Difference between revisions of "Game Engine"

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== Overview ==
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{{Game_Engine}}
A game engine is a library that simplifies creation of games. It could include any and all functionality from the following:
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{{Menu_Game_Development}}
* just creating easy-to-use wrappers over system interfaces such as graphics API
 
* user control inputs and audio (SDL, ZenGL)
 
* adding additional interfaces to create and control the game content environment (as e.g. done by Castle Game Engine)
 
  
[http://en.wikipedia.org/wiki/Game_engine You can read more here]
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A '''game engine''' is a software development environment designed to create [[Games|games]].  It distinguish from [[Game framework|game libraries]] in that:
 +
* Implements the ''game loop'', resource managers and other complex subsystems as networking communications, user interfaces and configuration systems.
 +
* Implements complex data structures, such as maps, particle systems and actors.
 +
* Implements tools as editors and data managers.
 +
All these subsystems would affect in gameplay aspects as movement, scoring or even genre. You can read this [http://en.wikipedia.org/wiki/Game_engine Wikipedia page] for more information.
  
 
== Game Engines ==
 
== Game Engines ==
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! Usage
 
! Usage
 
! Notes
 
! Notes
|-
 
| [[FPC_and_SDL|SDL]]
 
| [http://www.libsdl.org www.libsdl.org]
 
| Bindings
 
|
 
|-
 
| [[GLScene]]
 
| [http://glscene.sourceforge.net/ glscene.sourceforge.net]
 
| FPC/Delphi
 
| It's not really a game engine, but rather 3D rendering engine.
 
 
|-
 
|-
 
| [[Castle Game Engine]]  
 
| [[Castle Game Engine]]  
| [http://castle-engine.sourceforge.net/ http://castle-engine.sourceforge.net/]
+
| [https://castle-engine.io/ castle-engine.io]  
| FPC
 
|
 
|-
 
| [[ZenGL]]
 
| [http://www.zengl.org/ www.zengl.org]  
 
 
| FPC/Delphi
 
| FPC/Delphi
|
+
| 2D & 3D, all platforms supported
 
|-
 
|-
 
| Quad-Engine
 
| Quad-Engine
 
| [http://quad-engine.com/ quad-engine.com]  
 
| [http://quad-engine.com/ quad-engine.com]  
| Delphi
+
| Delphi/FPC/C#/C++
|  
+
| v0.9.0 (Diamond) 2018-01-15
 +
|-
 +
| TERRA Game Engine
 +
| [https://github.com/Relfos/TERRA-Engine GitHub]
 +
| Delphi/FPC/Oxygene
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| 2D & 3D, all platforms supported
 +
|-
 +
| [http://www.tilengine.org Tilengine]
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| [https://github.com/turric4n/PascalTileEngine GitHub]
 +
| FPC/Delphi OOP Pascal Wrapper and bindings
 +
| Cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Last update May 2020.
 
|-
 
|-
 
| [[nxPascal]]
 
| [[nxPascal]]
| [https://code.google.com/p/nxpascal/ code.google.com/p/nxpascal]
+
| [https://github.com/Zaflis/nxpascal GitHub]
| Delphi
+
| FPC/Delphi
|
+
| For now only OpenGL is supported. No android or other mobile support yet.
 
|-
 
|-
| Dan Jet X
+
| g2mp
| [http://wiki.mirgames.ru/danjetx wiki.mirgames.ru/danjetx] (Rus)
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| [https://github.com/MrDan2345/g2mp GitHub]
| Delphi
+
| FPC
| Alive?
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| Ideologically replaced Dan Jet X, multiplatform, editor- and code-based development
 
|-
 
|-
 
| Andorra 2D
 
| Andorra 2D
| [http://andorra.sourceforge.net/ andorra.sourceforge.net]
+
| [http://andorra.sourceforge.net/ SourceForge]
 
| Delphi
 
| Delphi
|  
+
| Last update 2008
 
|-
 
|-
 
| CAST II Game Engine
 
| CAST II Game Engine
| [http://www.casteng.com/ http://www.casteng.com/]
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| [http://www.casteng.com/ www.casteng.com]
 
