Difference between revisions of "macOS Text-To-Speech"

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== Overview ==
 
== Overview ==
  
This article covers some ways of outputting speech based on text strings using the native macOS text-to-speech (TTS) engine which is part of the macOS operating system.
+
This article covers some ways of generating speech from text strings using the native macOS text-to-speech facilities. This is known as text-to-speech (TTS) or speech synthesis. This synthesized speech is an essential aid to those users with attention or vision disabilities. It is also useful when you want to draw the user’s attention to something important when they might be distracted by something else on the screen. For example, you may want your application to incorporate the capability to speak its dialog box messages to the user.
  
== Speech synthesis from code ==
+
There are two distinct methods available to macSO developers: using code to generate speech from text and using utility tools provided with the operating system.
  
Source: [http://forum.lazarus.freepascal.org/index.php/topic,23890.msg143222.html#msg143222 forum post by kogs] and contributions by skalogryz (updated to compile with Lazarus 2.1 and FPC 3.3.1 by Trev - CFStringToStr modified):
+
=== Using code ===
  
The code calling speech '''synthesis''': speechsynthesizer.pas:
+
There are three options. In their order of evolution, they are:
 +
 
 +
* The [[#Using Speech Synthesis Manager|Speech Synthesis Manager]], formerly called the Speech Manager, is a standardized method for macOS applications to generate synthesized speech. The Speech Synthesis Manager is available from macOS 10.0+ (Cheetah) although some of its functions have been deprecated and some new ones were introduced with macOS 10.5 (Leopard).
 +
 
 +
* Using an [[#Using NSSpeechSynthesizer|NSSpeechSynthesizer]] object, you can make your application speak a word, phrase, or sentence to the user. NSSpeechSynthesizer is available from macOS 10.3+ (Panther). The Cocoa interface to speech synthesis in macOS.
 +
 
 +
* Using the [[#Using AVSpeechSynthesis|AVSpeechSynthesizer]] object that produces synthesized speech from text utterances and provides controls for monitoring or controlling the progress of ongoing speech. Available from macOS 10.14+ (Mojave).
 +
 
 +
=== Using utilities ===
 +
 
 +
There are two utility tools provided with macOS that enable you to generate speech from text:
 +
 
 +
* The [[#Using /usr/bin/say|<tt>say</tt>]] utility;
 +
* The [[#Using osascript|<tt>osacscript</tt>]] utility.
 +
 
 +
== Generating speech from code ==
 +
 
 +
=== Using Speech Synthesis Manager ===
 +
 
 +
The Speech Synthesis Manager, formerly called the Speech Manager, is the part of the macOS that provides a standardized method for applications to generate synthesized speech. While it is the easiest method to use, a number of its functions are now deprecated (see the Apple documentation [[#External links|below]] for details).
 +
 
 +
A simple example using the ''SpeakString'' function:
 +
 
 +
<syntaxhighlight lang=pascal>
 +
unit Unit1;
 +
 
 +
{$mode objfpc}{$H+}
 +
{$modeswitch objectivec2}
 +
 
 +
interface
 +
 
 +
uses
 +
  Classes, SysUtils, Forms, Dialogs, StdCtrls, MacOSAll;
 +
 
 +
type
 +
 
 +
  { TForm1 }
 +
 
 +
  TForm1 = Class(TForm)
 +
    Button1: TButton;
 +
    procedure Button1Click(Sender: TObject);
 +
  private
 +
 
 +
  public
 +
 
 +
  end;
 +
 
 +
var
 +
  Form1: TForm1;
 +
 
 +
implementation
 +
 
 +
{$R *.lfm}
 +
 
 +
function mySpeechMgrPresent: OSErr;
 +
var
 +
  myErr    : OSErr;
 +
  myFeature: LongInt = 0;
 +
begin
 +
{Feature being tested}
 +
myerr := Gestalt(gestaltSpeechAttr, myFeature);
 +
 
 +
{Test Speech Manager present bit}
 +
if (myErr = noErr) and ((((myFeature) shr (gestaltSpeechMgrPresent)) and 1)=1) then
 +
  begin
 +
    myErr := SpeakString('The Speech Manager is working and is almost done.');
 +
 
 +
    {Wait until synthesizer is done speaking}
 +
    while (SpeechBusy <> 0) do
 +
      begin
 +
        Application.ProcessMessages;
 +
      end;
 +
 
