GUI design

From Free Pascal wiki
Revision as of 16:31, 12 March 2006 by Dblaszijk (talk | contribs)
Jump to navigationJump to search

Deutsch (de) English (en) français (fr) 日本語 (ja)

Overview

When working on lazarus, certain design guidelines need to be taken into consideration. To prevent a diversity of styles and ensure the clarity of dialogs. The next article tries to summarize several guidelines to help you designing. But first it starts with a number of screenshots that propose the new Look and Feel for Lazarus

Lazarus art work

Here prototypes for new Lazarus artwork will be shown.


Comments

What you need to keep in mind is the cross-platform nature of Lazarus. If you make all the changes you suggest, the text on the buttons won't be visible in most standard GTK+ themes, or there will be other problems. I fully support the idea of some tweaks like this, but it should be tested in Linux, Win32 and even in MAC (you guys are running it in MAC already, right?) before it's committed. -Tony Maro

That's the only way to do it ;). I have patches of the different dialogs and I would encourage people to test them and post screenshots here. - Darius

Dialogs

Dialogs are special forms that need the user to make / change some setting before lazarus can continue.


Dialog Settings

Settings that should be applied in general are;

  • BorderStyle : bsSizeToolWin
  • Position : poScreenCenter
  • FormStyle : Do not use fsStayOnTop, as this can be pretty annoying under some window managers.

Show the dialog using ShowModal

General layout

  • On the bottom all required buttons to close / cancel the dialog, or to recieve help should be placed
  • The dialog should work on a screen of 800x600. 640x480 is not needed to support.
  • Close on Escape (if key not used otherwise)
  • Define default button and Return activates it (if key not used)
  • All but the most simple dialogs should be resizable and size is stored

Button panel

The button panel should consist at least of the following elements;

  • OK button (or better: a describing text like 'Save' or 'Rename')
  • Cancel button
  • Next button (optional)
  • Previous button (optional)
  • Help button

An example is shown below:

bottom panel.jpg

Anchoring

To make sure that a dialog after resizing will keep on showing the components in a good way, anchoring is being used. Each components has a property called Anchors. With this property you can determine the way a component is anchored to it's parent.

Hint: Use the anchor editor of the IDE.

Aligning

Another way to organise components is using alignment. Each component has a property Align. By selecting the appropriate align position several components can be positioned properly.

BorderSpacing

Especially useful in combination with Align is the BorderSpacing property. (Also found on the Anchors dialog). A typical borderspacing of 6 pixels around a component is used.

Dialogs to be converted to LFM

Bold items are being worked on

  • /lazarus/ide/buildlazdialog.pas
  • /lazarus/ide/cleandirdlg.pas (TShowDeletingFilesDialog, probably needs to be put into its own unit)
  • /lazarus/ide/clipboardhistory.pas
  • /lazarus/ide/codetoolsoptions.pas
  • /lazarus/ide/compileroptionsdlg.pp
  • /lazarus/ide/exttooleditdlg.pas
  • /lazarus/ide/findreplacedialog.pp <D. Blaszijk>
  • /lazarus/ide/inputfiledialog.pas
  • /lazarus/ide/keymapping.pp <D. Blaszijk>
  • /lazarus/ide/macropromptdlg.pas
  • /lazarus/ide/mainbar.pas
  • /lazarus/ide/newprojectdlg.pp <D. Blaszijk>
  • /lazarus/ide/patheditordlg.pas
  • /lazarus/ide/sortselectiondlg.pas <D. Blaszijk>
  • /lazarus/debugger/debuggerdlg.pp
  • /lazarus/designer/designermenu.pp
  • /lazarus/designer/menueditorform.pas
  • /lazarus/designer/menupropedit.pp
  • /lazarus/designer/noncontroldesigner.pas
  • /lazarus/designer/objinspext.pas
  • /lazarus/packager/addtopackagedlg.pas <D. Blaszijk>
  • /lazarus/packager/brokendependenciesdlg.pas
  • /lazarus/packager/packagedefs.pas
  • /lazarus/packager/pkgoptionsdlg.pas