Difference between revisions of "macOS Play Alert Sound"

From Free Pascal wiki
(Added example of playing a new alert sound from a file; added categories)
m (Tweaked comments)
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 +
// Play sound from file
 
procedure TForm1.Button1Click(Sender: TObject);
 
procedure TForm1.Button1Click(Sender: TObject);
 
var
 
var
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   filePathStr: String;
 
   filePathStr: String;
 
begin
 
begin
  // Play sound from file
 
 
   filePathStr := '/usr/local/share/fpcsrc/fpc-3.0.4/packages/libndsfpc/examples/audio/maxmod/basic_sound/audio/Ambulance.wav';
 
   filePathStr := '/usr/local/share/fpcsrc/fpc-3.0.4/packages/libndsfpc/examples/audio/maxmod/basic_sound/audio/Ambulance.wav';
 
   filePathCFStringRef := CFStringCreateWithPascalString(kCFAllocatorDefault, filePathStr, CFStringGetSystemEncoding);
 
   filePathCFStringRef := CFStringCreateWithPascalString(kCFAllocatorDefault, filePathStr, CFStringGetSystemEncoding);

Revision as of 09:48, 11 December 2019

English (en)

macOSlogo.png

This article applies to macOS only.

See also: Multiplatform Programming Guide

The Apple macOS operating system has many possible alert sounds which you can play to alert your user to various situation that need their attention.

The example application code below shows how to play those alert sounds. In this example the alert sound is being played by choosing a menu item which is just for the purposes of the demonstration.

Note that the choice of 2 for the alert sound to play in this example is purely arbitrary. You should choose the number for the appropriate sound you want to play. Sound number 4096 is particularly interesting for deaf users. Try it :-)

unit unit1;

{$mode objfpc}{$H+}
{$linkframework AudioToolbox}

interface

uses
  Forms,
  Menus;

type

  { TForm1 }

  TForm1 = class(TForm)
    MainMenu1: TMainMenu;
    MenuItem1: TMenuItem;
    procedure MenuItemPlaySoundClick(Sender: TObject);

  private

  public

  end;

var
  Form1: TForm1;

implementation

{$R *.lfm}

{ TForm1 }

// Sound procedure declaration 
Procedure AudioServicesPlayAlertSound (inSystemSoundID: UInt32)
   external name '_AudioServicesPlayAlertSound';

// Menu item OnClick Event
procedure TForm1.MenuItemPlaySoundClick(Sender: TObject);
begin
  AudioServicesPlayAlertSound(2);  // Use the appropriate value for the sound you want
end;

end.


Not only can you play the existing operating system alert sounds, you can also play your own .wav sound files. The example application below demonstrates this. The Button1 OnClick event handler plays your sound from the specified file and updates the button caption with the number assigned to the sound.


unit Unit1;

{$mode objfpc}{$H+}
{$linkframework AudioToolbox}

interface

uses
 Classes,
 SysUtils,
 Forms,
 Controls,
 StdCtrls,
 MacOSAll;

type

 TSystemSoundID = UInt32;
 pSystemSoundID = ^TSystemSoundID;

 { TForm1 }

 TForm1 = class(TForm)
   Button1: TButton;
   procedure Button1Click(Sender: TObject);
 private

 public

 end;

var
 Form1: TForm1;

implementation

{$R *.lfm}

{ TForm1 }


// Sound procedure declaration
procedure AudioServicesPlayAlertSound (inSystemSoundID: TSystemSoundID); external name '_AudioServicesPlayAlertSound';

// Sound function declaration
function AudioServicesCreateSystemSoundID(inFileURL: CFURLRef; outSystemSoundID: pSystemSoundID):OSStatus; external name '_AudioServicesCreateSystemSoundID';


// Play sound from file
procedure TForm1.Button1Click(Sender: TObject);
var
   newSoundID:TSystemSoundID;
   filePathURL: CFURLRef;
   filePathCFStringRef: CFStringRef;
   filePathStr: String;
begin
   filePathStr := '/usr/local/share/fpcsrc/fpc-3.0.4/packages/libndsfpc/examples/audio/maxmod/basic_sound/audio/Ambulance.wav';
   filePathCFStringRef := CFStringCreateWithPascalString(kCFAllocatorDefault, filePathStr, CFStringGetSystemEncoding);
   filePathURL := CFURLCreateWithFileSystemPath(kCFAllocatorDefault, filePathCFStringRef, kCFURLPOSIXPathStyle, false);

   AudioServicesCreateSystemSoundID(filePathURL, @newSoundID);
   Button1.Caption := IntToStr(newSoundID);
   AudioServicesPlayAlertSound(newSoundID);
end;

end.