 +
    mySpeechMgrPresent := myErr;
 +
  end
 +
else
 +
  mySpeechMgrPresent := -1;
 +
end;
 +
 
 +
{ TForm1 }
 +
 
 +
procedure TForm1.Button1Click(Sender: TObject);
 +
begin
 +
  if(mySpeechMgrPresent = noErr) then
 +
    ShowMessage('Speech Manager present: No error')
 +
  else
 +
    ShowMessage('Speech Manager not present: Error');
 +
 
 +
end;
 +
 
 +
end.
 +
</syntaxhighlight>
 +
 
 +
Unfortunately the ''SpeakString'' function was deprecated in macOS 10.8 (Mountain Lion) - it is also limited to Pascal strings (ie a string length of 255 characters). The replacement function ''SpeakCFString'' introduced in macOS 10.5 (Leopard) is a little more complicated, as demonstrated in the reworked example below, and is not limited to 255-character strings:
 +
 
 +
<syntaxhighlight lang=pascal>
 +
unit Unit1;
 +
 
 +
{$mode objfpc}{$H+}
 +
{$modeswitch objectivec2}
 +
 
 +
interface
 +
 
 +
uses
 +
  Classes, SysUtils, Forms, Dialogs, StdCtrls, MacOSAll;
 +
 
 +
type
 +
 
 +
  { TForm1 }
 +
 
 +
  TForm1 = Class(TForm)
 +
    Button1: TButton;
 +
    procedure Button1Click(Sender: TObject);
 +
  private
 +
 
 +
  public
 +
 
 +
  end;
 +
 
 +
var
 +
  Form1: TForm1;
 +
 
 +
implementation
 +
 
 +
{$R *.lfm}
 +
 
 +
function MySpeechMgrPresent: OSErr;
 +
var
 +
  myErr    : OSErr;
 +
  myFeature: LongInt = 0;
 +
  mySpChan : SpeechChannelRecordPtr = Nil;
 +
begin
 +
{Feature being tested}
 +
myerr := Gestalt(gestaltSpeechAttr, myFeature);
 +
 
 +
{Test Speech Manager present bit}
 +
if (myErr = noErr) and ((((myFeature) shr (gestaltSpeechMgrPresent)) and 1)=1) then
 +
  begin
 +
    myErr := NewSpeechChannel(Nil, mySpChan);
 +
    myErr := SpeakCFString(mySpChan, CFStr('The Speech Manager is working and is almost done.'), Nil);
 +
 
 +
    {Wait until synthesizer is done speaking}
 +
    while (SpeechBusy <> 0) do
 +
      begin
 +
        Application.ProcessMessages;
 +
      end;
 +
 
 +
    mySpeechMgrPresent := myErr;
 +
  end
 +
else
 +
  mySpeechMgrPresent := -1;
 +
end;
 +
 
 +
{ TForm1 }
 +
 
 +
procedure TForm1.Button1Click(Sender: TObject);
 +
begin
 +
  if(mySpeechMgrPresent = noErr) then
 +
    ShowMessage('Speech Manager present: No error')
 +
  else
 +
    ShowMessage('Speech Manager not present: Error');
 +
end;
 +
 
 +
end.
 +
</syntaxhighlight>
 +
 
 +
See the Apple documentation [[#External links|below]] for more details of the Speech Synthesis Manager's functionality.
 +
 
 +
=== Using NSSpeechSynthesizer ===
 +
 
 +
Using an NSSpeechSynthesizer object to “pronounce” text is easy. You initialize the object with a voice and send a startSpeakingString: message to it, passing in an NSString object representing the text to speak.
 +
 
 +
Source: [http://forum.lazarus.freepascal.org/index.php/topic,23890.msg143222.html#msg143222 forum post by kogs] and contributions by skalogryz (updated to compile with Lazarus 2.1 and FPC 3.3.1 by Trev):
 +
 
 +
The code for the speech synthesis object, speechsynthesizer.pas:
  
