Difference between revisions of "Graphics libraries"
From Free Pascal wiki
Jump to navigationJump to search (update file list) |
|||
Line 21: | Line 21: | ||
| [[fcl-image]] || Team || All platforms || Modified LGPL || {{Yes}} || {{No}} ||{{No}} || BMP, JPG, PCX, PNG, TGA || Various formats up to 64-bit RGBA | | [[fcl-image]] || Team || All platforms || Modified LGPL || {{Yes}} || {{No}} ||{{No}} || BMP, JPG, PCX, PNG, TGA || Various formats up to 64-bit RGBA | ||
|- | |- | ||
− | | [[fpvectorial|fpVectorial]] || || || || {{Yes}} || {{Yes}} || {{Yes}} || PDF, Corel Draw | + | | [[fpvectorial|fpVectorial]] || || || || {{Yes}} || {{Yes}} || {{Yes}} || SVG, WMF, PDF, Corel Draw, DXF || Supports raster images placed inside the vectorial document. Supports documents with multiple pages. |
|- | |- | ||
| [http://graphics32.org Graphics32] || Team Graphics32 || Win32 and OS X || MPL and LGPL || {{Yes}} || {{No}} || {{No}} || BMP, JPG, WMF, EMF || 32-bit RGBA | | [http://graphics32.org Graphics32] || Team Graphics32 || Win32 and OS X || MPL and LGPL || {{Yes}} || {{No}} || {{No}} || BMP, JPG, WMF, EMF || 32-bit RGBA |
Revision as of 18:52, 13 August 2022
This is a list of libraries designed only to work with graphics. If you're looking for a library to be used for game development you should use a game framework or a game engine instead.
Graphics libraries
Name | Developers | Platforms | License | Raster | Vectors | 3D | Supported File Formats | Color formats or framework |
---|---|---|---|---|---|---|---|---|
AggPas | Milano | Windows, Linux, Mac OS | Custom | Yes | Yes | No | BMP, SVG, Flash (TXT), True Type Font | 8-bit grayscale, 15-bit, 16-bit, 24-bit RGB and 32-bit RGB with alpha |
Andorra 2D | Team | Windows and Linux | Common Public License, GNU GPL | Yes | No | No | BMP, PNG, TGA | DirectX and OpenGL |
BGRABitmap | Circular | Win32, Win64, Linux (Gtk & Qt), Mac OS (Carbon) | Modified LGPL | Yes | Yes | Yes | read-write: BMP, ICO/CUR, JPEG, PNG, animated GIF, PCX, LZP, ORA, OXO, SVG, TGA, TIFF, XWD, XPM; read-only: PDN, PSD | 32 bit BGRA, Canvas2d (like HTML5), CanvasBGRA (like TCanvas), OpenGL, ZenGL |
fcl-image | Team | All platforms | Modified LGPL | Yes | No | No | BMP, JPG, PCX, PNG, TGA | Various formats up to 64-bit RGBA |
fpVectorial | Yes | Yes | Yes | SVG, WMF, PDF, Corel Draw, DXF | Supports raster images placed inside the vectorial document. Supports documents with multiple pages. | |||
Graphics32 | Team Graphics32 | Win32 and OS X | MPL and LGPL | Yes | No | No | BMP, JPG, WMF, EMF | 32-bit RGBA |
Lazarus TCanvas | Lazarus developers | All supported by the LCL | Modified LGPL | Yes | No | No | BMP, ICO, ICNS, PNG, JPEG, GIF, etc | Represents the native canvas of the widgetset |
Lazarus TLazCanvas+TLazIntfImage | Lazarus developers | All supported by the LCL | Modified LGPL | Yes | No | No | Only via fcl-image | Supports almost any pixel format. Cannot render to the screen directly, but instead is utilized in connection with something that can, like TCanvas or LCL-CustomDrawn |
LazRGBGraphics | Abandoned (formerly Tom Gregorovic) | Modified LGPL | Yes | No | No | 8-bit grayscale and 32 bit RGB without alpha | ||
Vampyre Imaging Library | Marek Mauder | Windows x86/AMD64, Linux x86/AMD64, FreeBSD x86/AMD64, Mac OS X on Intel | Mozilla Public License, GNU LGPL | Yes | No | No | BMP, JPEG, PNG/APNG, GIF, DDS, TGA, MNG, JNG, JPEG2000, TIFF, PSD, PBM, PGM, PPM, PAM, PFM, PCX, XPM, and more | 8, 16, 24, 32, 48 and 64 bit RGB and ARGB formats, indexed formats, grayscale formats, floating point formats (IEEE754 and half precision), compressed formats like DXT1/3/5, 3Dc, and BTC |