Lazarus Tutorial/ja

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日本語版メニュー
メインページ - Lazarus Documentation日本語版 - 翻訳ノート - 日本語障害情報

Lazarusチュートリアルを開始するにあたってお願いがあります。是非、遠慮なくあなたの経験を書き加えてください

概要

Lazarusはフリーでオープンソースの開発ツールであって、これもフリーでオープンソースのFreePascalコンパイラ(object pascal)を利用します。Lazarus IDE(スクリーンショット) は安定していて、自立していた、また機能が豊富なグラフィカルアプリケーション、コンソールアプリケーションの開発環境です。現在Linux、FreeBSD、Win32そしてOS Xの上で動作し、カスタマイズ可能なソースエディタと視覚的なフォーム作成機能、パッケージマネージャ、デバッガそしてGUIによるFreePascalとの完璧な統合が行われています。

それでは始めましょう - あなたの最初のLazarusによるプログラムです!

(User:Kirkpatc、ありがとう)

Lazarus入手してインストールして、(Lazarusのインストール)起動しましょう。もうFree Pascalによるメイクは可能です。

いくつかのウィンドウがデスクトップ上に現れるでしょう。メインメニューが上の方に、オブジェクトインスペクタが左に、Lazarusソースエディタがデスクトップの大部分を占有していますね。そしてすでにForm1ウィンドウが作られ、ソースエディタの上にかぶさっているはずです。

上の方にあるメニューウィンドウの、メニューの下にタブの列があります。'標準'タブが選択されていますね。そこでButtonアイコン(四角の中に「OK」と書いてあるやつです)を探してクリックしてください。そして、Form1の上の左中央あたりでクリックしてください。すると'Button1'と書かれた四角が現れるはずです。もう一回標準タブのButtonアイコンをクリックして、Form1の右中央でクリックしてください。'Button2'と書かれた四角が現れます。

Button1をクリックしましょう。オブジェクトインスペクタに、オブジェクトButton1のプロパティが表示されます。'Caption'と名付けられたプロパティに'Button1'と表示されていますね。そのボックスをクリックして'Button1'を'Press'に書き換えてください。あなたがENTERキーを押すか、別のボックスをクリックすれば、最初にForm1に置いたボタンが'Press'という名前になります。続いて、オブジェクトインスペクタ上のイベントタブをクリックすると、さまざまなイベントを見ることができ、それらをボタンによって関連付けすることができます。OnClick、OnEnter、OnExitなどがあります。OnClickボックスの右側を選択してください。小さなボックスが...と一緒に表示されます。あなたがこれをクリックすれば、自動的にソースエディタに移動してカーソルはコードの開始部分に合わせられます。

 procedure TForm1.Button1Click(Sender: TObject);
 begin
   {now type:}    Button1.caption := 'Press again';
   {the editor has already completed the procedure with}
 end;

と入力したら、F12を押してソースエディタから出てForm1ウィンドウを選択してください。

続いてButton2のプロパティを編集します。Button2をクリックして、プロパティをオブジェクトインスペクタに表示させてください。Captionプロパティを変更して'Button2'から'Exit'にします。イベントタブを選択して、OnClickボックスをクリックしてください。...をクリックして、ソースエディタに入り、真ん中あたりのプロシージャに

 procedure TForm1.Button2Click(Sender: TObject);
 begin
 {now type:}   Close;
 {the editor has already completed the procedure with} 
 end;

と書いて、もう一度F12を押してForm1ウィンドウに戻ります。貴方はコンパイルを試みる段階まで来ました。この行為は非常に簡単でメインメニューにある'実行'を選択するだけです。サブメニューで'実行'のオプションを選ぶこともできます。単純にF9を押して行うことも可能です。最初のコンパイルが行われ(うまくいけば)、リンクが完了し、続いてあなたのプログラムが実行されます。

複数のテキストウィンドウが現れてすべてのコンパイラメッセージが表示され、しかしその後はForm1ウィンドウが現れ、でもドットによるグリッドは表示されません。 これはあなたのアプリケーションのメインウィンドウであり、あなたがボタンを押すか他の方法で割り込んでくるのを待っています。

では'Press'と書かれたボタンを押してみましょう。あなたはそれが'Press again'と変わることに気づくでしょう。あなたがそれをもう一度押してもそれは'Press again'でしょう!!

'Exit'のボタンも押してみます。ウィンドウが閉じてプログラムが終了します。オリジナルのForm1ウィンドウがドットによるグリッドとともに表示され、編集可能な状態になります。

それではあなたの仕事を保存しておきましょう(これは頻繁に行いましょうね!!)。プロジェクトメニュー > 別名で保存 > your_selected_file_name.pas(適当な名前を付けます)としてやれば完了です。

第2段階

保存しておいた、あなたのプロジェクトを開いてください。 Form1ウィンドウにある'Press'ボタンをクリックして、選択してください。 オブジェクトインスペクタのイベントタブを選択して、OnClickボックスの右側をクリックして、ソースエディタの適切な位置に戻りましょう。

次に続くコードを読んで、あなたのコードを書き直してください。

 procedure TForm1.Button1Click(Sender: TObject);
{Makes use of the Tag property, setting it to either 0 or 1}
 begin
   if Button1.tag =0 then
   begin
     Button1.caption := 'Press again';
     Button1.tag := 1
   end else
   begin
     Button1.caption := 'Press';
     Button1.tag := 0
   end
 end;