 
<syntaxhighlight lang="pascal">
 
<syntaxhighlight lang="pascal">
Line 24: Line 198:
  
 
uses
 
uses
   Classes, MacOSAll; //, CarbonProc; Omit for Cocoa compilation
+
   Classes, MacOSAll, CocoaUtils; //, CarbonProc; Omit for Cocoa compilation
  
 
type
 
type
Line 137: Line 311:
 
function NSStringToString(ns: NSString): String;
 
function NSStringToString(ns: NSString): String;
 
begin
 
begin
   //Result := CFStringToStr(CFStringRef(ns)); // CFStringtoStr - not found; replace with below
+
   Result := CFStringToStr(CFStringRef(ns));
  CFStringGetPascalString(CFStringRef(ns),@Result,255,CFStringGetSystemEncoding);
 
 
end;
 
end;
  
Line 392: Line 565:
  
 
end.
 
end.
 +
</syntaxhighlight>
  
</syntaxhighlight>
+
For more details of the NSSpeechSynthesizer object's functionality, see the Apple documentation [[#External links|below]].
 +
 
 +
=== Using AVSpeechSynthesis ===
 +
 
 +
The AVSpeechSynthesizer class produces synthesized speech from text and provides methods for controlling or monitoring the progress of ongoing speech. To speak some text, you must first create an AVSpeechUtterance instance containing the text. (Optionally, you may also use the utterance object to control parameters affecting its speech, such as voice, pitch, and rate.) Then, pass it to the speakUtterance method on a speech synthesizer instance to speak that utterance. By default, AVSpeechSynthesizer will speak using a voice based on the user’s current language preferences.
 +
 
 +
The speech synthesizer maintains a queue of utterances to be spoken. If the synthesizer is not currently speaking, calling speakUtterance: begins speaking that utterance immediately (or begin waiting through its preUtteranceDelay if one is set). If the synthesizer is speaking, utterances are added to a queue and spoken in the order they are received.
 +
 
 +
After speech has begun, you can use the synthesizer object to pause or stop speech. After speech is paused, it may be continued from the point at which it left off; stopping ends speech entirely, removing any utterances yet to be spoken from the synthesizer’s queue.
 +
You may monitor the speech synthesizer by examining its speaking and paused properties, or by setting a delegate. Messages in the AVSpeechSynthesizerDelegate protocol are sent as significant events occur during speech synthesis.
 +
 
 +
== Generating speech using utilities ==
  
== Using /usr/bin/say ==
+
=== Using /usr/bin/say ===
  
 
This tool uses the Speech Synthesis manager to convert input text to audible speech and either play it through the sound output device chosen in System Preferences or save it to an AIFF file.
 
This tool uses the Speech Synthesis manager to convert input text to audible speech and either play it through the sound output device chosen in System Preferences or save it to an AIFF file.
Line 446: Line 631:
 
For more details on how to use this command, open a Terminal and type <tt>man say</tt> for the manual page.
 
For more details on how to use this command, open a Terminal and type <tt>man say</tt> for the manual page.
  
== Using osascript ==
+
=== Using osascript ===
  
From a forum post by jwdietrich:
+
The <tt>osascript</tt> command line utility executes the given OSA script, which may be plain text or a compiled script (.scpt) created by the  Applications > Utilities > Script Editor application or the <tt>osacompile</tt> command line utility.  By default, <tt>osascript</tt> treats plain text as AppleScript, but you can change this using the -l option to JavaScript or the Generic Scripting System. To get a list of the OSA languages installed on your system, run the <tt>osalang</tt> command line utility.
 +
 
 +
Example:
  
 
<syntaxhighlight lang="pascal">
 
<syntaxhighlight lang="pascal">
 +
//
 +
// From a forum post by jwdietrich:
 +
//
 +
 
var
 
var
 
   s: longint;
 
   s: longint;
Line 470: Line 661:
  
 
* [https://developer.apple.com/documentation/avfoundation/speech_synthesis Apple: Speech Synthesis].
 
* [https://developer.apple.com/documentation/avfoundation/speech_synthesis Apple: Speech Synthesis].
* [https://developer.apple.com/documentation/appkit/nsspeechsynthesizer Apple: NSSpeechSynthesizer].
+
* [https://developer.apple.com/library/archive/documentation/mac/pdf/Sound/Speech_Manager.pdf Apple: Speech Manager/Speech Synthesis Manager] (PDF) Legacy Pascal code; macOS 10.0+ (with deprecations).
* [https://developer.apple.com/documentation/avfoundation/avspeechsynthesizer Apple: AVSpeechSynthesizer] macOS 10.14+ (Mojave).
+
* [https://developer.apple.com/documentation/appkit/nsspeechsynthesizer Apple: NSSpeechSynthesizer] macOS 10.3+.
* [https://developer.apple.com/library/archive/documentation/mac/pdf/Sound/Speech_Manager.pdf Apple: Speech Manager/Speech Synthesis Manager] (PDF) Legacy Pascal code.
+
* [https://developer.apple.com/documentation/avfoundation/avspeechsynthesizer Apple: AVSpeechSynthesizer] macOS 10.14+.

