Difference between revisions of "lazres"
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− | '''lazres''' | + | {{lazres}} |
+ | {{Note|Since Lazarus v1.4.0, Lazarus has switched to .res format instead of .lrs; see [[Lazarus_1.4.0_release_notes]]. <br /> To create .res resource files you can use either '''lazres''' or '''winres'''}} | ||
− | Lazres can be found as <tt><root>/lazarus/tools/lazres.lpi</tt> and | + | '''lazres''' is a [[Lazarus Resources|lazarus resource]] tool to create and convert <tt>.rc</tt>, <tt>.lrs</tt> and <tt>.res</tt> files. |
+ | |||
+ | Lazres can be found as <tt><root>/lazarus/tools/lazres.lpi</tt> and might need to be compiled. In Ubuntu installations <tt>lazres</tt> is precompiled and available in <tt>/usr/bin</tt> | ||
Usage: lazres resourcefilename filename1[=resname1] [filename2[=resname2] ... filenameN=resname[N]] | Usage: lazres resourcefilename filename1[=resname1] [filename2[=resname2] ... filenameN=resname[N]] | ||
lazres resourcefilename @filelist | lazres resourcefilename @filelist | ||
− | To create a resource file MYRES.RES with two . | + | To create a resource file MYRES.RES with two .bmp graphics files use: |
− | lazres MYRES.RES | + | lazres MYRES.RES MyImage1.bmp=IMG1 MyImage2.bmp=IMG2 |
+ | |||
+ | A resource file can be of type: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |<tt>.RC</tt> || resource description file || plaintext || | ||
+ | |- | ||
+ | |<tt>.LRS</tt> || lazarus (pascal) resource || plaintext || | ||
+ | |- | ||
+ | |<tt>.RES</tt> || compiled resource || binary || default | ||
+ | |} | ||
+ | |||
+ | ==Using resources == | ||
+ | |||
+ | === .lrs === | ||
+ | |||
+ | Include .lrs file in the [[Initialization|initialization]] section | ||
+ | |||
+ | <syntaxhighlight lang=pascal> | ||
+ | initialization | ||
+ | // .LRS files are plain-text pascal statements and need unit LResources to be included in the Uses clause | ||
+ | {$I MyResources.lrs} | ||
+ | end. | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === .res === | ||
+ | Load .res file in the [[Implementation|implementation]] section | ||
+ | |||
+ | <syntaxhighlight lang=pascal> | ||
+ | implementation | ||
+ | // .RES files are binary resources and can be loaded | ||
+ | {$R MyResources.res} | ||
+ | |||
+ | var | ||
+ | img: TImage; | ||
+ | begin | ||
+ | img.Picture.Bitmap.LoadFromResourceName( hInstance, 'IMG1' ); | ||
+ | end; | ||
+ | </syntaxhighlight> | ||
− | + | == See also == | |
− | |||
− | [[ | + | * [[fcl-res|FCL resource units]] |
+ | * [[Lazarus_Resources|Description of using FPC and Lazarus resources]] | ||
+ | * [[IDE_Window:_Project_Options#Resources|IDE Project Options > Resources]] |
Latest revision as of 03:59, 13 August 2020
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Note: Since Lazarus v1.4.0, Lazarus has switched to .res format instead of .lrs; see Lazarus_1.4.0_release_notes.
To create .res resource files you can use either lazres or winres
To create .res resource files you can use either lazres or winres
lazres is a lazarus resource tool to create and convert .rc, .lrs and .res files.
Lazres can be found as <root>/lazarus/tools/lazres.lpi and might need to be compiled. In Ubuntu installations lazres is precompiled and available in /usr/bin
Usage: lazres resourcefilename filename1[=resname1] [filename2[=resname2] ... filenameN=resname[N]] lazres resourcefilename @filelist
To create a resource file MYRES.RES with two .bmp graphics files use:
lazres MYRES.RES MyImage1.bmp=IMG1 MyImage2.bmp=IMG2
A resource file can be of type:
.RC | resource description file | plaintext | |
.LRS | lazarus (pascal) resource | plaintext | |
.RES | compiled resource | binary | default |
Using resources
.lrs
Include .lrs file in the initialization section
initialization
// .LRS files are plain-text pascal statements and need unit LResources to be included in the Uses clause
{$I MyResources.lrs}
end.
.res
Load .res file in the implementation section
implementation
// .RES files are binary resources and can be loaded
{$R MyResources.res}
var
img: TImage;
begin
img.Picture.Bitmap.LoadFromResourceName( hInstance, 'IMG1' );
end;