Difference between revisions of "User:AlexVinS/Packages"
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; win32 | ; win32 | ||
* manually loaded binary must (of this restriction could be circumvented?) be copied to another location to mark memory executable. | * manually loaded binary must (of this restriction could be circumvented?) be copied to another location to mark memory executable. | ||
− | + | ==== Links ==== | |
+ | * [http://www.mikekohn.net/file_formats/magic_elf.php Magic ELF] ELF Loader (should run on win32 too) | ||
=== Full crossplatform === | === Full crossplatform === |
Revision as of 19:47, 24 January 2011
Delphi style
Platform dependent
Semi-crossplatform
- New system crossplatform.
- os independent, but depends on CPU. Example targets i386-crossplatform ia64-crossplatform
- OOP interface (ojpas interfaces based) between host executable and package RTL, extensible to communicate with concrete packages.
- Host executable memory manager shared with package libs.
- Package binary file format.
- Require to be fully portable (not depends of target system and cpu)
Questions
- How exceptions objects should be transfered between executable and packages?
- The package binary format (ELF, FatELF based?)
- Can RTTI help to access objects from exe by package and vice versa? Use only interfaces or macpas external objects?
Known issues
- win32
- manually loaded binary must (of this restriction could be circumvented?) be copied to another location to mark memory executable.
Links
- Magic ELF ELF Loader (should run on win32 too)
Full crossplatform
- some kind of byte code, like Java, CLR, LLVM
C++ style
- Executable and its plugins shares same rtl in statically linked library (memory manager shared so classes and longstrings can be passed between modules).
- Classes can be imported from dynamic library. It means that macpas extension should be enabled for "normal" classes and objects.
- library should be shipped with set of include files, wich defines interface of exported symbols as .h files in c/c++ do.