Latest revision as of 14:44, 4 June 2020

macOSlogo.png

This article applies to macOS only.

See also: Multiplatform Programming Guide

English (en)

Overview

This article covers some ways of generating speech from text strings using the native macOS text-to-speech facilities. This is known as text-to-speech (TTS) or speech synthesis. This synthesized speech is an essential aid to those users with attention or vision disabilities. It is also useful when you want to draw the user’s attention to something important when they might be distracted by something else on the screen. For example, you may want your application to incorporate the capability to speak its dialog box messages to the user.

There are two distinct methods available to macSO developers: using code to generate speech from text and using utility tools provided with the operating system.

Using code

There are three options. In their order of evolution, they are:

  • The Speech Synthesis Manager, formerly called the Speech Manager, is a standardized method for macOS applications to generate synthesized speech. The Speech Synthesis Manager is available from macOS 10.0+ (Cheetah) although some of its functions have been deprecated and some new ones were introduced with macOS 10.5 (Leopard).
  • Using an NSSpeechSynthesizer object, you can make your application speak a word, phrase, or sentence to the user. NSSpeechSynthesizer is available from macOS 10.3+ (Panther). The Cocoa interface to speech synthesis in macOS.
  • Using the AVSpeechSynthesizer object that produces synthesized speech from text utterances and provides controls for monitoring or controlling the progress of ongoing speech. Available from macOS 10.14+ (Mojave).

Using utilities

There are two utility tools provided with macOS that enable you to generate speech from text:

Generating speech from code

Using Speech Synthesis Manager

The Speech Synthesis Manager, formerly called the Speech Manager, is the part of the macOS that provides a standardized method for applications to generate synthesized speech. While it is the easiest method to use, a number of its functions are now deprecated (see the Apple documentation below for details).

A simple example using the SpeakString function:

unit Unit1;

{$mode objfpc}{$H+}
{$modeswitch objectivec2}

interface

uses
  Classes, SysUtils, Forms, Dialogs, StdCtrls, MacOSAll;

type

  { TForm1 }

  TForm1 = Class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private

  public

  end;

var
  Form1: TForm1;

implementation

{$R *.lfm}

function mySpeechMgrPresent: OSErr;
var
   myErr    : OSErr;
   myFeature: LongInt = 0;
begin
{Feature being tested}
myerr := Gestalt(gestaltSpeechAttr, myFeature);

{Test Speech Manager present bit}
if (myErr = noErr) and ((((myFeature) shr (gestaltSpeechMgrPresent)) and 1)=1) then
  begin
    myErr := SpeakString('The Speech Manager is working and is almost done.');

    {Wait until synthesizer is done speaking}
    while (SpeechBusy <> 0) do
      begin
        Application.ProcessMessages;
      end;

    mySpeechMgrPresent := myErr;
  end
else
  mySpeechMgrPresent := -1;
end;

{ TForm1 }

procedure TForm1.Button1Click(Sender: TObject);
begin
  if(mySpeechMgrPresent = noErr) then
    ShowMessage('Speech Manager present: No error')
  else
    ShowMessage('Speech Manager not present: Error');

end;

end.