あなたの作業を保存したならば、もう一度コンパイルして実行しましょう。左側のボタンを押すと、それはふたつのメッセージを交互に表示するようになっているはずです。

さあ、後は自分でがんばってみましょう。

あなたがコンソールやテキストベースのPascalプログラムを書きたければ(たとえばあなたが基本的なPascalプログラミングの道を歩みたい、とかバッチモードで動作するプログラムを書く必要がある、とかシステムプログラミングをしたいとかそういう時)、あなたは自分のプログラムを編集したりコンパイルしたり実行するためにまだまだLazarusを使うことができます。LazarusはPascalによる開発のための理想的な環境を作ります。詳しくはコンソールモードPascalをご覧ください。

エディタ

最初にあなたがLazarusを起動すると、分割され結合が解除されているものか、'フローティング'ウィンドウが、あなたのデスクトップ上に現れるでしょう。

まずはじめに、Lazarus Editor vXXXXXX - project1(これはあなたが現在開いているプロジェクトの名前になります)とタイトルに書かれたものがデスクトップの右上方に現れるでしょう。 これはあなたのプロジェクトのメインコントロールウィンドウで、メインメニューとコンポーネントパレットを含んでいます。

Lazmain.jpg

タイトルバー下のラインはメインメニューでファイル、編集、検索、表示メニューなどを含んでおり。いくつかはLazarusの基本情報でもあります。

この下に一組のビットボタン(特定のメニューアイテムへのショートカットになっています)があり、その右側にはコンポートネントパレットがあります。

Lazarus Editorウィンドウの下にはオブジェクトインスペクタが左側に、 Lazarusソースエディタが右側にあります。他に小さな窓があり、Form1と名付けられていてLazarusソースエディタウィンドウの上に覆いかぶさっているでしょう。これが見えなければF12キーを押すことですぐに画面上に復帰させることができます。 Formウィンドウはあなたのアプリケーションのグラフィカルインターフェイスを作成するためにあり、ソースエディタはあなたのアプリケーションのPascalコードを表示します。The operation of the Object Inspector is discussed in more detail below while the Component Palette is described.

あなたが新しいプロジェクトを始めるとき、(Lazarusもしくはあなたが最初にLazarusを起動するとき)デフォルトのフォームが既に作成されていることでしょう。ここにはドットでグリッドが描かれており、あなたがコンポーネントをフォームに配置するときの手助けをします。そしてタイトルバーには最小化最大化 そして 閉じるのボタンがあります。もし あなたがこのウィンドウをクリックすればデスクトップの左側にあるオブジェクトインスペクタにこのフォームのプロパティが表示されます。

他のウィンドウが貴方の作業中に目にはいるようになることもあるでしょう。 プロジェクトインスペクタはあなたのプロジェクトの詳細と、関連するファイルを表示し、またファイルの追加や削除を行うことができます。メッセージウィンドウ は貴方のプロジェクトに関するコンパイラからのメッセージやエラー、もしくは進行状態を表示します。もしもLazarusをターミナルウィンドウから起動しているなら、本来ターミナルに表示されるべきことがらや、コンパイラメッセージの詳細が出力されます。


メインメニュー

メインメニューバーには、 ファイル(F)、編集(E)、検索(S)、表示(V)、プロジェクト(P)、実行(R)、コンポーネント(C)、ツール(T)、環境(n)、ウィンドウ(W)、そしてヘルプ(H)という項目があります。

As usual, the options can be selected either by placing the mouse cursor over the menu option and clicking the left mouse button, or by typing Alt-F on the keyboard (provided the main menu window has focus: if it has not, hit TAB repeatedly to cycle focus through the various windows until the desired window has its title bar highlighted in colour).

ファイルメニュー

  • 新規ユニット: 新しいユニットファイルを作ります(Pascalソースコード)。
  • 新規フォーム: 新しいフォームを作ります。視覚的なウィンドウとそれに準じたPascalソースコードの両方を生成します。
  • 新規 ...: 表示されたメニューボックス内 (screenshot) に作成するドキュメントファイルの種類が表示されます。
  • 開く: 表示されたダイアログボックス内に、ファイルシステムと開くファイルへとあなたを案内します。
  • 戻す: ファイルの編集や変更を元の状態に戻します。
  • 保存: 開いているファイルを保存します。名前は元の名前を使います。名前がないときはシステムがプロンプトを表示します(名前を付けて保存、と同じ状態になります)。
  • 名前を付けて保存: 開いているファイルの保存先のディレクトリと名前を指定して保存します。
  • 閉じる: 開いているファイルを閉じます。prompting wheter to save all editor changes.
  • 全て閉じる: 現在エディタで開かれている全てのファイルを閉じます。変更を保存するかどうかプロンプトが表示されます。
  • Clean directory: Offers a dialog with a series of editable filters for removing files from the current directory. Useful for removing .bak files and remnants of former Delphi projects.
  • 終了: Lazarusを終了します。全ての変更されたファイルを保存するかどうかプロンプトが表示されます。

