type TCar = class private FColor: string; FBuildYear: integer; procedure SetColor(CarColor: string); public property Color: string read FColor write SetColor; //Reads directly from the FColor variable; // directs writes to the SetColor procedure that then changes the FColor variable. // Another option could be to just do "write FColor" to directly write to the FColor variable.. end; procedure TCar.SetColor(CarColor: string); begin //we can do other things here, too, such as housekeeping, notifying others of changes, //validating against other variables, logging, etc -e.g. if CarColor='Pink' then ShowMessage('Note: pink is not a very common color for a car.'); FColor:=CarColor; end; procedure PropertyExample(); //shows how to set properties and read them var MyCar: TCar; // Will hold a TCar instance; used in the example subAuto begin MyCar := TCar.Create; // Create the object try MyCar.Color:='Green'; // Sets the color property... which calls the setcolor function... which sets the object's FColor variable showmessage(MyCar.Color); // Now read the object property again... should show Green finally MyCar.Free; // Free the memory for the object again, regardless of what errors occurred in the rest of the code end; end;
Objects as properties
You can assign objects as properties, e.g.:
type TEngine = class ... TCar = class private FMyEngine: TEngine; public property Engine: TEngine read FMyEngine; implementation // ... // Code in TCar that creates and frees FMyEngine as needed // (e.g. in the constructor and destructor) // ...
Read access here means something that may not be obvious at first glance. Outside code has read only access to the pointer/reference to the TEngine object in question, which means it cannot create or destroy the object.
However, it can use this read access to access the properties of the FMyEngine object and change those.
If you wish to give calling code the responsibility of creating and destroying the object, you can also assign write access, e.g.
... public property Engine: TEngine read FMyEngine write FMyEngine; ...