Unfortunately the SpeakString function was deprecated in macOS 10.8 (Mountain Lion) - it is also limited to Pascal strings (ie a string length of 255 characters). The replacement function SpeakCFString introduced in macOS 10.5 (Leopard) is a little more complicated, as demonstrated in the reworked example below, and is not limited to 255-character strings:

unit Unit1;

{$mode objfpc}{$H+}
{$modeswitch objectivec2}

interface

uses
  Classes, SysUtils, Forms, Dialogs, StdCtrls, MacOSAll;

type

  { TForm1 }

  TForm1 = Class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private

  public

  end;

var
  Form1: TForm1;

implementation

{$R *.lfm}

function MySpeechMgrPresent: OSErr;
var
   myErr    : OSErr;
   myFeature: LongInt = 0;
   mySpChan : SpeechChannelRecordPtr = Nil;
begin
{Feature being tested}
myerr := Gestalt(gestaltSpeechAttr, myFeature);

{Test Speech Manager present bit}
if (myErr = noErr) and ((((myFeature) shr (gestaltSpeechMgrPresent)) and 1)=1) then
  begin
    myErr := NewSpeechChannel(Nil, mySpChan);
    myErr := SpeakCFString(mySpChan, CFStr('The Speech Manager is working and is almost done.'), Nil);

    {Wait until synthesizer is done speaking}
    while (SpeechBusy <> 0) do
      begin
        Application.ProcessMessages;
      end;

    mySpeechMgrPresent := myErr;
  end
else
  mySpeechMgrPresent := -1;
end;

{ TForm1 }

procedure TForm1.Button1Click(Sender: TObject);
begin
  if(mySpeechMgrPresent = noErr) then
    ShowMessage('Speech Manager present: No error')
  else
    ShowMessage('Speech Manager not present: Error');
end;

end.

See the Apple documentation below for more details of the Speech Synthesis Manager's functionality.

Using NSSpeechSynthesizer

Using an NSSpeechSynthesizer object to “pronounce” text is easy. You initialize the object with a voice and send a startSpeakingString: message to it, passing in an NSString object representing the text to speak.

Source: forum post by kogs and contributions by skalogryz (updated to compile with Lazarus 2.1 and FPC 3.3.1 by Trev):

The code for the speech synthesis object, speechsynthesizer.pas:

{ Parsed from Appkit.framework NSSpeechSynthesizerSpeechSynthesize.h }
unit speechsynthesizer;

{$mode objfpc}{$H+}
{$modeswitch objectivec1}

interface

{$linkframework AppKit}

uses
  Classes, MacOSAll, CocoaUtils; //, CarbonProc; Omit for Cocoa compilation

type

{ NSSpeechSynthesizer }

  NSSpeechSynthesizer = objcclass external (NSObject)
  private
    _privateNSSpeechSynthesizerVars: id;
    // function and procedure
    // init with voice
    function initWithVoice(voice_: NSString): id; message 'initWithVoice:';
    // Speaking
    function startSpeakingString(string_: NSString): Boolean; message 'startSpeakingString:';
//    function startSpeakingString_toURL(string_: NSString; url: NSURL): Boolean; message 'startSpeakingString:toURL:';
    function isSpeaking: Boolean; message 'isSpeaking';
    procedure stopSpeaking; message 'stopSpeaking';
//    procedure stopSpeakingAtBoundary(boundary: NSSpeechBoundary); message 'stopSpeakingAtBoundary:';
//    procedure pauseSpeakingAtBoundary(boundary: NSSpeechBoundary); message 'pauseSpeakingAtBoundary:';
    procedure continueSpeaking; message 'continueSpeaking';
    function delegate: NSObject; message 'delegate';
    procedure setDelegate(anObject: NSObject); message 'setDelegate:';
    // voice
    function voice: NSString; message 'voice';
    function setVoice(voice_: NSString): Boolean; message 'setVoice:';
    // rate
    function rate: single; message 'rate';
    procedure setRate(rate_: single); message 'setRate:';
    // volume
    function volume: single; message 'volume';
    procedure setVolume(volume_: single); message 'setVolume:';
//    function usesFeedbackWindow: Boolean; message 'usesFeedbackWindow';
//    procedure setUsesFeedbackWindow(flag: Boolean); message 'setUsesFeedbackWindow:';
//    procedure addSpeechDictionary(speechDictionary: NSDictionary); message 'addSpeechDictionary:';
    // phonemes from text
    function phonemesFromText(text: NSString): NSString; message 'phonemesFromText:';
//    function objectForProperty_error(property_: NSString; outError: NSErrorPointer): id; message 'objectForProperty:error:';
//    function setObject_forProperty_error(object_: id; property_: NSString; outError: NSErrorPointer): Boolean; message 'setObject:forProperty:error:';
//    class function isAnyApplicationSpeaking: Boolean; message 'isAnyApplicationSpeaking';
//    class function defaultVoice: NSString; message 'defaultVoice';
//    class function availableVoices: NSArray; message 'availableVoices';
//    class function attributesForVoice(voice_: NSString): NSDictionary; message 'attributesForVoice:';
  end;


