Talk:CudaText API
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Dlg_proc (temp text)
dlg_proc
dlg_proc(id_dialog, id_action, prop="", index=-1, index2=-1)
Advanced work with dialogs. More advanced than dlg_custom(), e.g. dialogs can show as modal/nonmodal.
Form properties
- "cap": str: Caption of form.
- "x", "y": int: Position (screen coordinates), left/top.
- "w", "h": int: Size, width/height.
- "w_min", "w_max": int: Constraints for width, min/max value.
- "h_min", "h_max": int: Constraints for height, min/max value.
- "resize": bool: If on, allows form to resize.
Control properties
- "name": str: Optional word-like string, name of control, to find control later by name.
- "cap": str: Caption of control.
- "x", "y": int: Position (coordinates relative to dialog), left/top.
- "w", "h": int: Size, width/height.
- "en": bool: Enabled state.
- "vis": bool: Visible state.
- "font": str: Font props, in the form "font_name,int_font_size,int_font_color".
- "hint": str: Hint (tooltip) for mouse-over. Newlines must be "\r".
- "act": bool: Active state. If on, change of control value calls on_dlg event. Buttons are active by default.
- "props": str: List of advanced control-specific props. Described in dlg_custom.
- "items": str: Usually tab-separated items. Described in dlg_custom.
- "val": str: Value of control. Described in dlg_custom.
- "tag": str: Any string, set by plugin.
- "callback": str: If not empty, active control calls this callback instead of on_dlg event. Has one of forms:
- "module=mmm;cmd=nnn;" - to call method nnn (in class Command) in plugin mmm (mmm is usually subfolder in the "cudatext/py", but can be any module name)
- "mmm.nnn" - the same, to call method, short form
- "module=mmm;func=nnn;" - to call function nnn in root of module mmm