Difference between revisions of "fpGUI"
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==Screenshots== | ==Screenshots== | ||
− | This is a small sample of what the fpGUI Toolkit's new 2D graphics engine can do. Fully anti-aliased line drawing, anti-aliased text, alpha blending, fully customisable dash-line generator, gamma support etc. | + | This is a small sample of what the fpGUI Toolkit's new 2D graphics engine can do. Fully sub-pixel accuracy, anti-aliased line drawing, anti-aliased text, alpha blending, fully customisable dash-line generator, gamma support etc. |
[[image:fpGUI_Agg-powered.png]] | [[image:fpGUI_Agg-powered.png]] |
Revision as of 13:00, 23 March 2012
fpGUI Toolkit is intended for Open Source and Commercial applications. fpGUI uses the LGPL v2 license with a static linking exception - the same as the Free Pascal Compiler's RTL.
fpGUI is a Object Pascal toolkit for cross-platform application development. It provides single-source portability across Linux, MS Windows, *BSD, Solaris/OpenSolaris, ReactOS and embedded devices like Embedded Linux and Windows CE.
fpGUI is a widgetset completely written in Object Pascal. It links directly with the underlying windowing system (Xlib, GDI), and thus avoids the need for many large external libraries (eg: Qt, GTK etc). The main design goal is to get a consistent look and behaviour across platforms.
For more information, see the fpGUI Toolkit website at:
See also
Screenshots
This is a small sample of what the fpGUI Toolkit's new 2D graphics engine can do. Fully sub-pixel accuracy, anti-aliased line drawing, anti-aliased text, alpha blending, fully customisable dash-line generator, gamma support etc.