| [[nxPascal]]
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| [https://www.sf.net/p/mingro SourceForge]
 
| [https://www.sf.net/p/mingro SourceForge]
 
| FPC
 
| FPC
| Designed for old-school style games.  Still work in progress.  Build with Allegro.pas.
+
| Designed for old-school style games.  Still work in progress.  Build with [[FPC_and_Allegro|Allegro.pas]].
 
|-
 
|-
 
| ZGameEditor
 
| ZGameEditor
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| Powerful free open source cross-platform game engine.
 
| Powerful free open source cross-platform game engine.
 
|-
 
|-
| [[Steam Wrapper]]
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| raylib
| [https://github.com/thecocce/steamwrapper https://github.com/thecocce/steamwrapper]  
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| [https://github.com/tazdij/raylib-pas raylib pascal binding]  
| FPC/Delphi
+
| FPC
| Cross-platform game development wrapper written in Pascal, designed to provide necessary functionality for rendering 2D-graphics,
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| A simple and easy-to-use raylib library
handling input, sound output, etc.
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|-
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| PGF
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| [https://github.com/GuvaCode/PGF The Phoenix Game Framework]
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| FPC/Lazarus
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| The Phoenix Game Framework is a set of classes for helping in the creation of 2D and 3D games in pascal.
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|-
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| ZenGL
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| [http://www.zengl.org ZenGL] [https://github.com/goldsmile/zengl GitHub mirror]
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| FPC/Lazarus/Delphi
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| Inactive, Cross-platform game development library written in Pascal.
 
|-
 
|-
| [[ZenGL]]
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| Apus Game Engine
| [http://www.zengl.org/ www.zengl.org]
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| http://hg.apus-software.com/Engine3/
 
| FPC/Delphi
 
| FPC/Delphi
| Cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics,
+
| 2D (with some 3D effects) engine
handling input, sound output, etc.
 
 
|}
 
|}
  
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| FPC/Delphi
 
| FPC/Delphi
 
| Pascal native physics engine by Benjamin Rosseaux.  
 
| Pascal native physics engine by Benjamin Rosseaux.  
|-
 
| PAPPE - PAscal Powerful Physics Engine
 
| [https://sourceforge.net/projects/pappe/ sourceforge.net]
 
| FPC/Delphi
 
| Pascal native physics engine by Benjamin Rosseaux. The engine was deprecated by Kraft
 
 
|}
 
|}

Latest revision as of 07:44, 13 September 2020

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Game Development

A game engine is a software development environment designed to create games. It distinguish from game libraries in that:

  • Implements the game loop, resource managers and other complex subsystems as networking communications, user interfaces and configuration systems.
  • Implements complex data structures, such as maps, particle systems and actors.
  • Implements tools as editors and data managers.

All these subsystems would affect in gameplay aspects as movement, scoring or even genre. You can read this Wikipedia page for more information.

Game Engines

Here's a list of game engines that are Pascal/Delphi based or have Pascal binding libraries.

Name Site Usage Notes
Castle Game Engine castle-engine.sourceforge.io FPC 2D & 3D, all platforms supported
Quad-Engine quad-engine.com Delphi/FPC/C#/C++ v0.9.0 (Diamond) 2018-01-15
TERRA Game Engine github.com/Relfos/TERRA-Engine Delphi/FPC/Oxygene 2D & 3D, all platforms supported
Tilengine GitHub FPC/Delphi OOP Pascal Wrapper and bindings Cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Last update May 2020.
nxPascal github.com FPC/Delphi For now only OpenGL is supported. No android or other mobile support yet.
g2mp github.com FPC Ideologically replaced Dan Jet X, multiplatform, editor- and code-based development
Andorra 2D sourceforge.net Delphi Last update 2008
CAST II Game Engine http://www.casteng.com/ Delphi Alive? last update 2011
Delphi X www.micrel.cz/Dx Delphi
Afterwarp www.afterwarp.net FPC/Delphi
Brtech1 PascalGameDevelopment.com FPC Not really available as an engine or library. Many videos can be found on youtube though.
GameMaker: Studio www.yoyogames.com N/A Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.
MinGRo SourceForge FPC Designed for old-school style games. Still work in progress. Build with Allegro.pas.
ZGameEditor www.zgameeditor.org FPC/Delphi use OpenGL for graphics and a real time synthesizer for audio
SO Engine github.com Delphi/FMX Small Crossplatform (Win, Android, iOs) indy engine with formatters, animations, intersections and etc.
DGLE github.com Delphi/FPC/C#/C++ Powerful free open source cross-platform game engine.
raylib raylib pascal binding FPC A simple and easy-to-use raylib library
PGF The Phoenix Game Framework FPC/Lazarus The Phoenix Game Framework is a set of classes for helping in the creation of 2D and 3D games in pascal.
ZenGL ZenGL GitHub mirror FPC/Lazarus/Delphi Inactive, Cross-platform game development library written in Pascal.
Apus Game Engine http://hg.apus-software.com/Engine3/ FPC/Delphi 2D (with some 3D effects) engine

Physics Engines

These engines simulate the physical world (collisions, trajectories etc). Not really game engines per se, but could certainly be used in games.

Name Site Usage Notes
TundAx github.com FPC/Delphi
Newton www.saschawillems.de Bindings
Box2D-Delphi code.google.com FPC/Delphi This is Delphi implementation of Box2d library
Kraft github.com FPC/Delphi Pascal native physics engine by Benjamin Rosseaux.