User contributions
From Free Pascal wiki
Jump to navigationJump to search- 18:04, 25 September 2016 diff hist +496 PasDoc Better list of features in the "About" section
- 17:52, 25 September 2016 diff hist +110 PasDoc →Download: GitHub link first
- 22:50, 3 September 2015 diff hist +15 Projects using Free Pascal →PasDoc: Add PasDoc wiki link
- 16:06, 5 July 2015 diff hist +30 Components and Code examples Move CGE to 3D section.
- 04:19, 4 January 2015 diff hist +472 Graphics libraries Add Castle Game Engine
- 04:09, 4 January 2015 diff hist +165 Developing with Graphics →3D drawing: Add Castle Game Engine link
- 04:05, 4 January 2015 diff hist -485 Castle Game Engine →Videos: Link to youtube channel, add dragon spine movie link. list only some most important movies
- 04:00, 4 January 2015 diff hist +105 Castle Game Engine Mention 2D and Spine.
- 21:34, 28 May 2014 diff hist +305 Game Engine →Games: Add Castle and Darkest Before the Dawn links
- 21:28, 28 May 2014 diff hist +186 Projects using Free Pascal →Castle Game Engine: Add Darkest Before the Dawn link
- 21:24, 3 May 2014 diff hist +123 Castle Game Engine Mention Android, iOS.
- 22:37, 13 May 2013 diff hist +69 N File:view3dscene.png view3dscene screenshot, for FPC_Applications/Projects_Gallery screen. current
- 08:02, 28 January 2013 diff hist -1,158 Castle Game Engine Many text changes to incorporate engine 4.0.0 features. Removed some text that duplicates tutorial. Add fps_game screenshot.
- 07:58, 28 January 2013 diff hist +52 N File:castle game engine fps game.jpg Screenshot from Castle Game Engine example FPS game. current
- 14:32, 13 November 2012 diff hist -1 m User Changes Trunk Remove accidental space before ====, fix the header
- 20:05, 7 June 2012 diff hist +1 Extending TOpenGLControl Fix WGL_AUX_BUFFERS_ARB name.
- 19:04, 3 June 2012 diff hist +2,080 N Extending TOpenGLControl Information how to extend TOpenGLControl, to add properties like ColorBits and AuxBuffers
- 18:55, 3 June 2012 diff hist -1 User:Michalis change link to castle-engine
- 18:49, 3 June 2012 diff hist +153 OpenGL →OpenGL units in Lazarus: Link to "Extending TOpenGLControl"
- 01:50, 11 May 2012 diff hist +406 fcl-passrc In FPC > 2.6.0, Declarations are TFPList, not TList. Also, make the example work for non-units too, by checking is InterfaceSection <> nil, and printing ImplementationSection too.