The Edit sub-menu

  • 元に戻す: 最後に編集した部分を元に戻します。 leaving the Editor in the state just before the last action.
  • やり直す: "元に戻す"によって変更された箇所を変更前(つまり編集後のもの)に戻します。
  • Cut: 選択されたテキストやアイテムとその場所を削除して、クリップボードに転送します。
  • Copy: 選択されたテキストをコピーします。コピー元は元の位置のままに、コピーしたものはクリップボードに転送します。
  • Paste: クリップボードにあるコンテンツをカーソルのポジションに貼り付けます。もしテキストで、カーソルによって選択された部分が存在する場合、そこと置き換えます。
  • Indent selection: 選択されたテキストをEnvironment -> Editor options -> General -> Block indentの設定に従い右に移動します。 This feature is useful for formatting your Pascal source code to show the underlying Block structure.
  • Unindent selection:選択されたテキストの インデントを解除します。テキストはBlock Indentの設定に従い右に移動します。
  • Enclose selection: Provides a pop-up menu with a number of options for logically enclosing the selected text (begin ... end; try ... except; try ... finally; repeat ... until; { ... } etc).
  • Uppercase selection: 選択されたテキストを上位階層に移動します。Convert selected text to uppercase.
  • Lowercase selection: Convert selected text to lowercase.
  • Tabs to spaces in selection: 選択されたテキスト内にあるTabをEnvironment -> Editor options -> General -> Tab widthsで設定された幅のスペースに変換します. The number of spaces is not a fixed quantity, but is the number needed to fill the remaining width of the tab.
  • Break lines in selection: If any lines in the selected text are longer than 80 characters or the number specified in Environment -> Editor options -> Display -> Right Margin, then the line is broken at a word boundary and continued on the next line.
  • Comment selection: 選択されたテキストの前に//を挿入しコメント化します。
  • Uncomment selection: コメントマークを解除します。
  • Sort selection: Sort lines (or words or paragraphs) alphabetically; options for ascending or descending order, case sensitive or insensitive. In the middle of program source code, of course, it makes no sense, but if you have a list you need to have sorted this will do the trick.
  • Select: Allows selection of blocks of text. Options include select all, select to brace, select paragraph or line etc.
  • Insert from character map: Allows insertion of non-keyboard symbols such as accented characters, picked from a pop-up character map.
  • Insert text: Displays pop-up menu to allow insertion of standard text such as CVS keywords (Author, Date, Header etc) or GPL notice, username or Current date and time.
  • Complete code: Completes the code at the cursor. It is context sensitive and saves you a lot of time. For example: it completes classes, by adding private variables, Get and Set property access methods and adding method bodies. On variable assignments (e.g. i:=3;) it adds the variable declarations. On forward defined procedures it adds the procedure bodies. On event assignments (OnClick:=) it adds the method definition and the method body. See Lazarus IDE Tools.
  • Extract procedure: Uses the selected text (a statement or series of statements) to build a new procedure.

The Search sub-menu

  • Find: Similar to the facility in almost all graphic text editors: a pop-up dialog box appears allowing entry of a search text string, with options such as case sensitivity, whole words, origin, scope and direction of search.
  • Find Next, Find previous: Search again for the previously entered text string, in the specified direction.
  • Find in files: Search for text string in files: pop-up dialog with options all open files, all files in project, or all directories; masks available for selecting file types.
  • Replace: Similar to Find; shows pop-up dialog with place to enter search text string and replacement text, and options for case sensitivity, direction etc.
  • Incremental find: Search for the string while you are entering the search string. Example: after you choose "Incremental Find" if you press "l" the first "l" will be highlighted. If then you press "a", the editor will find the next "la" and so on.
  • Goto line: Move editing cursor to specified line in file.
  • Jump back: Move back in file to next Bookmark (need to have used Add jump point to history). Will move to Bookmarks in other files open in the Editor.
  • Jump forward: Move forward to next Bookmark.
  • Add jump point to history: Add Bookmarks or jump points to file.
  • View Jump-History: Look at list of bookmarks in file: Not implemented yet.
  • Find other end of code block: If positioned on a begin, finds the corresponding end or vice versa.
  • Find code block start: Moves to the begin of the procedure or function in which the cursor is placed.
  • Find Declaration at cursor: Finds the place at which the selected identifier is declared. This may be in the same file or another file already open in the Editor; if the file is not open, it will be opened (so if a procedure or function is declared, for example, in classesh.inc , this will be opened in the Editor).
  • Open filename at cursor: Opens the file whose name is selected at the cursor. Useful for looking at Include files or the files containing other Units used in the project.
  • Goto include directive: If the cursor is positioned in a file which is Included in another file, goes to the place in the other file that called the Include file.

The View sub-menu

Controls the display of various windows and panels on the screen.

