Difference between revisions of "ZenGL"
(changed info about license, added features of svn version) |
(Updated with info about new features in ZenGL 0.3.0) |
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ZenGL - cross-platform game development library, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc. | ZenGL - cross-platform game development library, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc. | ||
− | '''Supported OS''': GNU/Linux, Windows, MacOS X, iOS | + | '''Supported OS''': GNU/Linux, Windows, MacOS X, iOS, Android 2.1+<br> |
'''Supported compilers''': FreePascal, Delphi<br> | '''Supported compilers''': FreePascal, Delphi<br> | ||
− | '''Graphics API''': OpenGL, OpenGL ES 1.x | + | '''Graphics API''': OpenGL, OpenGL ES 1.x, Direct3D 8/9<br> |
'''Sound API''': OpenAL, DirectSound<br> | '''Sound API''': OpenAL, DirectSound<br> | ||
'''License''': [http://zengl.org/license.html Details] | '''License''': [http://zengl.org/license.html Details] | ||
− | |||
− | |||
== Links == | == Links == | ||
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* '''Main''' | * '''Main''' | ||
− | o can be used as so/dll/dylib or statically compiled with your application | + | o can be used as so/dll/dylib or statically compiled with your application |
o rendering to own or any other prepared window | o rendering to own or any other prepared window | ||
o logging | o logging | ||
− | o resource loading from files and | + | o resource loading from files, memory and '''zip''' archives |
+ | o multithreaded resource loading | ||
o easy way to add supporting for new resource format | o easy way to add supporting for new resource format | ||
* '''Configuration of''' | * '''Configuration of''' | ||
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o possibility to restrict the input to the Latin alphabet | o possibility to restrict the input to the Latin alphabet | ||
* '''Textures''' | * '''Textures''' | ||
− | o supports '''tga''', '''png''' and ''' | + | o supports '''tga''', '''png''', '''jpg''' and '''pvr''' |
o correct work with NPOT textures | o correct work with NPOT textures | ||
o control the filter parameters | o control the filter parameters | ||
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* '''Text''' | * '''Text''' | ||
o textured Unicode-font | o textured Unicode-font | ||
− | o rendering UTF-8 | + | o rendering UTF-8 text |
o rendering text with alignment and other options like size, color and count of symbols | o rendering text with alignment and other options like size, color and count of symbols | ||
* '''2D-subsystem''' | * '''2D-subsystem''' | ||
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o control the volume and playback speed | o control the volume and playback speed | ||
o moving sound sources in 3D space | o moving sound sources in 3D space | ||
+ | * '''Video''' | ||
+ | o decoding video frames into texture | ||
+ | o supports '''theora''' codec in '''ogv''' container | ||
* '''Math''' | * '''Math''' | ||
o basic set of additional math functions | o basic set of additional math functions |
Revision as of 18:46, 24 July 2012
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ZenGL |
Tutorial 1 |
Tutorial 2 |
Tutorial 3 |
Edit
Main
ZenGL - cross-platform game development library, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.
Supported OS: GNU/Linux, Windows, MacOS X, iOS, Android 2.1+
Supported compilers: FreePascal, Delphi
Graphics API: OpenGL, OpenGL ES 1.x, Direct3D 8/9
Sound API: OpenAL, DirectSound
License: Details
Links
Tutorial
ZenGL Tutorial: This is a first tutorial for ZenGL: download, installation, source paths, compilation (statically or with so/dll/dylib) (Windows dll), and the First program 'Initialization' that comes with ZenGL.
ZenGL Tutorial 2: This is the second tutorial how to create a font and draw text in the window.
Features
* Main o can be used as so/dll/dylib or statically compiled with your application o rendering to own or any other prepared window o logging o resource loading from files, memory and zip archives o multithreaded resource loading o easy way to add supporting for new resource format * Configuration of o antialiasing, screen resolution, refresh rate and vertical synchronization o aspect correction o title, position and size of window o cursor visibility in window space * Input o handling keyboard, mouse and joystick input o handling of Unicode text input o possibility to restrict the input to the Latin alphabet * Textures o supports tga, png, jpg and pvr o correct work with NPOT textures o control the filter parameters o masking o render targets for rendering into texture * Text o textured Unicode-font o rendering UTF-8 text o rendering text with alignment and other options like size, color and count of symbols * 2D-subsystem o batch render for high-speed rendering o rendering different primitives o sprite engine o rendering static and animated sprites and tiles o rendering distortion grid o rendering sprites with new texture coordinates(with the pixel dimension and the usual 0..1) o control the blend mode and color mix mode o control the color and alpha of vertices of sprites and primitives o additional sprite transformations(flipping, zooming, vertices offset) o fast clipping of invisible sprites o 2D camera with ability to zoom and rotate the scene * Sound o works through OpenAL or DirectSound, depends on configuration or OS o correct work without soundcard o supports wav и ogg as sound samples o playing audio files in separate thread o control the volume and playback speed o moving sound sources in 3D space * Video o decoding video frames into texture o supports theora codec in ogv container * Math o basic set of additional math functions o triangulation functions o basic set of collision functions * Additional o reading and writing ini-files o functions for work with files and memory