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- ==OpenAL ライブラリを使用する== ...p://svn.freepascal.org/svn/fpc/trunk/packages/openal/examples fpc/packages/openal/examples] にあります。7 KB (388 words) - 01:21, 21 February 2020
- |OpenAL||soOpenAl||Under construction *Started pushing to implement wav reading and OpenAL playing1,011 bytes (140 words) - 10:44, 28 December 2019
- === GraphiX, Games, DirectX, OpenGL, OpenAL, SDL=== *http://www.noeska.com - OpenGL, OpenAL, Graphics6 KB (831 words) - 04:07, 26 August 2015
- === GraphiX, Games, DirectX, OpenGL, OpenAL, SDL === *http://www.noeska.com - OpenGL, OpenAL, Graphics7 KB (982 words) - 12:02, 3 August 2011
- === GraphiX, Games, DirectX, OpenGL, OpenAL, SDL === *http://www.noeska.com - OpenGL, OpenAL, Graphics7 KB (1,101 words) - 05:35, 4 January 2012
- | [http://www.noeska.com/doal/tutorials.aspx OpenAL] || || Windows, Linux, MacOS || || ||2 KB (224 words) - 06:53, 7 June 2014
- ==Die OpenAL Library verwenden== ...Delphi finden Sie hier: [http://www.noeska.com/doal/tutorials.aspx Delphi OpenAL - Tutorials]5 KB (712 words) - 01:21, 21 February 2020
- * libOpenALsoft_ilya2ik - free pascal bindings and wrapper around OpenAL library * OpenAL soft3 KB (451 words) - 15:00, 18 March 2023
- * [[#OpenAL_Library|OpenAL]] comes pre-installed on macOS (Deprecated at WWDC2019; to be removed in a ...and also an intermediary representation for editing. See [[FPSound]]. Uses OpenAL. Appears dead and non-working.9 KB (1,267 words) - 05:25, 11 January 2021
- * [[#OpenAL_Library|OpenAL]] comes pre-installed on macOS (Deprecated at WWDC2019; to be removed in a ...and also an intermediary representation for editing. See [[FPSound]]. Uses OpenAL. Appears dead and non-working.9 KB (1,330 words) - 08:50, 3 November 2021
- ...to put this on my list. (Dmitry?) Not necessary according to Jonas since openal is not built for Darwin in 2.4.x in the first place.4 KB (653 words) - 23:17, 23 January 2013
- === GraphiX, 게임, DirectX, OpenGL, OpenAL, SDL === *http://www.noeska.com - OpenGL, OpenAL, Graphics8 KB (572 words) - 12:02, 3 August 2011
- === GraphiX, Games, DirectX, OpenGL, OpenAL, SDL === *http://www.noeska.com - OpenGL, OpenAL, Graphics9 KB (1,058 words) - 04:09, 26 August 2015
- * OpenAL2 KB (256 words) - 08:20, 28 November 2016
- * OpenAL2 KB (225 words) - 19:17, 25 January 2022
- | [https://openal.org/ OpenAL] || || Windows, Linux, (macOS - deprecated 2019)|| Open source. LGPL || ||2 KB (275 words) - 05:54, 20 June 2020
- '''API de Sonido''': OpenAL, DirectSound<br> o trabaja a través de OpenAL o DirectSound, dependiendo de la configuración o el SO5 KB (737 words) - 23:36, 30 September 2023
- *'''Sound API''': OpenAL, DirectSound o works through OpenAL or DirectSound; depends on configuration or OS5 KB (681 words) - 23:41, 30 September 2023
- '''Sound API''': OpenAL, DirectSound<br> o arbeitet mit OpenAL oder DirectSound, basierend auf der Konfiguration des Betriebssystems5 KB (644 words) - 23:39, 30 September 2023
- '''API de son''': OpenAL, DirectSound<br/> o fonctionne à travers OpenAL ou DirectSound; selon la configuration et le système d'exploitation5 KB (825 words) - 23:33, 30 September 2023
- *'''Аудио API''': OpenAL, DirectSound ** вывод звука с помощью библиотек OpenAL или DirectSound (зависит от настроек проекта и9 KB (191 words) - 23:30, 30 September 2023
- * [[mad]] - libmad header, (MPEG Audio Decoder) Also part of openal now? ...form 3D audio API See [http://connect.creativelabs.com/openal/default.aspx OpenAL Homepage]9 KB (1,320 words) - 20:25, 29 August 2023
- *http://www.noeska.com - OpenGL, OpenAL, Graphics *http://www.noeska.com/doal - OpenAL Headers10 KB (1,434 words) - 11:15, 12 September 2023
- * The OpenAL framework is deprecated and remains present for compatibility purposes. Tra7 KB (1,024 words) - 13:16, 10 March 2021
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)10 KB (1,416 words) - 12:42, 19 July 2007
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)12 KB (1,627 words) - 18:55, 15 March 2018
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)11 KB (1,458 words) - 15:35, 13 January 2008
- ...a plupart du temps), glSound (qui utilise mm, nous avons besoin d'utiliser openal ou autre chose)13 KB (1,865 words) - 09:21, 2 December 2016
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)13 KB (807 words) - 16:42, 30 June 2009
- ...é requesito principalmente), glSound (que usa o mm, nós precisamos usar a openal ou algo do tipo)14 KB (2,165 words) - 16:51, 26 June 2009
- ...winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)18 KB (775 words) - 11:14, 19 June 2015
- ...n architecture, it allows you to exchange the audio backend (e.g. WaveOut, OpenAL), add protocol classes (e.g. file, http) and decoders.14 KB (2,086 words) - 21:59, 10 June 2023
- ...already comes with a number of open source libraries installed, being that OpenAL is one of them. If one of these libraries is utilized, one should simply ad45 KB (6,681 words) - 13:25, 13 September 2023
- ...MP3 into the relative directories. Use GLScene (so, OpenGL) for graphics, OpenAL for 3D audio and Newton Game Dynamics to manage real time physics. Powered22 KB (3,411 words) - 02:28, 26 November 2020