  • Object Inspector: The window that usually occupies the left side of the Desktop, and displays the features of the Form which is on the desktop. Clicking with the mouse on any component of the form will cause the details of that component to be displayed in the Object Inspector. There is a panel at the top which shows the tree-structure of the current project, and the components of the form may optionally be selected in this panel: this will also cause the corresponding details to be displayed in the Object Inspector. The main lower panel has two tabs which allow selection of either Properties or Events to be displayed. Selection of Properties causes features such as name, color, caption, font, size etc to be displayed: there are two columns, the left showing the property, and the right showing the value associated with that property. Selection of Events displays two columns: the left lists the possible events such as MouseClick or KeyDown associated with that component, and the right shows the action that results from that event. If there is no action defined, then clicking in the appropriate box or on the
    ...
    button causes the Source Editor to be displayed, with the cursor already positioned in a dummy Procedure declaration, waiting for event-defining code to be typed in.
  • Source Editor: The main window in which source code is edited. Its behaviour is very like that of most other graphical text editors, so that the mouse can move the cursor over the displayed text, and clicking with the left mouse button while dragging the mouse will select and highlight text. Right clicking with the mouse displays a pop-up menu, it includes the usual Edit Cut, Copy or Paste functions, Find Declaration and Open File at Cursor. The top of the Source Editor window has a number of tabs, corresponding to the files that are open for the current project; clicking on any tab makes that file visible, and you can move easily from file to file, copying and pasting between files and performing most of the normal editing functions. The Source Editor performs color syntax highlighting on the code, with different colors for punctuation marks, comments, string constants etc. It will also maintain the level of indentation from line to line as you type in code, until you change the indentation. The function and appearance of the Source Editor are very configurable from the Main Menu by selecting Environment -> Editor options and then selecting one of several tabs in the pop-up dialog box.
  • Code Explorer: A window usually placed on the right of the Desktop which displays, in tree form, the structure of the code in the current unit or program. It usually opens with just the Unit name and branches for Interface and Implementation sections, but clicking on the
    +
    box to the left of any branch will open up its sub-branches or twigs, in more and more detail until individual constants, types and variables are displayed as well as procedure and function declarations. If you change the file displayed in the main Source Editor window, you need to click on the Refresh button of the Code Explorer to display the structure of the new file.
  • Units...: Opens a pop-up dialog window with a list of the unit files in the current project.Clicking with the mouse on a filename selects that file; click on Open to display that file in the Source Editor. Checking the Multi box allows several files to be selected simultaneously, and they will all be opened in the Source Editor (but only one at a time will be displayed). This Menu Option is rather like the Project -> Project Inspector option, but only displays the list of Unit files and allows them to be opened.
  • Forms...: Opens a pop-up dialog window with a list of the Forms in the current project, and allows the selection of one or more of them for display.
  • View Unit Dependencies: Opens a pop-up dialog window that shows, in a tree-like manner, the structure of dependencies of the currently open unit file. Most of the files listed as dependencies will have their own
    +
    boxes, which allow the dependencies of the individual files to be explored, often in a highly recursive manner.
  • Toggle form / unit view F12: Toggles whether the Source Editor or the current Form is placed on the top layer of the Desktop, and given focus. If the Source Editor has focus, then you can edit the source code; if the Form is given focus, you can manipulate the components on the desktop and edit the appearance of the Form. The easiest way to toggle the display between Editor and Form is to use the F12 key on the keyboard, but the same effect is achieved by selecting this option on the Main Menu.
  • Messages: A window that displays compiler messages, showing the progress of a successful compilation or listing the errors found.
  • Search Results: A window that displays the results of find in files.
  • Debug windows: Opens a pop-up menu with several options for operating and configuring the Debugger. See below where the debugger is described.

The Project sub-menu

  • New Project: Create a new project. A pop-up dialog window appears offering a choice of types of project to create.
  • New Project from file: A Navigation dialog window appears, alowing selection of a file from which to create a new project.
  • Open Project Open a project which has already been created and saved. A navigation dialog appears with a list of Lazarus Project Information (.lpi) files from which a project may be chosen.
  • Open Recent Project: Displays a pop-up list of recent projects on which you have been working, and allows selection of one of these.
  • Save Project: Similar to File -> Save: all the files of the current project are saved; if they have not previously been saved, there is a prompt for filename(s)- similar to Save Project As...
  • Save Project As...: Prompts for filename to save project. A default filename of Project1.lpi is offered, but you should choose your own filename. Lazarus will not permit you to use the same name for the Project file and the Unit File (see below).
  • Publish Project: Creates a copy of the whole project. If you want to send someone just the sources and compiler settings of your code, this function is your friend. A normal project directory contains a lot of information. Most of it is not needed to be published: the .lpi file contains session information (like caret position and bookmarks of closed units) and the project directory contains a lot of .ppu, .o files and the executable. To create a lpi file with only the base information and only the sources, along with all sub directories use "Publish Project". In the dialog you can setup the exclude and include filter, and with the command after you can compress the output into one archive. See Lazarus IDE Tools
  • Project Inspector: Opens a pop-up dialog with a tree-like display of the files in the current project. Allows you to add, remove or open selected files, or change options of the project.
  • Project Options...: Opens a pop-up dialog window with tabs for setting options for Application (Title, Output Target file name), Forms (allowing you to select among the available forms, make them Auto-create at start of application) and Info (specifying whether editor information should be saved for closed files, or only for project files).
  • Compiler options ...: (Recently moved here from the Run Menu). Opens a multi-page tabbed window which allows configuration of the compiler. Tabs include Paths which allows definition of search paths for units, include files, libraries etc, as well as allowing choice of widget type for the forms (gtk, gnome, win32); Parsing which allows choice of rules for parsing source programs, Code which allows choice of optimisation for faster or smaller programs, choice of target processor, types of checks, heap size etc; Linking allowing choice of whether or how to use debugging, static or dynamic libraries, and whether to pass options through to the linker; Messages to define what type of messages should be generated during error conditions; Other which allows decision to use default configuration file (fpc.cfg) or some other file; Inherited which shows a tree structure diagram to indicate how options have been inherited from units already incorporated; Compilation which allows definition of commands to be executed before or after the compiler is launched and can allow use of Make files.
  • Add editor file to Project: Add the file currently being edited to the Project
  • Remove from Project: Gives a pop-up menu of files available for removal from project.
  • View Source: No matter which file you are editing, takes you back to the main program file (.lpr)or the main .pas file if there is no .lpr.
  • View ToDo List:Opens a dialog box with a list of ToDo items associated with this project. This will list any ToDo comments in your project (lines commencing //TODO), and any others in the Lazarus units you have used. You need to Refresh the ToDo items in the dialog (using arrow symbol button of toolbar) before new 'ToDos' appear. The first column of the ToDo list contains numbers you have allocated to your ToDo comments; a simple //TODO comment will appear as a zero, but a comment of //TODO999 (for example) will place the number 999 in the first column. Remember there should be no spaces on the line before //TODO and ToDo comments added after the last save will not be shown!

