Difference between revisions of "Lazarus- Game Developers Edition"

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(Make clear that no such edition exists at the moment)
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{{Lazarus-_Game_Developers_Edition}}
 
{{Lazarus-_Game_Developers_Edition}}
  
This page is a working document for creating a Lazarus installer specially targetted at Game Developers.  
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{{Note|This page was a working document in 2007 for creating a Lazarus installer specially targeted at Game Developers. As at October 2021, no such Games edition exists. This may however serve as a useful starting point should someone(s) undertake such a quest in the future.}}
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== Target Features ==
 
== Target Features ==

Revision as of 04:21, 29 October 2021

English (en) français (fr)

Light bulb  Note: This page was a working document in 2007 for creating a Lazarus installer specially targeted at Game Developers. As at October 2021, no such Games edition exists. This may however serve as a useful starting point should someone(s) undertake such a quest in the future.


Target Features

  • IDE specific enhancements(project templates, compiler settings)
  • FPC4GBA, GameBoy Advance packaged binaries, libs & tools
  • FPC4NDS, Nintendo DS packaged binaries, libs & tools
  • 3 Major ports: Win32/64, Linux, Mac OS X
  • Out of the box cross-compiling to Windows from Linux & Mac OS X

Packaged 3rd Party Libraries

Packaged Headers

Optional Demos & Examples Package

Possible Future Additions

Other features and libraries may be added upon request, but will depend on compatibility with the Free Pascal compiler and the Lazarus IDE itself.