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- *'''Аудио API''': OpenAL, DirectSound ** вывод звука с помощью библиотек OpenAL или DirectSound (зависит от настроек проекта и9 KB (191 words) - 23:30, 30 September 2023
- * [[mad]] - libmad header, (MPEG Audio Decoder) Also part of openal now? ...form 3D audio API See [http://connect.creativelabs.com/openal/default.aspx OpenAL Homepage]9 KB (1,320 words) - 20:25, 29 August 2023
- *http://www.noeska.com - OpenGL, OpenAL, Graphics *http://www.noeska.com/doal - OpenAL Headers10 KB (1,434 words) - 11:15, 12 September 2023
- * The OpenAL framework is deprecated and remains present for compatibility purposes. Tra7 KB (1,024 words) - 13:16, 10 March 2021
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)10 KB (1,416 words) - 12:42, 19 July 2007
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)12 KB (1,627 words) - 18:55, 15 March 2018
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)11 KB (1,458 words) - 15:35, 13 January 2008
- ...a plupart du temps), glSound (qui utilise mm, nous avons besoin d'utiliser openal ou autre chose)13 KB (1,865 words) - 09:21, 2 December 2016
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)13 KB (807 words) - 16:42, 30 June 2009
- ...é requesito principalmente), glSound (que usa o mm, nós precisamos usar a openal ou algo do tipo)14 KB (2,165 words) - 16:51, 26 June 2009
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)18 KB (775 words) - 11:14, 19 June 2015
- ...n architecture, it allows you to exchange the audio backend (e.g. WaveOut, OpenAL), add protocol classes (e.g. file, http) and decoders.14 KB (2,086 words) - 21:59, 10 June 2023
- ...already comes with a number of open source libraries installed, being that OpenAL is one of them. If one of these libraries is utilized, one should simply ad45 KB (6,681 words) - 13:25, 13 September 2023
- ...MP3 into the relative directories. Use GLScene (so, OpenGL) for graphics, OpenAL for 3D audio and Newton Game Dynamics to manage real time physics. Powered22 KB (3,411 words) - 02:28, 26 November 2020