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A game engine is a library that simplifies creation of games. It could include any and all functionality from the following:
- just creating easy-to-use wrappers over system interfaces such as graphics API
- user control inputs and audio (SDL, ZenGL)
- adding additional interfaces to create and control the game content environment (as e.g. done by Castle Game Engine)
Here's a list of game engines that are Pascal/Delphi based or have Pascal binding libraries.
|GLScene||sourceforge.net||FPC/Delphi||It's not really a game engine, but rather 3D rendering engine.|
|Castle Game Engine||sourceforge.net||FPC|
|TERRA Game Engine||github.com/Relfos/TERRA-Engine||Delphi/FPC/Oxygene||2D & 3D, all platforms supported|
|g2mp||github.com||FPC||Ideologically replaced Dan Jet X, multiplatform, editor- and code-based development|
|CAST II Game Engine||http://www.casteng.com/||Delphi||Alive? last update 2011|
|Brtech1||PascalGameDevelopment.com||FPC||Not really available as an engine or library. Many videos can be found on youtube though.|
|GameMaker: Studio||www.yoyogames.com||N/A||Yes, it's not really a game engine library. But it's a game engine and studio written in Delphi. Special Pascal proud.|
|SO Engine||github.com||Delphi/FMX||Small Crossplatform (Win, Android, iOs) indy engine with formatters, animations, intersections and etc.|
Pascal Ported Games
This list contains ported games and libraries. Licenses vary.
|Delphi Doom||Delphi Doom||Delphi||Feeling nostalgia :)|
|Quake to Delphi||Sourceforge||Delphi||Sourcefoge is the active one. The old-site appears to be quite dead now. Though the source code can still be downloaded.|
|Quake II Delphi (Quake 2 Delphi)||www.sulaco.co.za sourceforge.net||Delphi|
|Civilization 2||www.c-evo.org||Delphi||It was spotted on the forum back in 2009. The engine used is not the original Civilization II engine. So as long as graphical resources are different, it's quite good TBS engine.|
Games written with Free Pascal. Currently active projects commercial, closed or open source. Some more here.
These engines simulate the physical world (collisions, trajectories etc). Not really game engines per se, but could certainly be used in games.
|Box2D-Delphi||code.google.com||FPC/Delphi||This is Delphi implementation of Box2d library|
|Kraft||github.com||FPC/Delphi||Pascal native physics engine by Benjamin Rosseaux.|
|PAPPE - PAscal Powerful Physics Engine||sourceforge.net||FPC/Delphi||Pascal native physics engine by Benjamin Rosseaux. The engine was deprecated by Kraft|