  TSpeechDelegate = objcclass;

  { TSpeechSynthesize }

  TSpeechSynthesizer = class
  private
    fOnFinish : TNotifyEvent;
    // Speech are the Synthesizer and the Delegate
    SS: NSSpeechSynthesizer;
    Del: TSpeechDelegate;
    function NSStr(const stringA: String): NSString;
    // Voice
    function GetVoice: String;
    procedure SetVoice(stringVoice: String);
    // Rate
    function GetRate: Integer;
    procedure SetRate(integerRate: Integer);
    // Volume
    function GetVolume: Integer;
    procedure SetVolume(integerVolume: Integer);
    // AllocDelegate
    procedure AllocDelegate;
  protected
    procedure DoFinishedSpeaking;
  public
    constructor Create;
    constructor Create(stringVoice: String);
    destructor Destroy; override;
    // Speaking
    function StartSpeakingString(stringA: String): Boolean;
    procedure StopSpeaking;
    function IsSpeaking: Boolean;  // speaking is yes/no
    procedure ContinueSpeaking;
    // Phonemes from text
    function PhonemesFromText(stringText: String): String;
    // Voice
    property Voice: String read GetVoice write SetVoice;
    // Rate
    property Rate: Integer read GetRate write SetRate;
    // Volume
    property Volume: Integer read GetVolume write SetVolume;
    // Notification on end of speech
    property OnFinish: TNotifyEvent read fOnFinish write fOnFinish;
  end;

  { TSpeechDelegate }

  TSpeechDelegate = objcclass(NSObject)
  public
    Obj : TSpeechSynthesizer;
    procedure SpeechSynthesizer_DidFinishSpeaking(sender: NSSpeechSynthesizer;
      finishedSpeakingSuccess: Boolean); message
      'speechSynthesizer:didFinishSpeaking:';
    {procedure speechSynthesizer_willSpeakWord_ofString(sender: NSSpeechSynthesizer; characterRange: NSRange; string_: NSString); message 'speechSynthesizer:willSpeakWord:ofString:';
    procedure speechSynthesizer_willSpeakPhoneme(sender: NSSpeechSynthesizer; phonemeOpcode: cshort); message 'speechSynthesizer:willSpeakPhoneme:';
    procedure speechSynthesizer_didEncounterErrorAtIndex_ofString_message(sender: NSSpeechSynthesizer; characterIndex: NSUInteger; string_: NSString; message: NSString); message 'speechSynthesizer:didEncounterErrorAtIndex:ofString:message:';
    procedure speechSynthesizer_didEncounterSyncMessage(sender: NSSpeechSynthesizer; message: NSString); message 'speechSynthesizer:didEncounterSyncMessage:';}
  end;

function NSStringToString(ns: NSString): String;

implementation

{-------------------------------------------------------------------------------
    function NSStringToString
-------------------------------------------------------------------------------}
function NSStringToString(ns: NSString): String;
begin
  Result := CFStringToStr(CFStringRef(ns));
end;

//------------------------------------------------------------------------------

{ TSpeechDelegate }

{-------------------------------------------------------------------------------
    procedure SpeechSynthesizer_DidFinishSpeaking
-------------------------------------------------------------------------------}
procedure TSpeechDelegate.SpeechSynthesizer_DidFinishSpeaking(
  sender: NSSpeechSynthesizer; finishedSpeakingSuccess: Boolean);
begin
  if Assigned(Obj) then Obj.DoFinishedSpeaking;
end;

//------------------------------------------------------------------------------

{ TSpeechSynthesize }

{-------------------------------------------------------------------------------
    function NSStr
-------------------------------------------------------------------------------}
function TSpeechSynthesizer.NSStr(const stringA: String): NSString;
 begin
   // converting string to NSString (CFStringRef and NSString are interchangable)
   Result := NSString(CFStr(PChar(stringA)));
 end;

{-------------------------------------------------------------------------------
    function StartSpeakingString
-------------------------------------------------------------------------------}
function TSpeechSynthesizer.StartSpeakingString(stringA: String): Boolean;
begin
  Result := SS.startSpeakingString(NSStr(stringA));
end;