The Run sub-menu

  • Build: Causes Lazarus to build (ie compile) any files in the project that have been changed since the last build.
  • Build all: Builds all files in the project, whether or not there have been any changes.
  • Abort build: Stop the build process once it is running - either you have remembered that you did something silly and want to stop the build, or the system seems to be taking far too long and something is obviously wrong.
  • Run: This is the usual way to launch the compiler and, if compilation is successful, to start execution of the application. What actually happens is that Lazarus saves a copy of your files, then starts the compiler and linker, then begins execution of the final linked binary program.
  • Pause: Suspend execution of the currently running program. This may allow you to inspect any output that has been generated; execution may be resumed by selecting Run again.
  • Step into: Used in conjunction with the debugger, causes execution of the program one step at a time up to a bookmarked point in the source.
  • Step over: Causes stepwise execution up to the statement marked, then skips the marked statement, and continues execution at normal speed. Useful in trying to isolate a statement that introduces a logical error.
  • Run to cursor: Causes execution at normal speed (ie NOT one statement at a time) until the statement is reached where the cursor is located; then stops. Resume execution at normal speed by selecting Run.
  • Stop: Cease execution of the running program. Cannot be resumed by selecting Run; this will start the program again from the beginning (re-compiling if necessary).
  • Run Parameters: Opens a multi-page pop-up window which allows command-line options and parameters to be passed to the program to be executed; allows selection of display to run program (eg a remote X terminal may be used in Linux); some system Environment variables may be overridden.
One very important use of this sub-menu is to activate a terminal window in which conventional Pascal console input/output is displayed. If you are developing a console-mode Pascal program (ie one that doesn't use the Graphical User Interface with its forms, buttons and boxes) then you should check the box for "Use launching application". The first time you do this and try the Compile/Run sequence, you will probably get a rude message to say
"xterm: Can't execvp /usr/share/lazarus//tools/runwait.sh: Permission denied".  
If this happens, you need to change the permissions on the appropriate file (for example using chmod +x filename, or using the Windows utility for changing permissions); you might have to do this as root. After this, each time you launch you program, a console box will appear and all your text i/o (readln, writeln etc) will appear in it.
After your program has finished execution, a message "Press enter" appears on the screen. Thus any output your program generated will remain on the screen until you have had a chance to read it; after you press 'enter' the console window closes.
See the separate tutorial on Console Mode Pascal programming.
  • Reset debugger: Restores the debugger to its original state, so that breakpoints and values of variables etc are forgotten.
  • Build file: Compile (build) just the file that is currently open in the Editor.
  • Run file: Compile, link and execute just the currently open file.
  • Configure Build + Run File: Opens a multi-page tabbed window with options to allow for build of just this file when Build Project is selected, allows selection of the working directory, the use of various Macros, etc. Then Builds and Runs the file.
These last three options enable you to open (and maintain) a test project. Use File -> Open to open an .lpr file, pressing cancel on the next dialog to open this file as "normal source" file.

The Components sub-menu

  • Open Package: Displays a list of installed packages, with an invitation to open one or more of them, or to select various general or compiler options.
  • Open Package File: Open one of the files in the selected package.
  • Open Recent Package: Open a package that was opened recently.
  • Add Active Unit to Package: Place the unit file (currently in the editor) into a package.
  • Package Graph: Displays a graph showing the relationships of the packages currently being used (if you aren't using any other packages, the Lazarus package and the FCL and LCL will be displayed).
  • Configure custom components: If you have created some components, allows you to configure them.

The Tools sub-menu

  • Configure custom tools: Allows the user to add various external tools (usually macros) to the toolkit
  • Quick syntax check: Perform a quick check of the syntax in your source file without actually compiling anything. Essential step in developing long or complicated programs, where you don't want to waste time compiling if the code is wrong.
  • Guess unclosed block: useful utility if you have a complex nested block structure and you have left out an 'end' somewhere
  • guess misplaced IFDEF/ENDIF: useful if there is a complex or nested macro structure and you think you have left out an ENDIF directive
  • Make resource string: Makes the selected string a resource string by placing it in the resourcestrings section. An advantage of resource strongs is you can change them without the need to recompile your project!
  • Diff: Allows comparison between two files (or, usually, two versions of the same file) to find differences. Options to ignore white space at beginning or end of lines or differences in line termination: CR+LF versus LF). Useful for checking if there have been changes since last CVS update etc.
  • Check LFM file in editor: Allows inspection of the LFM file which contains the settings that describe the current form
  • Convert Delphi unit to Lazarus unit: Helps in porting Delphi applications to Lazarus; makes the necessary changes to the source file. See Lazarus For Delphi Users and Code Conversion Guide.
  • Convert DFM file to LFM: For porting from Delphi to Lazarus: converts the Form Description files from Delphi to Lazarus. See Lazarus For Delphi Users and Code Conversion Guide.
  • Build Lazarus: Launches a re-build of Lazarus from the most recently downloaded or updated CVS files. Hit the button and sit back to watch it happen! (track the process on your Messages window).
  • Configure "Build Lazarus": Allows the user to determine which parts of Lazarus should be re-built, and how. For example, you could select to have just the LCL re-built, or to have everything except the examples built; you can select which LCL interface to use (ie which set of widgets), and you can select the target operating system and specify a different target directory.

