Difference between revisions of "macOS Dynamic Libraries"
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= Static vs Dynamic = | = Static vs Dynamic = | ||
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+ | {{Note|'''Dynamic libraries''' are also known as dynamic shared libraries, shared objects, or dynamically linked libraries.<br/> | ||
+ | '''Static libraries''' are also known as static archive libraries and static linked shared libraries.}} | ||
Most of an application's functionality is implemented in libraries of executable code. When an application's source code is compiled into object code and linked with a static library, the object code and library code that the application uses is copied into the executable file that is loaded into memory in its entirety at runtime. The kind of library that becomes part of an application's executable is known as a static library. Static libraries are collections or archives of object files. | Most of an application's functionality is implemented in libraries of executable code. When an application's source code is compiled into object code and linked with a static library, the object code and library code that the application uses is copied into the executable file that is loaded into memory in its entirety at runtime. The kind of library that becomes part of an application's executable is known as a static library. Static libraries are collections or archives of object files. |
Revision as of 08:27, 14 February 2020
Overview
There are two important factors which determine the performance of applications: their launch times and their memory footprints. Reducing the size of an executable file and minimizing its memory use once launched make an application launch faster and use less memory. Using dynamic libraries instead of static libraries reduces the executable file size of an application. Dynamic libraries also allow applications to delay loading libraries with special functionality until they’re needed instead of loading them at launch time. This feature contributes further to reduced launch times and efficient memory use.
Static vs Dynamic
Note: Dynamic libraries are also known as dynamic shared libraries, shared objects, or dynamically linked libraries.
Static libraries are also known as static archive libraries and static linked shared libraries.
Most of an application's functionality is implemented in libraries of executable code. When an application's source code is compiled into object code and linked with a static library, the object code and library code that the application uses is copied into the executable file that is loaded into memory in its entirety at runtime. The kind of library that becomes part of an application's executable is known as a static library. Static libraries are collections or archives of object files.
A better approach is for an application to load code into its address space when it’s actually needed, either at launch time or at runtime. The type of library that provides this flexibility is called a dynamic library. Dynamic libraries are not statically linked into the executable and therefore do not become part of the executable. Instead, dynamic libraries can be loaded (and linked) into an application either when the application is launched or as it runs.
Example dynamic library
test.pas:
library TestLibrary;
{$mode objfpc} {$H+}
uses
// needed for UpperCase
SysUtils;
// library subroutine
function cvtString(strIn : string) : PChar; cdecl;
begin
cvtString := PChar(UpperCase(strIn));
end;
// exported subroutine(s)
exports
cvtString;
end.
Compile:
fpc test.pas
which produces the dynamic library file named libtest.dylib.
Example application to load dynamic library
dynlibdemo.pas:
Program dynlibdemo;
{$mode objfpc}{$H+}
uses
Dynlibs,
SysUtils;
type
// definition of the subroutine to be called as defined in the dynamic library to be loaded
TcvtString = function(strToConvert : string) : PChar; cdecl;
var
// create suitable variable for the dynamic library subroutine
cvtString : TcvtString;
// create a handle for the dynamic library
LibHandle : TLibHandle;
begin
// load and get the dynamic library handle
LibHandle := LoadLibrary(PChar('libtest.dylib'));
// check whether loading was successful
if LibHandle <> 0 then
begin
// assign address of the subroutine call to the variable cvtString
Pointer(cvtString) := GetProcAddress(LibHandle, 'cvtString');
// check whether a valid address has been returned
if @cvtString <> nil then
WriteLn(cvtString('hello world'))
// error message on no valid address
else
WriteLn('GetLastOSError = ', SysErrorMessage(GetLastOSError));
end
else
// error message on load failure
WriteLn('GetLastOSError = ', SysErrorMessage(GetLastOSError));
// release memory
cvtString := nil;
FreeLibrary(LibHandle);
end.
Compile:
fpc dynlibdemo.pas
Run:
$ ./dynlibdemo
HELLO WORLD