{-------------------------------------------------------------------------------
    procedure StopSpeaking
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.StopSpeaking;
begin
  SS.stopSpeaking;
end;

{-------------------------------------------------------------------------------
    function IsSpeaking
-------------------------------------------------------------------------------}
function TSpeechSynthesizer.IsSpeaking: Boolean;
begin
  Result := False;
  Result := SS.isSpeaking;
end;

{-------------------------------------------------------------------------------
    procedure ContinueSpeakinG
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.ContinueSpeaking;
begin
  SS.continueSpeaking;
end;

{-------------------------------------------------------------------------------
    function GetVoice
-------------------------------------------------------------------------------}
function TSpeechSynthesizer.GetVoice: String;
begin
  Result := NSStringToString(SS.voice);
end;

{-------------------------------------------------------------------------------
    procedure SetVoice
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.SetVoice(stringVoice: String);
begin
  SS.setVoice(NSStr(stringVoice));
end;

{-------------------------------------------------------------------------------
    function GetRate
-------------------------------------------------------------------------------}
function TSpeechSynthesizer.GetRate: Integer;
begin
  Result := Integer(SS.rate);
end;

{-------------------------------------------------------------------------------
    procedure SetRate
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.SetRate(integerRate: Integer);
begin
  SS.setRate(single(integerRate));
end;

{-------------------------------------------------------------------------------
    function GetVolume
-------------------------------------------------------------------------------}
function TSpeechSynthesizer.GetVolume: Integer;
begin
  Result := Integer(SS.rate);
end;

{-------------------------------------------------------------------------------
    procedure SetRate
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.SetVolume(integerVolume: Integer);
begin
  SS.setRate(Integer(integerVolume));
end;

{-------------------------------------------------------------------------------
    function PhonemesFromText
-------------------------------------------------------------------------------}
function  TSpeechSynthesizer.PhonemesFromText(stringText: String): String;
begin
  Result := NSStringToString(SS.phonemesFromText(NSStr(stringText)));
end;

{-------------------------------------------------------------------------------
    procedure AllocDelegate
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.AllocDelegate;
begin
  Del := TSpeechDelegate.alloc.init;
  Del.Obj:=Self;
  SS.setDelegate(Del);
end;

{-------------------------------------------------------------------------------
    procedure SetRate
-------------------------------------------------------------------------------}
procedure TSpeechSynthesizer.DoFinishedSpeaking;
begin
  if Assigned(fOnFinish) then fOnFinish(Self);
end;

{-------------------------------------------------------------------------------
    constructor Create
-------------------------------------------------------------------------------}
constructor TSpeechSynthesizer.Create;
begin
  inherited;
  SS := NSSpeechSynthesizer.alloc.init;
  AllocDelegate;
end;

constructor TSpeechSynthesizer.Create(stringVoice: String);
begin
  SS := NSSpeechSynthesizer.alloc.initWithVoice(NSStr(stringVoice));
  AllocDelegate;
end;

destructor TSpeechSynthesizer.Destroy;
begin
  Del.release;
  SS.release;
  inherited Destroy;
end;

end.

Example code:

unit Unit1;

{$mode objfpc}{$H+}

interface

uses
  Classes, Forms, StdCtrls, Menus, speechsynthesize; 

type

  { TForm1 }

  TForm1 = class(TForm)
    MainMenu1: TMainMenu;
    Memo1: TMemo;
    MenuItemEdit: TMenuItem;
    MenuItemEditSpeech: TMenuItem;
    MenuItemEditSpeechStart: TMenuItem;
    MenuItemEditSpeechStop: TMenuItem;
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure MenuItemEditSpeechStartClick(Sender: TObject);
    procedure MenuItemEditSpeechStopClick(Sender: TObject);
  private
    { private declarations } 
    SpeechSynthesizer: TSpeechSynthesizer;
  public
    { public declarations }
    procedure OnFinish(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation

{$R *.lfm}

{ TForm1 }

procedure TForm1.FormCreate(Sender: TObject);
begin
  SpeechSynthesizer := TSpeechSynthesizer.Create;

  // SpeechSynthesizer.OnFinish <-@OnFinish (Self)
  SpeechSynthesizer.OnFinish := @OnFinish;

