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  • {{OpenGL}} ...en Videokarten unterstützen OpenGL durch Hardwarebeschleunigung. Damit ist OpenGL eine gute Wahl, um anspruchsvolle Grafiksoftware zu schreiben.
    3 KB (342 words) - 15:03, 9 August 2022
  • {{BGRABitmap and OpenGL}} [[BGRABitmap]] allows to draw with [[OpenGL]] and so to benefit from hardware acceleration.
    5 KB (659 words) - 08:50, 3 April 2024
  • {{OpenGL}} OpenGL ('''Open''' '''G'''raphics '''L'''ibrary) 是一个跨平台的3D图像API.市面上流行的显卡都支持OpenGL硬件加速, 它是解决高级图形软件开发的一个好的方案。
    5 KB (728 words) - 06:56, 23 February 2020
  • {{OpenGL}} ...modern video cards provide hardware accelerated OpenGL support, wich makes OpenGL a good solution for writing advanced graphics software.
    6 KB (886 words) - 15:01, 9 August 2022
  • ...lying platform. However, Allegro is ''not'' a [[Game Engine|game engine]]: it is a [[Game framework|game framework]] you are free to design and structure *Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D).
    2 KB (237 words) - 19:43, 24 March 2020
  • ...s libraries|graphics]], sound, user input, data files, etc. In most cases it defines a high-level API that allows cross-platform development. ...ss-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user in
    7 KB (1,048 words) - 15:08, 20 April 2024
  • ...mple vertical scrolling spaceship game in the first few hours of my trying it. ...progress for Linux. It didn't run well on my Linux computer so I abandoned it.
    6 KB (933 words) - 04:25, 30 January 2022
  • ...is a software development environment designed to create [[Games|games]]. It distinguish from [[Game framework|game libraries]] in that: | For now only OpenGL is supported. No android or other mobile support yet.
    5 KB (695 words) - 15:11, 29 April 2024
  • ...nderstand GPL easily mixes with MIT, so if your project is GPL you can use it as you would with a GPL library. ...own classes. Currently the GLut context is implemented and for the backend OpenGL obviously. Adding a new context or backend is very easy. All you need to do
    3 KB (529 words) - 05:41, 9 December 2021
  • ...example programs for Turbo Pascal/Borland Pascal and early Delphi. Much of it is still applicable to today's Object Pascal - and much is obsolete... ...urrently in doesn't compile with Free Pascal, but work has started to make it FPC compatible.
    10 KB (1,434 words) - 11:15, 12 September 2023
  • ...to give up the power, a modern Pascal language is as powerful as you want it. ...to grow roots while compiling your programs, just hit the compile key and it's done, even for large programs.
    8 KB (1,212 words) - 06:50, 18 September 2020
  • The Lazarus 2.0.6 release for macOS contained a regression for OpenGL support. See Bugtracker {{MantisLink|35797}} ...port for Windows, Linux and older Macs. By keeping a thin layer for either OpenGL or Metal, one can retain most of the Lazarus ''write once, compile everywhe
    10 KB (1,242 words) - 13:54, 13 February 2022
  • ...to give up the power, a modern Pascal language is as powerful as you want it. ...to grow roots while compiling your programs, just hit the compile key and it's done, even for large programs.
    8 KB (1,209 words) - 06:51, 18 September 2020
  • Before this change it was not legally possible to ship FPC-compiled applications for iPhone OS 4.
    6 KB (735 words) - 09:40, 29 February 2020
  • ...orum.lazarus.freepascal.org/index.php/topic,44811.msg315311.html#msg315311 OpenGL ES2 Circle]. Requirement: LAMW. Drawing a circle using jCanvasES2.DrawLine ...orum.lazarus.freepascal.org/index.php/topic,44708.msg314630.html#msg314630 OpenGL ES2 Rectangle]. Requirement: LAMW. Drawing a rectangle using jCanvasES2.Dra
    17 KB (2,507 words) - 12:07, 27 March 2022
  • *'''OutputDir''': if set it will replace the current output directory. Path delimiters are changed. Rel If a Variable is defined it has one of these three types:
    16 KB (2,554 words) - 18:06, 28 July 2023
  • ...taller (CheckAndGetTools): Could not find SVN executable. Please make sure it is installed. # Wenn OpenGL ( TOpenGLControl ) verwendet wird.
    4 KB (549 words) - 08:51, 12 August 2023
  • ...DE addon showing the "IDE Scout" - a quick search window for IDE commands. It works like the command palette in Atom or Visual Studio Code. * lazopenglcontext - Simple cross-platform OpenGL viewer control
    7 KB (932 words) - 10:24, 10 April 2023
  • ...image can be rendered on a regular Canvas or on an [[BGRABitmap and OpenGL|OpenGL surface]]. ...GrayscaleMask.TGrayscaleMask.html TGrayscaleMask]: linear 8 bit grayscale. It now has drawing functions, so you can prepare a mask in 8 bit per pixel, av
    14 KB (2,013 words) - 09:00, 3 April 2024
  • ...keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators and popular games. ...the SDL library itself on your system, you'll need the Pascal headers for it to be able to use SDL with FPC. Since version 2.2.2, most SDL units are inc
    8 KB (1,352 words) - 05:39, 21 September 2023

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