A game engine is a library that simplifies creation of games. It could include any and all functionality from the following:
- just creating easy-to-use wrappers over system interfaces such as graphics API
- user control inputs and audio (SDL, ZenGL)
- adding additional interfaces to create and control the game content environment (as e.g. done by Castle Game Engine)
Here's a list of game engines that are Pascal/Delphi based or have Pascal binding libraries.
|GLScene||glscene.sourceforge.net||FPC/Delphi||It's not really a game engine, but rather 3D rendering engine.|
|Castle Game Engine||http://castle-engine.sourceforge.net/||FPC|
|TERRA Game Engine||http://www.pascalgameengine.com||Delphi/FPC/Oxygene||2D & 3D, all platforms supported|
|Dan Jet X||wiki.mirgames.ru/danjetx (Rus)||Delphi||Alive?|
|CAST II Game Engine||http://www.casteng.com/||Delphi||Alive? last update 2011|
|Brtech1||PascalGameDevelopment.com||FPC||Not really available as an engine or library. Many videos can be found on youtube though.|
|GameMaker: Studio||www.yoyogames.com||N/A||Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.|
Pascal Ported Games
This list contains ported games and libraries. You can still use these for development, however there might be some legal issues on their actual usage.
|Delphi Doom||Delphi Doom||Delphi||Feeling nostalgia :)|
|Quake to Delphi||Sourceforge||Delphi||Sourcefoge is the active one. The old-site appears to be quite dead now. Though the source code can still be downloaded.|
|Quake II Delphi (Quake 2 Delphi)||www.sulaco.co.za sourceforge.net||Delphi|
|Civilization 2||www.c-evo.org||Delphi||It was spotted on the forum back in 2009. The engine used is not the original Civilization II engine. So as long as graphical resources are different, it's quite good TBS engine.|
Games written with Free Pascal. Currently active projects commercial or closed source. Some more here.
|Diablo Rougelike||doom.chaosforge.org Sourceforge.net||Yes|
These engines simulate the physical world (collisions, trajectories etc). Not really game engines per se, but could certainly be used in games.
|Box2D-Delphi||box2d-delphi||FPC/Delphi||This is Delphi implementation of Box2d library|