Difference between revisions of "Vulkan"

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* https://github.com/BeRo1985/pasvulkan
 
* https://github.com/BeRo1985/pasvulkan
 
* https://github.com/MaksymTymkovych/Delphi-Vulkan
 
* https://github.com/MaksymTymkovych/Delphi-Vulkan
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** (Delphi-Vulkan fork) https://github.com/skalogryz/FPC-Vulkan
 
* http://git.ccs-baumann.de/bitspace/Vulkan/tree/master/projects
 
* http://git.ccs-baumann.de/bitspace/Vulkan/tree/master/projects
 
* https://github.com/james-mcjohnson/VulkanLibraryForFreePascal
 
* https://github.com/james-mcjohnson/VulkanLibraryForFreePascal

Latest revision as of 03:57, 22 December 2018

Vulkan is a new low-level Graphics API, intended to replace OpenGL.

Float Point Exception

Similar to OpenGL apps, the float-point exceptions should be turned off. This can be achieved by adding the following code prior to calling Vulkan API:

SetExceptionMask([exInvalidOp, exDenormalized, exPrecision]);

SetExceptionMask function is declared in Math unit

Headers

There are no Vulkan headers in fpc packages, but some are available online:

See Also