# *

*

## standard Pascal

The symbol *, pronounced “asterisk”, is used in Pascal to

• indicate multiplication of numbers, or
• form the intersection of sets.
program asteriskDemo(input, output, stderr);

type
day = (monday, tuesday, wednesday,
thursday, friday, saturday, sunday);

var
i: longint;
n: real;
m: set of day;

begin
// multiplication operator
i := 6 * 7;      // i becomes 42
n := 6.0 * 7.0;  // n becomes 42.0

// intersection operator
m := [saturday, sunday] * [sunday, monday];
// m is now {sunday}
end.


## exponentiation

Furthermore, in FPC the exponentiation operator consisting of two consecutive asterisks ** exists. However, it is only defined for variants by the standard system unit, which requires a variant manager being installed. In order to actually use it with integers, one can define it on their own:

program exponentiation(input, output, stdErr);

{$mode objFPC} operator ** (const base: integer; const exponent: integer): integer; begin if base <> 0 then begin result := trunc(exp(ln(base) * exponent)); end; end; begin writeLn(2 ** 10); // will print 1024 end.  For readily available overloads, the math and matrix unit can be included. ## other appearances In Pascal's years of childhood computer systems did not necessarily knew the comment delimiting characters opening and closing curly brace { }. To make block comments available on such systems an alternative syntax, the bigramms (* and *) are allowed, too, but they can't be interchanged willynilly: (* has to match a *), and can not match a } even though it is closing a block comment, too. Also, if C like operators were allowed by the compiler directive {$COperator on}, the short syntax for i := i * n reads i *= n. But by doing so, you leave the domain of Pascal. Your code technically, mathematically speaking becomes wrong.
In ASCII, the character code decimal 42 (or hexadecimal 2A) is defined to be *.