Difference between revisions of "ZenGL"

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(changed info about license, added features of svn version)
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== Main ==
 
== Main ==
ZenGL - cross-platform game development library.
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ZenGL - cross-platform game development library, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.
  
'''Supported OS''': GNU/Linux, Windows, MacOS X<br>
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'''Supported OS''': GNU/Linux, Windows, MacOS X, iOS*, Android 2.1+*<br>
 
'''Supported compilers''': FreePascal, Delphi<br>
 
'''Supported compilers''': FreePascal, Delphi<br>
'''Graphics API''': OpenGL, Direct3D 8/9<br>
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'''Graphics API''': OpenGL, OpenGL ES 1.x*, Direct3D 8/9<br>
 
'''Sound API''': OpenAL, DirectSound<br>
 
'''Sound API''': OpenAL, DirectSound<br>
'''License''': GNU LGPL version 3
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'''License''': [http://zengl.org/license.html Details]
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''*'' - available only in [http://code.google.com/p/zengl/source/checkout svn] version
  
 
== Links ==
 
== Links ==

Revision as of 08:16, 12 February 2012

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ZenGL | Tutorial 1 | Tutorial 2 | Tutorial 3 | Edit

Main

ZenGL - cross-platform game development library, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.

Supported OS: GNU/Linux, Windows, MacOS X, iOS*, Android 2.1+*
Supported compilers: FreePascal, Delphi
Graphics API: OpenGL, OpenGL ES 1.x*, Direct3D 8/9
Sound API: OpenAL, DirectSound
License: Details

* - available only in svn version

Links

Tutorial

ZenGL Tutorial: This is a first tutorial for ZenGL: download, installation, source paths, compilation (statically or with so/dll/dylib) (Windows dll), and the First program 'Initialization' that comes with ZenGL.

ZenGL Tutorial 2: This is the second tutorial how to create a font and draw text in the window.

Features

 * Main
   o can be used as so/dll/dylib or statically compiled with your application
   o rendering to own or any other prepared window
   o logging
   o resource loading from files and memory
   o easy way to add supporting for new resource format
 * Configuration of
   o antialiasing, screen resolution, refresh rate and vertical synchronization
   o aspect correction
   o title, position and size of window
   o cursor visibility in window space
 * Input
   o handling keyboard, mouse and joystick input
   o handling of Unicode text input
   o possibility to restrict the input to the Latin alphabet
 * Textures
   o supports tga, png and jpg
   o correct work with NPOT textures
   o control the filter parameters
   o masking
   o render targets for rendering into texture
 * Text
   o textured Unicode-font
   o rendering UTF-8 or ANSI text
   o rendering text with alignment and other options like size, color and count of symbols
 * 2D-subsystem
   o batch render for high-speed rendering
   o rendering different primitives
   o sprite engine
   o rendering static and animated sprites and tiles
   o rendering distortion grid
   o rendering sprites with new texture coordinates(with the pixel dimension and the usual 0..1)
   o control the blend mode and color mix mode
   o control the color and alpha of vertices of sprites and primitives
   o additional sprite transformations(flipping, zooming, vertices offset)
   o fast clipping of invisible sprites
   o 2D camera with ability to zoom and rotate the scene
 * Sound
   o works through OpenAL or DirectSound, depends on configuration or OS
   o correct work without soundcard
   o supports wav и ogg as sound samples
   o playing audio files in separate thread
   o control the volume and playback speed
   o moving sound sources in 3D space
 * Math
   o basic set of additional math functions
   o triangulation functions
   o basic set of collision functions
 * Additional
   o reading and writing ini-files
   o functions for work with files and memory