The Environment sub-menu

  • Environment options: Displays a multi-page window with tabs for
    • Files - allowing the user to specify path to default directory, compiler, source directory and temporary directory for compilation;
    • Desktop - options for Language, Auto save behaviour, saving desktop properties, hints for component palette and speed buttons;
    • Windows, to allow specification of size and behaviour of the various windows;
    • Form Editor - choose colours for editing forms;
    • Object Inspector - choose colour and height of items;
    • Backup - specify how to backup files when editing;
    • Naming - specify what extension to use in naming pascal files ('.pp' or '.pas'), whether to save files with names in lowercase, whether to perform auto-delete or auto-rename.
  • Editor options: Multi-page window, with tabs for
    • General - determines behaviour like auto-indent, bracket highlighting, drag-drop editing, scrolling, syntax highlighting, showing hints, size of block indent and tabs, limit of Undo;
    • Display - options for showing line numbers, presence of gutters, size and type of font for editor, and contains a preview panel showing the colours of the various syntax features such as comments, directives, punctuation, errors and breakpoints;
    • Key Mappings - options to select Lazarus or Turbo Pascal scheme;
    • Color - allows choice of colour scheme for text features, for a number of language types such as Object Pascal, C++, Perl, HTML, XML and shell scripts. It shows preview panel again (for whichever language is selected);
    • Code Tools - allows selection of features like Identifier Completion, tooltips, specification of template file names, specific templates for code completion.
  • Debugger Options: Multi-page window with tabs for
    • General - choose debugger: none, GNU debugger (gdb) or gdb through SSH, specify search paths for debuggers,and specific options for chosen debugger;
    • Event log - specify whether to clear log on run, and which messages to display;
    • Language Exceptions - select which exceptions can be ignored;
    • OS Exceptions - allows user to add certain signals which apply to current operating system (not implemented).
  • Code Tool Options: Multi-page window, tabs for
    • General - Allows entry of additional source search paths, specify Jumping Method;
    • Code Creation - determines whether created code is added before or after certain features;
    • Words - determines whether Pascal keywords are to be entered in upper or lower case, or as Capitalised Words;
    • Line Splitting - establish rules about where lines are allowed to be split (before or after punctuation, after keywords etc);
    • Space - decide whether a space is to be added automatically before or after certain syntactic features such as keywords or punctuation marks.
  • Code Tools Defines Editor: Here you can see all IDE internal definitions to parse sources. You will see all the defines, unit, source, include paths for all source directories. Beginning with the settings of the current FPC, the defines for the Lazarus Source directory, all package directories and project directories.

Most of these settings are auto generated and read only.


  • Re-scan FPC Source directory Looks through the directory again. Lazarus uses the fpc sources to generate correct event handlers and while looking for declarations. If somebody changes the directory in the environment options, then this directory is rescanned, to make sure lazarus uses the version stored in that location. But if this directory has changed without lazarus noticing, then you may get some errors when designing forms or doing "Find declaration". If you get such an error, you can do two things:
    1. Check the fpc source directory setting in the environment option.
    2. Re-scan FPC source directory.

The Windows sub-menu

Contains a list of the currently opened files and the available windows such as Source Editor, Object Inspector and Project Inspector. Clicking on the name of one of the windows brings it to the foreground and gives it focus.

The Help sub-menu

At present this has three selections:

  • Online Help which at present opens a browser window that contains a picture of the running cheetah and a few links to the Lazarus, FreePascal and WiKi websites
  • Configure Help which opens a pop-up menu with options to select viewers and databases from which to read Help information. This option allows the user to specify either the on-line documents section of the Lazarus-CCR website, some other website containing the documents, or a local store for the documentation (this would eventually become the default, when the Help system is fully developed).

At present by default, if you place your Editor cursor over any keyword from the FreePascal Components Library FCL or the RunTime Library RTL (but not the Lazarus Components Library LCL) and then press <<F1>> you will be taken to the appropriate definition on the website. THIS SECTION STILL REPRESENTS WORK IN PROGRESS

  • About Lazarus Displays a pop-up box with some information about Lazarus.

Eventually there will be a full on-line Help service, with information about Pascal syntax, the use of the IDE, how to use, modify or create Components, and hints on how to perform certain tasks. This part of the Documentation section (the thing you are currently reading) represents the beginning of the process. We need contributions from anyone who feels able to provide them: the WiKi is very easy to edit.

The Button bar

A small toolbar area on the left of the main editor window, just below the Main Menu and to the left of the Component Palette, contains a set of buttons which replicate frequently-used Main Menu selections:

New unit, Open (with a down-arrow to display a drop-down list of recently used files), Save, Save all, New Form, Toggle Form/Unit (ie show either form or source code of Unit), View Units, View Forms, Run (ie compile and Run), Pause, Step Into, Step over (the last two are Debugger functions).

The Component Palette

A Tabbed toolbar which displays a large number of icons representing commonly used components for building Forms.

Each tab causes the display of a different set of icons, representing a functional group of components. The left-most icon in each tabbed group is an obliquely leftward-facing arrow, called the Selection Tool.

If you allow the mouse cursor to hover over any of the icons on the Component Palette, without clicking on the icon, the title of that component will pop-up. Note that each title begins with a 'T' - this signifies 'Type' or more accurately 'Class' of the component. When you select a component for inclusion in a form, the Class is added to the type section of the interface part of the Unit (usually as part of the overall TForm1), and an instance of that class is added to the var section (usually as the variable Form1). Any Methods that you design to be used by the Form or its Components (ie Procedures or Functions) will be placed in the implementation part of the Unit

In the following list of the Components, you will find links to files that contain descriptions of the Units in which they are found. If you want to find out about the properties of a particular component, it is often worth looking at the Inheritance of that component and then inspecting the properties of the base type from which it is derived. For example, to understand TMaskEdit it is also useful to examine TCustomMaskEdit.

