Difference between revisions of "lazres"

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'''lazres''' is a lazarus resource tool to create and convert <tt>.rc</tt>, <tt>.lrs</tt> and <tt>.res</tt> files.
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{{lazres}}
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{{Note|Since Lazarus v1.4.0, Lazarus has switched to .res format instead of .lrs; see [[Lazarus_1.4.0_release_notes]]. <br /> To create .res resource files you can use either '''lazres''' or '''winres'''}}
  
Lazres can be found as <tt><root>/lazarus/tools/lazres.lpi</tt> and needs to be compiled.
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'''lazres''' is a [[Lazarus Resources|lazarus resource]] tool to create and convert <tt>.rc</tt>, <tt>.lrs</tt> and <tt>.res</tt> files.
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Lazres can be found as <tt><root>/lazarus/tools/lazres.lpi</tt> and might need to be compiled. In Ubuntu installations <tt>lazres</tt> is precompiled and available in <tt>/usr/bin</tt>
  
 
  Usage: lazres resourcefilename filename1[=resname1] [filename2[=resname2] ... filenameN=resname[N]]
 
  Usage: lazres resourcefilename filename1[=resname1] [filename2[=resname2] ... filenameN=resname[N]]
 
         lazres resourcefilename @filelist
 
         lazres resourcefilename @filelist
  
To create a resource file MYRES.RES with two .png graphics files use:
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To create a resource file MYRES.RES with two .bmp graphics files use:
  lazres MYRES.RES MyPng1.png=TIMG1 MyPng2.png=TIMG1
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  lazres MYRES.RES MyImage1.bmp=IMG1 MyImage2.bmp=IMG2
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A resource file can be of type:
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{| class="wikitable"
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|-
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|<tt>.RC</tt> || resource description file || plaintext ||
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|-
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|<tt>.LRS</tt> || lazarus (pascal) resource  ||  plaintext ||
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|-
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|<tt>.RES</tt> || compiled resource || binary ||  default
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|}
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==Using resources ==
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=== .lrs ===
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Include .lrs file in the [[Initialization|initialization]] section
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<syntaxhighlight lang=pascal>
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initialization
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  // .LRS files are plain-text pascal statements and need unit LResources to be included in the Uses clause
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{$I MyResources.lrs}
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end.
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</syntaxhighlight>
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=== .res ===
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Load .res file in the [[Implementation|implementation]] section
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<syntaxhighlight lang=pascal>
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implementation
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  // .RES files are binary resources and can be loaded
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  {$R MyResources.res}
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var
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  img: TImage;
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begin
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  img.Picture.Bitmap.LoadFromResourceName( hInstance, 'IMG1' );
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end;
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</syntaxhighlight>
  
A resource can be of type:
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== See also ==
* <tt>.RC</tt>
 
* <tt>.RES</tt>
 
* <tt>.LRS</tt>
 
  
[[Category:Tools]]
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* [[fcl-res|FCL resource units]]
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* [[Lazarus_Resources|Description of using FPC and Lazarus resources]]
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* [[IDE_Window:_Project_Options#Resources|IDE Project Options > Resources]]

Latest revision as of 02:59, 13 August 2020

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Light bulb  Note: Since Lazarus v1.4.0, Lazarus has switched to .res format instead of .lrs; see Lazarus_1.4.0_release_notes.
To create .res resource files you can use either lazres or winres

lazres is a lazarus resource tool to create and convert .rc, .lrs and .res files.

Lazres can be found as <root>/lazarus/tools/lazres.lpi and might need to be compiled. In Ubuntu installations lazres is precompiled and available in /usr/bin

Usage: lazres resourcefilename filename1[=resname1] [filename2[=resname2] ... filenameN=resname[N]]
       lazres resourcefilename @filelist

To create a resource file MYRES.RES with two .bmp graphics files use:

lazres MYRES.RES MyImage1.bmp=IMG1 MyImage2.bmp=IMG2

A resource file can be of type:

.RC resource description file plaintext
.LRS lazarus (pascal) resource plaintext
.RES compiled resource binary default

Using resources

.lrs

Include .lrs file in the initialization section

initialization
  // .LRS files are plain-text pascal statements and need unit LResources to be included in the Uses clause
 {$I MyResources.lrs}
end.

.res

Load .res file in the implementation section

implementation
  // .RES files are binary resources and can be loaded
  {$R MyResources.res}

var 
  img: TImage; 
begin
  img.Picture.Bitmap.LoadFromResourceName( hInstance, 'IMG1' );
end;

See also