Difference between revisions of "Game Engine"

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| Notes
| Notes
| SDL  
| [[FPC_and_SDL|SDL]]
| [http://www.libsdl.org www.libsdl.org]  
| [http://www.libsdl.org www.libsdl.org]  
| Bindings
| Bindings

Revision as of 17:00, 25 April 2014

The game engine is a library that simplifies creation of games. It could be limited to just creating easy-to-use wrappers over system interfaces such as graphics api, user control inputs and audio (SDL, ZenGL) as well as add additional interfaces to create and control the game content environment (Castle Game Engine). You can read more here

Here's a list of game engines that are Pascal/Delphi based or have Pascal binding libraries.

Name Site Pascal Notes
SDL www.libsdl.org Bindings
Castle Game Engine http://castle-engine.sourceforge.net/ FPC
ZenGL www.zengl.org FPC/Delphi
Quad-Engine quad-engine.com Delphi
nxPascal code.google.com/p/nxpascal Delphi
Dan Jet X wiki.mirgames.ru/danjetx (Rus) Delphi
GameMaker: Studio www.yoyogames.com N/A Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.