  MenuItemEditSpeechStop.Enabled := False;
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  SpeechSynthesizer.Free;
end;

procedure TForm1.MenuItemEditSpeechStartClick(Sender: TObject);
begin
  //  IsSpeaking - yes -> StopSpeaking
  if SpeechSynthesizer.IsSpeaking then
  begin
    SpeechSynthesizer.StopSpeaking;
    MenuItemEditSpeechStop.Enabled := False;
  end;

  // StartSpeakingString
  SpeechSynthesizer.StartSpeakingString(Memo1.Text);

  MenuItemEditSpeechStop.Enabled := True;
end;

procedure TForm1.MenuItemEditSpeechStopClick(Sender: TObject);
begin
  SpeechSynthesizer.StopSpeaking;
end;

{  OnFinish }

procedure TForm1.OnFinish(Sender: TObject);
begin
  //  not SpeechSynthesizer.IsSpeaking - yes or no
  if not SpeechSynthesizer.IsSpeaking then
  begin
    MenuItemEditSpeechStart.Enabled := True;
    MenuItemEditSpeechStop.Enabled := False;
  end;
end;

end.

For more details of the NSSpeechSynthesizer object's functionality, see the Apple documentation below.

Using AVSpeechSynthesis

The AVSpeechSynthesizer class produces synthesized speech from text and provides methods for controlling or monitoring the progress of ongoing speech. To speak some text, you must first create an AVSpeechUtterance instance containing the text. (Optionally, you may also use the utterance object to control parameters affecting its speech, such as voice, pitch, and rate.) Then, pass it to the speakUtterance method on a speech synthesizer instance to speak that utterance. By default, AVSpeechSynthesizer will speak using a voice based on the user’s current language preferences.

The speech synthesizer maintains a queue of utterances to be spoken. If the synthesizer is not currently speaking, calling speakUtterance: begins speaking that utterance immediately (or begin waiting through its preUtteranceDelay if one is set). If the synthesizer is speaking, utterances are added to a queue and spoken in the order they are received.

After speech has begun, you can use the synthesizer object to pause or stop speech. After speech is paused, it may be continued from the point at which it left off; stopping ends speech entirely, removing any utterances yet to be spoken from the synthesizer’s queue. You may monitor the speech synthesizer by examining its speaking and paused properties, or by setting a delegate. Messages in the AVSpeechSynthesizerDelegate protocol are sent as significant events occur during speech synthesis.

Generating speech using utilities

Using /usr/bin/say

This tool uses the Speech Synthesis manager to convert input text to audible speech and either play it through the sound output device chosen in System Preferences or save it to an AIFF file.

...

Uses
  Unix,
  BaseUnix,
  ...;

...

procedure TForm1.MenuItem22Click(Sender: TObject);
var
  status: LongInt;
  tts: String;
begin
  tts := 'Hello, this is a test.';
  status := fpSystem('/usr/bin/say "' + tts + '"');
  ShowMessage('Exit status: ' + IntToStr(wexitStatus(status)));
end;
Program sayhello;

Uses
  Process;

Var
  AProcess:TProcess;

Begin
  AProcess := TProcess.Create(nil);
  Try
    AProcess.Executable := '/usr/bin/say';
    AProcess.Parameters.Add( '-o');
    AProcess.Parameters.Add( '/Users/<you>/Desktop/hello.aiff');  // save speech to file on your desktop
    AProcess.Parameters.Add( 'hello');
    AProcess.Options := AProcess.Options + [poWaitOnExit];
    AProcess.Execute;
  Finally
    AProcess.Free;
  End;
End.

For more details on how to use this command, open a Terminal and type man say for the manual page.

Using osascript

The osascript command line utility executes the given OSA script, which may be plain text or a compiled script (.scpt) created by the Applications > Utilities > Script Editor application or the osacompile command line utility. By default, osascript treats plain text as AppleScript, but you can change this using the -l option to JavaScript or the Generic Scripting System. To get a list of the OSA languages installed on your system, run the osalang command line utility.

Example:

//
// From a forum post by jwdietrich:
//

var
  s: longint;
  t: String;
begin
  t := 'This is a test.';
  s := fpSystem('osascript -e ''say "' + t + '"'''); 
end;

For more details on how to use this command, open a Terminal and type man osascript for the manual page.

See also

External links