Difference between revisions of "Talk:OpenGL Tutorial/zh CN"
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:Should be fixed | :Should be fixed | ||
:[[User:Jonas|Jonas]] ([[User talk:Jonas|talk]]) 10:37, 8 May 2016 (CEST) | :[[User:Jonas|Jonas]] ([[User talk:Jonas|talk]]) 10:37, 8 May 2016 (CEST) | ||
+ | |||
+ | :OK,Problem resolved... | ||
+ | :[[User:wtwangcb|wtwangcb]] 9:16, 8 May 2016 (GMT) |
Latest revision as of 11:17, 8 May 2016
Cannot edit this page. I'd like to add the following translations. But it constantly tells me blocked by spam protection filter.
OpenGL 是开发可移植的交互式2D和3D图形应用的首选环境。自从1992年问世以来,OpenGL已成为业内最广泛使用和最广为支持的2D和3D图形应用编程接口(API),为各种计算平台带来成千的应用。OpenGL通过包含一系列渲染,纹理映射,特殊效果和其他强大的视觉功能极大促进了创新并加速应用开发。开发人员可以在各种主流桌面及工作站平台发挥OpenGL的强大功能确保广泛部署。
- OK,Problem resolved...
- wtwangcb 9:16, 8 May 2016 (GMT)