| Delphi
 
| Delphi
 
| Alive? last update 2011
 
| Alive? last update 2011
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|  
 
|  
 
|-
 
|-
| Allegro
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| Brtech1
| [http://alleg.sourceforge.net/ alleg.sourceforge.net]
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| [http://www.pascalgamedevelopment.com/showthread.php?13795-Brtech1 PascalGameDevelopment.com]
| [http://allegro-pas.sourceforge.net/ Bindings Allegro-pas]
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| FPC
|
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| Not really available as an engine or library. Many videos can be found on youtube though.  
|-
 
| Phoenix
 
| [https://code.google.com/p/phoenixlib/ code.google.com/p/phoenixlib]
 
| FPC/Delphi
 
|
 
 
|-
 
|-
 
| GameMaker: Studio
 
| GameMaker: Studio
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| N/A  
 
| N/A  
 
| Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.  
 
| Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.  
|}
 
 
==Pascal Ported Games==
 
This list contains ported games and libraries. You can still use these for development, however there might be some legal issues on their actual usage.
 
{| class="wikitable sortable" width="100%"
 
! Name
 
! Site
 
! Usage
 
! Notes
 
 
|-
 
|-
| Delphi Doom
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| MinGRo
| [http://sourceforge.net/projects/delphidoom/ Delphi Doom]
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| [https://www.sf.net/p/mingro SourceForge]
| Delphi
+
| FPC
| Feeling nostalgia :)
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| Designed for old-school style games.  Still work in progress.  Build with [[FPC_and_Allegro|Allegro.pas]].
|-  
+
|-
| Quake to Delphi
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| ZGameEditor
| [http://sourceforge.net/projects/delphiquake/ Sourceforge]  
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| [http://www.zgameeditor.org/ www.zgameeditor.org]
[http://www.geocities.ws/jimmyvalavanis/applications/delphiquake.html Old Version]
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| FPC/Delphi
| Delphi
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| use OpenGL for graphics and a real time synthesizer for audio
| Sourcefoge is the active one. The old-site appears to be quite dead now. Though the source code can still be downloaded.
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|-
 +
| SO Engine
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| [https://github.com/dimsa/ShadowEngine GitHub]  
 +
| Delphi/FMX
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| Small Crossplatform (Win, Android, iOs) indy engine with formatters, animations, intersections and etc.
 +
|-
 +
| DGLE
 +
| [https://github.com/DGLE-HQ/DGLE GitHub]
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| Delphi/FPC/C#/C++
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| Powerful free open source cross-platform game engine.
 +
|-
 +
| raylib
 +
| [https://github.com/tazdij/raylib-pas GitHub]
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| FPC
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| A simple and easy-to-use raylib library
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|-
 +
| PGF
 +
| [https://github.com/GuvaCode/PGF GitHub]  
 +
| FPC/Lazarus
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| The Phoenix Game Framework is a set of classes for helping in the creation of 2D and 3D games in pascal.
 +
|-
 +
| ZenGL
 +
| [http://www.zengl.org ZenGL] [https://github.com/goldsmile/zengl GitHub mirror] [https://github.com/Seenkao/New-ZenGL A new version]
 +
| FPC/Lazarus/Delphi
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| Cross-platform game development library written in Pascal.
 
|-
 
|-
| Quake II Delphi  (Quake 2 Delphi)
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| Apus Game Engine
| [http://www.sulaco.co.za/quake2/default.asp www.sulaco.co.za] [http://sourceforge.net/projects/quake2delphi/ sourceforge.net]
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| [https://github.com/Cooler2/ApusGameEngine GitHub]
| Delphi
+
| FPC/Delphi
|  
+
| 2D (with some 3D effects) engine
 
|-
 
|-
| Civilization 2
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| Ray4Laz
| [http://www.c-evo.org/ www.c-evo.org]
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| [https://github.com/GuvaCode/Ray4Laz GitHub]
| Delphi
+
| FPC/Lazarus
| It was spotted on [http://forum.lazarus.freepascal.org/index.php/topic,7914.0.html the forum] back in 2009.
+
| is a simple and easy-to-use library to enjoy videogames programming
 
