Difference between revisions of "fpGUI Interface"
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5. Go to the menu Compiler Options, select '''fpGUI''' as the widgetset and you can recompile your project to fpGUI =) | 5. Go to the menu Compiler Options, select '''fpGUI''' as the widgetset and you can recompile your project to fpGUI =) | ||
+ | |||
+ | ==Implementation details== | ||
+ | |||
+ | ===Component mapping=== | ||
+ | |||
+ | This is a table indication which FPGUI controls are used to build each LCL control. | ||
+ | |||
+ | |||
+ | {| BORDER="1" CELLSPACING="0" | ||
+ | !COLSPAN="1" STYLE="background:#ffdead;"|'''LCL Control''' | ||
+ | !COLSPAN="1" STYLE="background:#ffdead;"|'''FPGUI Control''' | ||
+ | !COLSPAN="1" STYLE="background:#ffdead;"|'''Comments''' | ||
+ | |---- | ||
+ | |TPageControl||TfpgPageControl||- | ||
+ | |} | ||
==Road map for the fpGUI interface== | ==Road map for the fpGUI interface== | ||
Here: [[Roadmap#Widgetset_dependent_components]] | Here: [[Roadmap#Widgetset_dependent_components]] |
Revision as of 23:42, 28 April 2008
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Introduction
fpGUI is a widgetset completely written in Object Pascal. It links directly with the underlying windowing system, and thus avoids the need for many external libraries. More information on its website: http://opensoft.homeip.net/fpgui/
Other Interfaces
- Lazarus known issues (things that will never be fixed) - A list of interface compatibility issues
- Win32/64 Interface - The winapi interface for Windows 95/98/Me/2K/XP/Vista, but not CE
- GTK2 Interface - The gtk2 for Unixes, Mac OS X, Windows
- Carbon Interface - The Carbon Interface for Mac OS X
- Qt Interface - The Qt 4 Interface for Unixes, Mac OS X and linux-based PDAs
- Windows CE Interface - For Pocket PC and Smartphones
- fpGUI Interface - A widgetset completely written in Object Pascal
Creating your first LCL application with fpGUI
This is a step-by-step guide to build your first application with the fpGUI widgetset
1. Download the latest Lazarus from subversion and build it (not necessary if you downloaded a pre-compiled snapshot)
2. Download fpGUI from SubVersion with this command (you can also use TortoiseSVN to do this):
svn co https://fpgui.svn.sourceforge.net/svnroot/fpgui/trunk fpgui
3. Now we need to make the Lazarus LCL find the fpGUI code. We have two options:
- 3.1. Supported on all platforms. Copy two directories from the downloaded fpgui to lazarus
<fpGUI dir>/src/gui ⇒ lazarus/lcl/interfaces/fpgui/gui <fpGUI dir>/src/corelib ⇒ lazarus/lcl/interfaces/fpgui/corelib
- 3.2. Linux or any other Unix type platforms. Create symbolic links from the fpGUI's corelib and gui directories to the Lazarus LCL directory as follows:
ln -s <fpGUI dir>/src/gui lazarus/lcl/interfaces/fpgui/gui ln -s <fpGUI dir>/src/corelib lazarus/lcl/interfaces/fpgui/corelib
4. Open Lazarus, open the menu Tools-->"Configure Build Lazarus", select all options to None and LCL to Build+Clean, select fpGUI widgetset and rebuild it.
5. Go to the menu Compiler Options, select fpGUI as the widgetset and you can recompile your project to fpGUI =)
Implementation details
Component mapping
This is a table indication which FPGUI controls are used to build each LCL control.
LCL Control | FPGUI Control | Comments |
---|---|---|
TPageControl | TfpgPageControl | - |