Custom Drawn Interface
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Revision as of 12:33, 29 November 2011 by Sekelsenmat (talk | contribs)
Other Interfaces
- Lazarus known issues (things that will never be fixed) - A list of interface compatibility issues
- Win32/64 Interface - The Windows API (formerly Win32 API) interface for Windows 95/98/Me/2000/XP/Vista/10, but not CE
- Windows CE Interface - For Pocket PC and Smartphones
- Carbon Interface - The Carbon 32 bit interface for macOS (deprecated; removed from macOS 10.15)
- Cocoa Interface - The Cocoa 64 bit interface for macOS
- Qt Interface - The Qt4 interface for Unixes, macOS, Windows, and Linux-based PDAs
- Qt5 Interface - The Qt5 interface for Unixes, macOS, Windows, and Linux-based PDAs
- GTK1 Interface - The gtk1 interface for Unixes, macOS (X11), Windows
- GTK2 Interface - The gtk2 interface for Unixes, macOS (X11), Windows
- GTK3 Interface - The gtk3 interface for Unixes, macOS (X11), Windows
- fpGUI Interface - Based on the fpGUI library, which is a cross-platform toolkit completely written in Object Pascal
- Custom Drawn Interface - A cross-platform LCL backend written completely in Object Pascal inside Lazarus. The Lazarus interface to Android.
Platform specific Tips
- Android Programming - For Android smartphones and tablets
- iPhone/iPod development - About using Objective Pascal to develop iOS applications
- FreeBSD Programming Tips - FreeBSD programming tips
- Linux Programming Tips - How to execute particular programming tasks in Linux
- macOS Programming Tips - Lazarus tips, useful tools, Unix commands, and more...
- WinCE Programming Tips - Using the telephone API, sending SMSes, and more...
- Windows Programming Tips - Desktop Windows programming tips
Interface Development Articles
- Carbon interface internals - If you want to help improving the Carbon interface
- Windows CE Development Notes - For Pocket PC and Smartphones
- Adding a new interface - How to add a new widget set interface
- LCL Defines - Choosing the right options to recompile LCL
- LCL Internals - Some info about the inner workings of the LCL
- Cocoa Internals - Some info about the inner workings of the Cocoa widgetset
Introduction
The LCL-CustomDrawn Backends
LCL-CustomDrawn needs backends to implement the most basic parts of the widgetset. Each backend should implement the following minimal parts:
- TWidgetSet.Run, ProcessMessages, etc
- TForm
- TWinControl with all events
- TTrayIcon
LCL-CustomDrawn-Windows
LCL-CustomDrawn-Cocoa
LCL-CustomDrawn-X11
LCL-CustomDrawn-Android
See this page Custom Drawn Interface/Android
TCanvas
TCanvas will be fully non-native in this widgetset.
Windowed visual controls
All Windowed visual controls (TButton, TPageControl, etc) will be based in the Lazarus Custom Drawn Controls
Conditional defines accepted by LCL-CustomDrawn
- VerboseCDPaintProfiler - Adds profiling information to indicate how fast the paint event is processed
- VerboseCDWinAPI - Extended verbose information for LCLIntf calls
- VerboseCDForms - Extended verbose information for TWSCustomForm methods and about the non-native form from customdrawnproc (when utilized)
- VerboseCDEvents - Extended verbose information for native events (for example mouse click, key input, etc). This excludes the paint event
- VerboseCDPaintEvent - Debug info for the paint event
- VerboseCDApplication - Verbose info for App routines from the Widgetset object
- VerboseCDMessages - Verbose info for messages from the operating system (Paint, keyboard, mouse)