Difference between revisions of "uos"
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+ | The best way to show how uos works is to look at the examples in uos package. | ||
+ | All is included, you only have to compile the demos and run it... | ||
Here some examples how to use uos : | Here some examples how to use uos : |
Revision as of 20:17, 26 February 2014
uos (United OpenLib of Sound).
uos unifies the best open-source audio libraries.
With uos you can:
. Listen to mp3, ogg, wav, flac,... audio files.
. With 16, 32 or float 32 bit resolution.
. Record all types of input into file.
. Add DSP effects and filters, however many you want and record it.
. Listen to multiple inputs and outputs.
uos uses the SoundTouch, PortAudio, SndFile and Mpg123 audio libraries.
Included in the package: Examples and binary libraries for Linux 32/64, Windows 32/64, Mac OSX 32.
uoslib is the Universal Library version of uos unit. That library is accessible for Pascal and all other languages (C, Java, ...)
Included in the package: Examples and binary libraries for Linux 32/64, Windows 32/64, Mac OSX 32.
http://fredvs.github.io/uoslib/
http://github.com/fredvs/uoslib/
The best way to show how uos works is to look at the examples in uos package. All is included, you only have to compile the demos and run it...
Here some examples how to use uos :
First : add uos in your uses section. (for uoslib add uoslib_h)
Then load libraries with:
uos_LoadLib(PortAudioFileName, SndFileFileName, Mpg123FileName, SoundTouchFileName);
(For uoslib : uos_LoadLibs(uoslibFilename, PortAudioFileName, SndFileFileName, Mpg123FileName, SoundTouchFileName);)
-Let's play a sound file...
Create the player :
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to to what you computer can do... uos_AddIntoDevOut(0); //// Add Output with default parameters uos_AddFromFile(0,'MySong.mp3'); //// Input from audio file
And lets play it...
uos_Play(0); //// Play the song...
-Let's play a sound file with some dsp effect (only for uos, in future for uoslib too):
First create the player :
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to to what you computer can do... uos_AddIntoDevOut(0); //// Add Output with default parameters uos_AddFromFile(0,'MySong.mp3'); //// Input from audio file uos_AddDSPIn(0,1); //// Add how many dsp you want uos_AddDSPIn(0,2);
And lets play it...
uos_Play(0); //// Play the song with DSP effect...
-Listen to your mic into your loudspeakers (for uoslib too) :
Create the player:
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to what you computer can do... uos_AddIntoDevOut(0) ; //// Add Output with default parameters uos_AddFromDevIn(0) ; //// Input from IN Device
And lets play it...
uos_Play(0); //// Listen to your mic in your loudspeakers...
-Now, ear your mic, listen to a mp3, apply some effects and record the mic into wav file at same time:
Create the player :
uos_CreatePlayer(0); /// you may create how many players you want, from 0 to ... uos_AddIntoDevOut(0) ; //// Output into OUT Device uos_AddIntoFile(0,'Myrecord.wav') ; //// Output into OUT Device uos_AddFromDevIn(0) ; ; //// Input from IN Device uos_AddDSPIn(0,1); //// Add how many dsp you want uos_AddDSPIn(0,2) uos_CreatePlayer(1); uos_AddFromFile(1,'MySong.mp3') //// the background audio file uos_AddIntoDevOut(1) ; //// Output into OUT Device;
And lets play it...
uos_Play(0); //// Listen your mic with DSP effects and record it ... uos_Play(1); //// Listen to mp3 together with recording
Here are the basic uos procedures :
Each procedure has his equivalent with arguments for custom parameters...
Quote
Init Procedures : uos_LoadLib; (uos_LoadLibs for uoslib) //// Load dynamic libraries uos_UnLoadLib;
Output Procedures: uos_AddIntoDevOut(); //// Output into OUT Device uos_AddIntoFile(); //// Output into Wav File
Input Procedures: uos_AddFromDevIn(); //// Input from IN device uos_AddFromFile(); //// Input from Audio File uos_InputLength(); //// Lenght of Input in samples uos_InputPosition(); //// Get position uos_Seek(); //// Change position
Player Procedures: uos_Play; //// Start playing uos_RePlay; //// Resume playing after pause uos_Stop; //// Stop playing and free thread uos_Pause; //// Pause playing DSP Procedures : uos_AddDSPIn() //// DSP procedure for input uos_AddDSPOut() //// DSP procedure for output uos_SetDSPin() //// Set DSP In uos_SetDSPout() //// Set DSP out uos_SetDSPVolumeIn //// Set Volume uos_AddFilterIn //// Add filer uos_AddPlugin //// Add pluggin
And much more other procedures/functions (see in uos.pas...)