Difference between revisions of "Reference: MSEgui/TFrame"
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− | = | + | =TFrame= |
==Reference== | ==Reference== | ||
===Hierarchy=== | ===Hierarchy=== | ||
===Properties=== | ===Properties=== | ||
====FrameImage==== | ====FrameImage==== | ||
+ | |||
+ | With the property FrameImage you can paint individual frames by using a TImageList. In the imalge list their are used 8 consecutive images. The images for the edges will be stretched as needed - this will look very strange, if this images are not suitable (look [[eference:_MSEgui/TFace#FrameImage|TFace.Frameimage]]). | ||
+ | |||
+ | Usually you will use very small pictures, see the following picture: | ||
+ | |||
+ | [[Image:msegui_frame_frameimage2.png]] | ||
+ | |||
+ | <syntaxhighlight> | ||
+ | property FrameImage_list: timagelist; | ||
+ | // imagenr 0 = topleft, 1 = left, 2 = bottomleft, 3 = bottom, | ||
+ | // 4 = bottomright 5 = right, 6 = topright, 7 = top | ||
+ | property FrameImage_offset: integer default 0; | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | |||
+ | |||
===Methods=== | ===Methods=== | ||
===Events=== | ===Events=== |
Revision as of 11:44, 21 December 2015
TFrame
Reference
Hierarchy
Properties
FrameImage
With the property FrameImage you can paint individual frames by using a TImageList. In the imalge list their are used 8 consecutive images. The images for the edges will be stretched as needed - this will look very strange, if this images are not suitable (look TFace.Frameimage).
Usually you will use very small pictures, see the following picture:
property FrameImage_list: timagelist;
// imagenr 0 = topleft, 1 = left, 2 = bottomleft, 3 = bottom,
// 4 = bottomright 5 = right, 6 = topright, 7 = top
property FrameImage_offset: integer default 0;