|}
 
|}
  
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|-
 
|-
 
| TundAx
 
| TundAx
| [https://code.google.com/p/thundax-delphi-physics-engine/ thundax-delphi-physics-engine]
+
| [https://github.com/JordiCorbilla/thundax-delphi-physics-engine GitHub]
 
| FPC/Delphi
 
| FPC/Delphi
 
|  
 
|  
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|-
 
|-
 
| Box2D-Delphi
 
| Box2D-Delphi
| [https://code.google.com/p/box2d-delphi/ box2d-delphi]
+
| [https://sourceforge.net/projects/box2d-delphi/ SourceForge]
 +
| FPC/Delphi
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| This is Delphi implementation of [https://github.com/erincatto/Box2D Box2D] library.
 +
|-
 +
| Kraft
 +
| [https://github.com/BeRo1985/kraft GitHub]
 
| FPC/Delphi
 
| FPC/Delphi
| This is Delphi implementation of [http://code.google.com/p/box2d/ Box2d] library
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| Pascal native physics engine by Benjamin Rosseaux.
 
|}
 
|}
 
 
[[Category:Games]]
 
[[Category:Multimedia]]
 
[[Category:Comparisons]]
 

Latest revision as of 12:25, 6 August 2022

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Game Development

A game engine is a software development environment designed to create games. It distinguish from game libraries in that:

  • Implements the game loop, resource managers and other complex subsystems as networking communications, user interfaces and configuration systems.
  • Implements complex data structures, such as maps, particle systems and actors.
  • Implements tools as editors and data managers.

All these subsystems would affect in gameplay aspects as movement, scoring or even genre. You can read this Wikipedia page for more information.

Game Engines

Here's a list of game engines that are Pascal/Delphi based or have Pascal binding libraries.

Name Site Usage Notes
Castle Game Engine castle-engine.io FPC/Delphi 2D & 3D, all platforms supported
Quad-Engine quad-engine.com Delphi/FPC/C#/C++ v0.9.0 (Diamond) 2018-01-15
TERRA Game Engine GitHub Delphi/FPC/Oxygene 2D & 3D, all platforms supported
Tilengine GitHub FPC/Delphi OOP Pascal Wrapper and bindings Cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Last update May 2020.
nxPascal GitHub FPC/Delphi For now only OpenGL is supported. No android or other mobile support yet.
g2mp GitHub FPC Ideologically replaced Dan Jet X, multiplatform, editor- and code-based development
Andorra 2D SourceForge Delphi Last update 2008
CAST II Game Engine www.casteng.com Delphi Alive? last update 2011
Delphi X www.micrel.cz/Dx Delphi
Afterwarp www.afterwarp.net FPC/Delphi
Brtech1 PascalGameDevelopment.com FPC Not really available as an engine or library. Many videos can be found on youtube though.
GameMaker: Studio www.yoyogames.com N/A Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.
MinGRo SourceForge FPC Designed for old-school style games. Still work in progress. Build with Allegro.pas.
ZGameEditor www.zgameeditor.org FPC/Delphi use OpenGL for graphics and a real time synthesizer for audio
SO Engine GitHub Delphi/FMX Small Crossplatform (Win, Android, iOs) indy engine with formatters, animations, intersections and etc.
DGLE GitHub Delphi/FPC/C#/C++ Powerful free open source cross-platform game engine.
raylib GitHub FPC A simple and easy-to-use raylib library
PGF GitHub FPC/Lazarus The Phoenix Game Framework is a set of classes for helping in the creation of 2D and 3D games in pascal.
ZenGL ZenGL GitHub mirror A new version FPC/Lazarus/Delphi Cross-platform game development library written in Pascal.
Apus Game Engine GitHub FPC/Delphi 2D (with some 3D effects) engine
Ray4Laz GitHub FPC/Lazarus is a simple and easy-to-use library to enjoy videogames programming

Physics Engines

These engines simulate the physical world (collisions, trajectories etc). Not really game engines per se, but could certainly be used in games.

Name Site Usage Notes
TundAx GitHub FPC/Delphi
Newton www.saschawillems.de Bindings
Box2D-Delphi SourceForge FPC/Delphi This is Delphi implementation of Box2D library.
Kraft GitHub FPC/Delphi Pascal native physics engine by Benjamin Rosseaux.