Difference between revisions of "fpChess"
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The game engine is taken from this old Turbo Pascal program and it needed only minimal changes to keep running. The AI is not very strong, but it is configurable and extremely fast. | The game engine is taken from this old Turbo Pascal program and it needed only minimal changes to keep running. The AI is not very strong, but it is configurable and extremely fast. | ||
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+ | ==History== | ||
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+ | *5 September 2011 - Version 0.5 released. Adds support for modules and for playing against the computer using the KCChess Engine | ||
+ | |||
+ | *21 July 2011 - Version 0.1 released with support for playing 2 persons in the same computer | ||
==See Also== | ==See Also== |
Revision as of 15:49, 5 September 2011
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The fpChess is still under construction. It should support playing via the internet as well as against a computer AI.
Gallery
Subversion
svn co https://lazarus-ccr.svn.sourceforge.net/svnroot/lazarus-ccr/applications/fpchess/ fpchess
Download
Binary releases can be found here:
http://sourceforge.net/projects/p-tools/files/FPChess/
Modules
fpchess is modular and new game modes are implemented in independent units.
mod_kcchess
This modules uses a Chess Engine licensed under public domain obtained from http://www.csbruce.com/~csbruce/chess/
The game engine is taken from this old Turbo Pascal program and it needed only minimal changes to keep running. The AI is not very strong, but it is configurable and extremely fast.
History
- 5 September 2011 - Version 0.5 released. Adds support for modules and for playing against the computer using the KCChess Engine
- 21 July 2011 - Version 0.1 released with support for playing 2 persons in the same computer
See Also
External Links
- Some chess AIs made in Delphi: http://www.stmintz.com/ccc/index.php?id=218070