TABS (the names are largely self-explanatory):

Component Palette Standart.png
Frequently used components: TMainMenu, TPopupMenu, TButton, TLabel, TEdit, TMemo, TToggleBox, TCheckBox, TRadioButton, TListBox, TComboBox, TScrollBar, TGroupBox, TStaticText, TRadioGroup, TCheckGroup, TPanel, TActionList
Component Palette Additional.png
More, often-used components: TBitBtn, TSpeedButton, TImage, TShape, TBevel, TPaintBox, TNotebook, TLabeledEdit, TSplitter, TMaskEdit, TCheckListBox, TScrollBox, TApplicationProperties, TStringGrid, TDrawGrid, TPairSplitter
Component Palette Common Controls.png
TTrackBar, TProgressBar, TTreeView, TListView, TStatusBar, TToolBar, TUpDown, TPageControl, TImageList
Component Palette Dialogs.png
TOpenDialog, TSaveDialog, TSelectDirectoryDialog, TColorDialog, TFontDialog, TOpenPictureDialog, TSavePictureDialog, TCalendarDialog, TCalculatorDialog

Several useful Dialog procedures or functions don't appear on the Palette, but are easily used as direct calls from your source program.

For several good examples of the use of Components see the $LazarusPath/lazarus/examples subdirectory of your source installation. Many of the programs show how to use dialogs and other components directly without using the IDE and component palette or having a separate form definition file: all the components are fully and explicitly defined in the main Pascal program. Other example programs make full use of the IDE.

Some examples don't work straight away: you may need to play about with paths and permissions of files or directories. If you want to compile any of the examples, make sure that you have read/write/execute permissions for the files and directories, or copy the files to a directory where you do have the appropriate permissions.

Try running the 'testall' program to see a menu of the available components together with small example test forms for most of them; then inspect the code to find out how they work!

  • Misc
Component Palette Misc.png
TColorButton, TSpinEdit, TArrow, TCalendar, TEditButton, TFileNameEdit, TDirectoryEdit, TDateEdit, TCalcEdit, TFileListBox
  • Data Controls
Component Palette DataControls.png
Data-aware components, which largely replicate the Standard and Additional groups but are applicable to Databases: TDBNavigation, TDBText, TDBEdit, TDBMemo, TDBImage, TDBListBox,TDBComboBox, TDBCheckBox, TDBRadioGroup, TDBCalendar, TDBGroupBox, TdbGrid
  • Data Access
Component Palette DataAccess.png
TDatasource
  • System
Component Palette System.png
TTimer, TIdleTimer, TProcess
  • SynEdit
Component Palette SynEdit.png
A group of components to help interfacing with other languages and software tools. SynEdit is an advanced multi-line edit control, for Borland Delphi, Kylix and C++Builder. It supports Syntax Highlighting and code completion, and includes exporters for html, tex and rtf. It is a full-VCL/CLX control, meaning it is not a wrapper for Microsoft Windows controls, and no run-time library is required; this make SynEdit a crossplatform component. Compatibility with FreePascal is also planned, and SynEdit is the edit component in Lazarus IDE. see synedit at sourceforge. TSynEdit, TSynAutoComplete, TSynExporterHTML, TSynMacroRecorder, TSynMemo, TSynPasSyn, TSynCppSyn, TSynJavaSyn, TSynPerlSyn, TSynHTMLSyn, TSynXMLSyn, TSynLFMSyn, TSynUNIXShellScriptSyn, TSynCssSyn, TSynPHPSyn, TSynTeXSyn, TSynSQLSyn, TSynMultiSyn

To use the Palette, there must be an open form on view in the editor (if there isn't one, select File -> New Form). Click on the icon in the appropriate tab of the Palette for the component you want to use, then click on the Form, near where you want the component to appear. When the desired component appears, you can select it by clicking with the mouse, then move it to the exact place on the Form where you want it and adjust its size. Adjustments can be made to the appearance either by altering the picture itself on the Form using the mouse, or by changing the relevant Property in the Object Editor for that component.

If you install additional components, either those you have written yourself, or some coming as a package from some other source, then extra tabs with the relevant icons will appear in your Component Palette. These new components can be selected and used on your forms in the same way as those supplied by default.

The Debugger

Still to be written.

The Lazarus files

   (Thanks to Kevin Whitefoot.)
   (Additions by Giuseppe Ridinò, User:Kirkpatc and Tom Lisjac)

When you save you will actually be saving two files:

  xxx.pas and yyy.lpr 

(You save more than that but those are the ones you get to name). The project file (lpr) and the unit file (pas) must not have the same name because Lazarus will helpfully rename the unit (inside the source code) to the same as the unit file name and the program to the name of the project file (it needs to do this or the compiler will probably not be able to find the unit later when referred to in the project file). Of course to be consistent it changes all the occurrences of unit1 to xxx.

So if you are saving a project called again, trying to save again.pas and again.lpr fails because unit names and program names are in the same name space resulting in a duplicate name error.

So here is what I ended up with:

e:/lazarus/kj/lazhello:

total 4740  free 76500
-rwxrwxrwx   1 kjwh     root  4618697 Mar 24 11:19 again.exe
-rw-rw-rw-   1 kjwh     root     3002 Mar 24 11:21 again.lpi
-rw-rw-rw-   1 kjwh     root      190 Mar 24 11:18 again.lpr
-rw-rw-rw-   1 kjwh     root      506 Mar 24 11:08 againu.lfm
-rw-rw-rw-   1 kjwh     root      679 Mar 24 11:08 againu.lrs
-rw-rw-rw-   1 kjwh     root      677 Mar 24 11:08 againu.pas
-rw-rw-rw-   1 kjwh     root     2124 Mar 24 11:08 againu.ppu
-rwxrwxrwx   1 kjwh     root      335 Mar 24 11:07 ppas.bat

Note that there are many more files than the two that I thought I was saving.

Here is a brief note about each file:

again.exe: The main program binary executable. Win32 adds an "exe" extension. Linux has none. This file will be huge on Linux due to the inclusion of debugging symbols. Run the "strip" utility to remove them and substantially shrink the executable size.

again.lpi: This is the main file of a Lazarus project (Lazarus Project Information); the equivalent Delphi main file of an application will be the .dpr file. It is stored in an XML format.

again.lpr: The main program source file. Despite its lazarus specific extension it is in fact a perfectly normal Pascal source file. It has a uses clause that lets the compiler find all the units it needs. Note that the program statement does not have to name the program the same as the file name.

againu.lfm: This is where Lazarus stores the layout of the form unit. Lazarus uses this to generate a resource file that is included in the initialisation section of the againu.pas unit. Delphi dfm files can be converted to lfm format in the Lazarus IDE using the Tools->Convert DFM file to LFM utility.

again.lrs: This is the generated resource file. Note that it is not a Windows resource file.

againu.pas: The unit that contains the code for the form.

again.ppu: This is the compiled unit.

ppas.bat: This is a simple script that links the program to produce the executable. If compilation is successfull, it is deleted by the compiler.

Original contributors and changes

This page has been imported from the epikwiki version.

  • Created initial page and template. T. Lisjac - 11/04/2003 VlxAdmin
  • Inserted a note containing instructions for writing your first Lazarus Program. Suggest an administrator places it in the appropriate place on the Tutorial menu. 3/09/2004 User:Kirkpatc
  • Per above, moved Chris's writeup to the main body of the tutorial VlxAdmin
  • Began to insert text describing the Lazarus Editor - more to follow! 24 Mar 2004 User:Kirkpatc
  • Added some more to Lazarus Editor section of Tutorial. 25 Mar 2004 User:Kirkpatc
  • Added screenshots and revised some of the page formatting VlxAdmin 3/25/2004
  • Moved some of kwhitefoot's comments into Tutorial section. Formatting not quite right, but have to go to bed now! 26 Mar 2004 User:Kirkpatc
  • Formatted, added credits and comments. Removed original notes. VlxAdmin 3/26/2004
  • More material added to Editor section of tutorial. 26 Mar 2004 User:Kirkpatc
  • More material added describing the Main Menu. Renamed 'Hello World' to 'Getting Started' and moved it to nearer the top. 31 March 2004 User:Kirkpatc
  • Inserted section on Run sub-menu. Some general editing (eg ended each entry with a period to ensure consistency). 9 Apr 2004 User:Kirkpatc
  • Inserted a new section on How to get started with MySQL in FPC/Lazarus. 13 Apr 2004 User:Kirkpatc
  • Deleted the section on MySQL from here: it has been copied to Lazarus Database section of tutorial. 14 Apr 2004 User:Kirkpatc
  • Added some more to the description of the Editor Main Menu. 18 Apr 2004 User:Kirkpatc
  • Added section on Environment sub-menu. 19 Apr 2004 User:Kirkpatc
  • Added section on Components sub-menu. 4 May 2004 User:Kirkpatc
  • Adding Tools sub-menu description (incomplete). 7 May 2004 User:Kirkpatc
  • Added some screenshots to Menu descriptions. 9 May 2004 User:Kirkpatc
  • Fixed a bit in Environment Options - thanks VincentSnijders. 14 May 2004 User:Kirkpatc
  • More additions to Tools sub-menu. 19 May 2004 User:Kirkpatc
  • Added a section on the Button Bar and started work on The Component Palette. 20 May 2004 User:Kirkpatc
  • Posted a description file for the StdCtrls unit of the LCL, in the hope that people will add comments. 26 May 2004 User:Kirkpatc
  • Edited the StdCtrls file, removing a lot of repetitive material and doing some formatting. It is still far too long. 28 May 2004 User:Kirkpatc
  • Expanding on the Components Palette. 5 June 2004 User:Kirkpatc
  • Added a lot to the DialogExamples page. 10 June 2004 User:Kirkpatc
  • Considerable revision of the StdCtrls page, hopefully making it clearer and encouraging people to contribute - particularly in the 'Description' sections. 14 June 2004 User:Kirkpatc
  • Added pages for Menus and Dialogs units (linked to Component Palette description) - please feel free to add to these pages. 14 June 2004 User:Kirkpatc
  • Added page for Common Controls (linked to Component Palette). 16 June 2004 User:Kirkpatc
  • Added MaskEdit page (linked to Component Palette). 17 June 2004 User:Kirkpatc
  • Added Buttons, ExtCtrls pages (linked to Component Palette). 17 June 2004 User:Kirkpatc
  • Edited MainMenu component description page. 23 June 2004 User:Kirkpatc
  • Some additions to Common Controls. 28 June 2004 User:Kirkpatc
  • A new tutorial on Text-mode Pascal programming has been added. 5 July 2004 User:Kirkpatc
  • Minor changes to ComCtrls, ExtCtrls, Environment Menu. 10 July User:Kirkpatc
  • Added FormsTxt, component description page for Component Palette. 20 July 2004 User:Kirkpatc
  • Some corrections to ConsoleModePascal. 21 July 2004 User:Kirkpatc
  • Some small changes to ComponentPalette. 22 July 2004 User:Kirkpatc